chapter 5 color vision remnants chapter 6 depth perception
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Chapter 5: Color vision remnants Chapter 6: Depth perception Lec 12 Jonathan Pillow, Sensation & Perception (PSY 345 / NEU 325) Princeton University, Fall 2017 1 Other types of color-blindness: Monochromat: true


  1. Chapter 5: Color vision remnants Chapter 6: Depth perception Lec 12 Jonathan Pillow, Sensation & Perception (PSY 345 / NEU 325) 
 Princeton University, Fall 2017 1

  2. Other types of color-blindness: • Monochromat: true “color-blindness”; world is black-and-white • cone monochromat - only have one cone type (vision is truly b/w) • rod monochromat - visual in b/w AND severely visually impaired in bright light 2

  3. Rod monochromacy 3

  4. normal trichromat protanope deuteranope tritanope monochromat scotopic light levels 4

  5. Color Vision in Animals • most mammals (dogs, cats, horses): dichromats • old world primates (including us): trichromats • marine mammals: monochromats • bees: trichromats (but lack “L” cone; ultraviolet instead) • some birds, reptiles & amphibians: tetrachromats! 5

  6. Color vision doesn’t work at low light levels! 6

  7. Two Regimes of Light Sensitivity • Photopic : cones active, rods “saturated” • Sunlight and bright indoor lighting • Scotopic : rod vision, too dim to stimulate cones • Moonlight and extremely dim indoor lighting 7

  8. Other (unexplained) color phenomenon: • watercolor illusion • neon color spreading • motion-induced color: Benham’s top 8

  9. Watercolor illusion 9

  10. Watercolor illusion 10

  11. Watercolor illusion 11

  12. Neon Color-Spreading 12

  13. Neon Color-Spreading 13

  14. Neon Color-Spreading 14

  15. Neon Color-Spreading 15

  16. Benham’s top: motion-induced color perception http://www.michaelbach.de/ot/col_benham/index.html • not well-understood; believed to arise from different color- opponent retinal ganglion cells having different temporal latencies. • the flickering pattern stimulates the different color channels differently (although this is admittedly a crude theory) 16

  17. Summary: color vision • trichromacy: 3-dimensional color vision (vs. hyper-spectral cameras!) • metamers • color-matching experiment • color space (RGB, HSB) • non-spectral hues • opponent channels, negatives & after-images • color-opponent channels • surface reflectance functions • color constancy • photopic / scotopic light levels • additive / subtractive color mixing • color blindness 17

  18. Chapter 6: Space & Depth Perception Lec 12 Jonathan Pillow, Sensation & Perception (PSY 345 / NEU 325) 
 Princeton University, Fall 2017 18

  19. Depth Perception : figuring out how far away things are Problem : fundamental ambiguity between size and distance. visual angle Large pizza, far away? 19

  20. Depth Perception : figuring out how far away things are Problem : fundamental ambiguity between size and distance. visual angle … or small pizza, close by? • Retinal signal is the same in both cases • Have to use a variety of “cues” to decide distance to things 20

  21. Study: People Far Away From You Not Actually Smaller PRINCETON, NJ—According to a groundbreaking new study published Thursday in The Journal Of Natural And Applied Sciences , people who are far away from you are actually not, as once thought, physically smaller than you. The five-year study, conducted by researchers at Princeton University, has shattered traditionally accepted theories that people standing some distance away from you are very small, and people close-by are very big. http://www.theonion.com/articles/study-people-far-away-from-you-not-actually-smalle,33594/?ref=auto 21

  22. Moon illusion : moon looks bigger at horizon than at its zenith One explanation: • moon subtends same visual angle at horizon as at zenith 
 (0.52 deg = a thumb’s width an arm’s length) • if sky overhead perceived as being closer than sky at horizon, you’d infer that the moon overhead must be smaller 22

  23. Motivating questions: 1. Why do we have two eyes? 2. How does the brain combine information from the two eyes to get a percept of depth? 3. How can information from just one eye provide a percept of depth? 23

  24. Why have two eyes? 1. Binocular summation : pool twice as much light. – (Eye chart is easier to read with both eyes than with one, for example) 2. Increase field of view (prey, more than predators) 110 deg binocular 190 deg total 360 deg vision! 24

  25. Why have two eyes? 1. Binocular summation : pool twice as much light. – (Eye chart is easier to read with both eyes than with one, for example) 2. Increase field of view (prey, more than predators) “This explains why it is so hard to sneak up on a rabbit.” 360 deg vision! 25

  26. Why have two eyes? 1. Binocular summation : pool twice as much light. – (Eye chart is easier to read with both eyes than with one, for example) 2. Increase field of view (prey, more than predators) 3. Depth perception : can tell how far away things are by comparing the images captured by two eyes 26

  27. But first… • Monocular depth cue : cue that is available even when the world is viewed with one eye alone Surprisingly, you can get a lot of info about depth from a single eye! 27

  28. Monocular Cues to Three-Dimensional Space Occlusion: one object obstructs the view of part of another object • cue to relative depth order • non-metrical depth cue - provides order information only, no measure of distance in depth 28

  29. Monocular Cues to Three-Dimensional Space Occlusion: one object obstructs the view of part of another object could be accidental view of this more likely scene 29

  30. Relative Size Metrical depth cue: A depth cue that provides quantitative information about distance in the third dimension If all beads are all the same size, then a bead twice as small is twice as far away 30

  31. Depth from Shadows 31

  32. Depth from Shadows 32

  33. Texture Gradient 33

  34. Size, Texture Gradient, & Height in Plane 34

  35. Size & Texture = less influential if not paired with Height in Plane Rabbits on a wall? 35

  36. Linear perspective • parallel lines converge if moving away in depth • this is due to perspective projection 36

  37. Medieval (pre-renaissance) art 37

  38. renaissance art • parallel lines in a single depth plane remain parallel • other parallel lines converge as they recede in distance 38

  39. impossible figures: rely on rules of linear perspective (provide local information about depth that is globally inconsistent) 39

  40. Hans Holbein: 
 The 
 Ambassadors 
 (1533) 40

  41. anamorphosis 
 “A distorted projection or perspective requiring the viewer to use special devices or occupy a specific vantage point to reconstitute the image.” Hans Holbein, The Ambassadors (1533) 41

  42. modern day anamorphic art same idea: use rules of linear perspective to create images that look 3D only from a particular vantage point (i.e., an “accidental” one) 42

  43. modern day anamorphic art 43

  44. modern day anamorphic art István Orosz. “Mirror Anamorphosis” 44

  45. Motion Parallax • Nearby objects move by more quickly than far away objects 45

  46. Depth cues from motion parallax with wii-mote http://www.youtube.com/watch?v=Jd3-eiid-Uw 46

  47. Accommodation - “depth from focus” near far • Lens needs more accommodation to focus nearby objects • Blur: cue that an object is in a different depth plane 47

  48. Predatory behavior (+) lens (-) lens time chameleon Harkness 1977 48

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