Chapter 6: Space & Depth Perception Lec 12 Jonathan Pillow, - - PowerPoint PPT Presentation

chapter 6 space depth perception
SMART_READER_LITE
LIVE PREVIEW

Chapter 6: Space & Depth Perception Lec 12 Jonathan Pillow, - - PowerPoint PPT Presentation

Chapter 6: Space & Depth Perception Lec 12 Jonathan Pillow, Sensation & Perception (PSY 345 / NEU 325) Princeton University, Spring 2015 1 Depth Perception : figuring out how far away things are Problem : fundamental ambiguity between


slide-1
SLIDE 1

Chapter 6: Space & Depth Perception

Jonathan Pillow, Sensation & Perception (PSY 345 / NEU 325) Princeton University, Spring 2015

Lec 12

1

slide-2
SLIDE 2

Depth Perception: figuring out how far away things are Problem: fundamental ambiguity between size and distance. visual angle Large pizza, far away?

2

slide-3
SLIDE 3

visual angle … or small pizza, close by?

  • Retinal signal is the same in both cases
  • Have to use a variety of “cues” to decide distance to things

Depth Perception: figuring out how far away things are Problem: fundamental ambiguity between size and distance.

3

slide-4
SLIDE 4

Study: People Far Away From You Not Actually Smaller

PRINCETON, NJ—According to a groundbreaking new study published Thursday in The Journal Of Natural And Applied Sciences, people who are far away from you are actually not, as once thought, physically smaller than you. The five-year study, conducted by researchers at Princeton University, has shattered traditionally accepted theories that people standing some distance away from you are very small, and people close-by are very big.

http://www.theonion.com/articles/study-people-far-away-from-you-not-actually-smalle,33594/?ref=auto 4

slide-5
SLIDE 5
  • moon subtends same visual angle at horizon as at zenith

(0.52 deg = a thumb’s width an arm’s length)

  • if sky overhead perceived as being closer than sky at horizon, you’d infer

that the moon overhead must be smaller

Moon illusion: moon looks bigger at horizon than at its zenith One explanation:

5

slide-6
SLIDE 6

Motivating questions:

  • 1. Why do we have two eyes?
  • 2. How does the brain combine

information from the two eyes to get a percept of depth?

  • 3. How can information from just one eye

provide a percept of depth?

6

slide-7
SLIDE 7

Why have two eyes?

  • 1. Binocular summation: pool twice as much light.

– (Eye chart is easier to read with both eyes than with one, for example)

190 deg total 110 deg binocular

  • 2. Increase field of view (prey, more than predators)

360 deg vision!

7

slide-8
SLIDE 8

Why have two eyes?

  • 1. Binocular summation: pool twice as much light.

– (Eye chart is easier to read with both eyes than with one, for example)

  • 2. Increase field of view (prey, more than predators)

360 deg vision! “This explains why it is so hard to sneak up on a rabbit.”

8

slide-9
SLIDE 9

Why have two eyes?

  • 1. Binocular summation: pool twice as much light.

– (Eye chart is easier to read with both eyes than with one, for example)

  • 2. Increase field of view (prey, more than predators)
  • 3. Depth perception: can tell how far away things are

by comparing the images captured by two eyes

9

slide-10
SLIDE 10
  • Monocular depth cue: cue that is

available even when the world is viewed with one eye alone

Surprisingly, you can get a lot of info about depth from a single eye! But first…

10

slide-11
SLIDE 11

Monocular Cues to Three-Dimensional Space Occlusion: one object obstructs the view of part of another object

  • cue to relative depth order
  • non-metrical depth cue - provides order information
  • nly, no measure of distance in depth

11

slide-12
SLIDE 12

Monocular Cues to Three-Dimensional Space Occlusion: one object obstructs the view of part of another object could be accidental view of this more likely scene

12

slide-13
SLIDE 13

Relative Size

Metrical depth cue: A depth cue that provides quantitative information about distance in the third dimension

If all beads are all the same size, then a bead twice as small is twice as far away

13

slide-14
SLIDE 14

Depth from Shadows

14

slide-15
SLIDE 15

Depth from Shadows

15

slide-16
SLIDE 16

Texture Gradient

16

slide-17
SLIDE 17

Size, Texture Gradient, & Height in Plane

17

slide-18
SLIDE 18

Size & Texture = less influential if not paired with Height in Plane

Rabbits on a wall?

18

slide-19
SLIDE 19

Linear perspective

  • parallel lines converge if moving away in depth
  • this is due to perspective projection

19

slide-20
SLIDE 20

Medieval (pre-renaissance) art

20

slide-21
SLIDE 21

renaissance art

  • parallel lines in a single depth plane remain parallel
  • other parallel lines converge as they recede in distance

21

slide-22
SLIDE 22

impossible figures: rely on rules of linear perspective

(provide local information about depth that is globally inconsistent)

22

slide-23
SLIDE 23

Hans Holbein: The Ambassadors (1533)

23

slide-24
SLIDE 24

Hans Holbein, The Ambassadors (1533)

anamorphosis

“A distorted projection

  • r perspective requiring

the viewer to use special devices or occupy a specific vantage point to reconstitute the image.”

24

slide-25
SLIDE 25

same idea: use rules of linear perspective to create images that look 3D only from a particular vantage point (i.e., an “accidental” one)

modern day anamorphic art

25

slide-26
SLIDE 26

modern day anamorphic art

26

slide-27
SLIDE 27

modern day anamorphic art

István Orosz. “Mirror Anamorphosis”

27

slide-28
SLIDE 28

Motion Parallax

  • Nearby objects move by more quickly than far away objects

28

slide-29
SLIDE 29

http://www.youtube.com/watch?v=Jd3-eiid-Uw

Depth cues from motion parallax with wii-mote

29

slide-30
SLIDE 30

Accommodation - “depth from focus”

  • Lens needs more accommodation to focus nearby objects
  • Blur: cue that an object is in a different depth plane

30

slide-31
SLIDE 31

Predatory behavior

time (+) lens (-) lens

chameleon Harkness 1977

31

slide-32
SLIDE 32

Depth and scale estimation from accommodation

“tilt shift photography”

32

slide-33
SLIDE 33

Depth and scale estimation from accommodation

“tilt shift photography”

33

slide-34
SLIDE 34

Depth and scale estimation from accommodation

“tilt shift photography”

34

slide-35
SLIDE 35

Depth and scale estimation from accommodation

“tilt shift photography”

35

slide-36
SLIDE 36

Depth and scale estimation from accommodation

“tilt shift photography”

36

slide-37
SLIDE 37

more on tilt shift: Van Gogh

http://www.mymodernmet.com/profiles/blogs/van-goghs-paintings-get 37

slide-38
SLIDE 38

Tilt shift on Van Gogh paintings

http://www.mymodernmet.com/profiles/blogs/van-goghs-paintings-get 38

slide-39
SLIDE 39

39

slide-40
SLIDE 40

40

slide-41
SLIDE 41

Depth and scale estimation from accommodation

“tilt shift photography”

Keith Loutit (artist): tilt shift + time-lapse photography

http://vimeo.com/keithloutit/videos

41

slide-42
SLIDE 42

42

slide-43
SLIDE 43

Pictorial Non-Pictorial

  • occlusion
  • relative size
  • shadow
  • texture gradient
  • height in plane
  • linear perspective
  • motion parallax

Monocular depth cues:

  • accommodation

(“depth from focus”)

Next up: binocular depth cues!

43