Depth Perception Deep Blue See April 5, 2020 PSYCH 4041 / 6014 - - PowerPoint PPT Presentation

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Depth Perception Deep Blue See April 5, 2020 PSYCH 4041 / 6014 - - PowerPoint PPT Presentation

Depth Perception Deep Blue See April 5, 2020 PSYCH 4041 / 6014 Overview Cue Theory Monocular Cues Binocular Cues Neural Basis Interaction of Cues April 5, 2020 PSYCH 4041 / 6014 Cue Theory We learn to associate a cue (or


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Depth Perception

Deep Blue See

April 5, 2020 PSYCH 4041 / 6014

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Overview

ØCue Theory ØMonocular Cues ØBinocular Cues ØNeural Basis ØInteraction of Cues

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Cue Theory

ØWe learn to associate a cue (or retinal or image element) with our experience of depth in the environment ØTypes of cues:

v Oculomotor v Monocular v Binocular

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Oculomotor Cues

ØConvergence

v Inward movement of the eyes v Required to keep image on fovea v Muscular (afferent) signal cues distance v More convergence = closer object

ØAccommodation

v Change in shape of the lens v Required to keep objects at different distances

in focus

v Afferent signal

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Monocular Cues

ØUsing information provided by only one eye (or at least not requiring two eyes) leads to many reliable depth cues ØSome are mechanical/muscular/bottom up ØSome require top-down processing ØLearning plays a major role in all depth cues

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Occlusion

ØOne object hides another, it must be nearer

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Occlusion

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Occlusion

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Occlusion

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Relative vertical position

ØLocation in a frame ØHigher is usually farther

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Relative vertical position

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Relative vertical position

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Shadows

ØWhere an object casts a shadow can determine its distance (and height)

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Shadows

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Relative size

ØSmaller retinal image for same size object means the object is farther away

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Relative size

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Relative size

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Familiar (template) size

ØKnowledge of actual size differences can affect how we interpret relative distances

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Familiar (template) size

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Atmospheric perspective

ØDistant objects appear blurry, and also more blue, due to Rayleigh scattering

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Atmospheric perspective

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Atmospheric perspective

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Texture gradient

ØEvenly spaced items appear more closely packed in the distance

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Texture gradient

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Texture gradient

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Gradients and Texture?

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Highlight cues

ØAreas of light (or dark) signal depth of

  • bjects

ØSimilar to shadows cueing interposition

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Highlight cues

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Parallax

ØChanges in movement speed due to distance ØCloser objects move faster ØFarther objects move slower

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Parallax

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Deletion/accretion (occlusion)

ØObjects that appear and take the place of

  • bjects previously in the scene must be

moving in front of the original objects

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Deletion/accretion (occlusion)

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Binocular Cues

ØConvergence of eyes

v Both oculomotor and retinal cues come from

convergence

ØBinocular disparity

v Difference in the image seen in the left and right

eye

v A retinal effect v Disparity leads to stereopsis v Separation can be done by

  • Physically separate images presented
  • Different colored images
  • Polarization
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Stereo Vision

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Binocular Disparity, cont’d

Ø Horopter

v From horizon + optical v All points on this line (surface)

are same distance as objects at fixation

Ø Computation of depth from disparity

v Direction (laterally/nasally) of

disparity determines if object is in front of or behind the horopter

v Amount of disparity determines

distance from the horopter

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Random dot stereogram

ØOnly disparity information is available

v Therefore purely bottom-up

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Neural Basis of Depth Perception

ØDisparity detectors in striate cortex (V1)

v Fixation plane

  • No disparity

v “nearer” detectors

  • Crossed disparity

v “farther” detectors

  • Uncrossed disparity

v Detection circuits also present in:

  • dorsal (where/how) pathway (V2, MT)
  • ventral (what) pathway
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Neural Basis, cont’d

ØStereoblindness

v Cannot detect/localize the depth of objects using

disparity at all

  • Other monocular cues can still be used

v Partial stereoblindness: cannot detect depth of

  • bjects that are either at, in front, or behind

horopter

  • Evidence for 3 sets of disparity detectors
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Development of Stereopsis

ØBinocular input required early in life to develop stereo vision ØInfants whose eyes are not focused on same point (crossed or lazy eyes) may not develop proper stereopsis

v Even if eye condition is later fixed (surgically)

ØCritical period: ~1-3 years ØWhat does this imply about locus of stereo vision?

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Interaction of cues

ØThoughts…

v There are lots of cues,

both monocular and

  • binocular. How do they

interact?

v How does depth

perception develop/evolve?

v Can one eye work well?

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Interaction of Cues, cont’d

ØConstructivist approach

v Experience enables inferences about distances

and spatial layout

v We “construct” our environment (mentally)

based on images and cues

v Somewhat computational

ØGibson’s Direct Perception approach

v Spatial layout is directly picked up - not the

result of analysis or computation

v Too bottom-up?

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One Cue vs. Another?

ØHow can we determine if/when one cue will

  • verride another?

v Recall shadow and shading on vase

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Visual Cliff

ØTest to see which visual cues dominate

v Parallax seemed to be only dominant cue v Note: Monocular cue

  • What does this say?
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Upcoming

ØConstancy & illusions ØCamouflage