CRASH COURSE OR COURSE CRASH:
Gaming, VR and a Pedagogical Approach
- Dr. Brent Chamberlain
Landscape Architecture & Regional and Community Planning Kansas State University DLA Conference 2015 June 6, 2015
CRASH COURSE OR COURSE CRASH: Gaming, VR and a Pedagogical Approach - - PowerPoint PPT Presentation
CRASH COURSE OR COURSE CRASH: Gaming, VR and a Pedagogical Approach Dr. Brent Chamberlain Landscape Architecture & Regional and Community Planning Kansas State University DLA Conference 2015 June 6, 2015 BACKGROUND AND CONTEXT
Gaming, VR and a Pedagogical Approach
Landscape Architecture & Regional and Community Planning Kansas State University DLA Conference 2015 June 6, 2015
How might I augment existing curriculum to grow spatial thinking, improve spatial design, and solidify fundamental landscape planning concepts (using new and fun techniques)?
Develop a City
feedback
Develop our City
“wireframe”
(with no game training)
population size, creativity
WATER AIR POLLUTION EDUCATION FIRE RISK WIND POTENTIAL RESOURCES (IRON ORE)
Mix residential, Isolated industrial (down wind); Transit-oriented development, Rapid transit on loop, to: maximize happiness
Develop our City
How enjoyable was the experience working with SimCity in class? (4.8, +0.4 of 5.0) How useful was the SimCity exercise for understanding the use of geospatial information for decision making and/or suitability analyses (4.4, +0.6 of 5.0)
How enjoyable was the experience working with CityEngine in class (3.5, +1.1 of 5)? Would you have like to spend more time working with CityEngine (4.1, +0.9 or 5.0)?
and understanding of fundamental landscape planning concepts.
Landscape Architecture & Regional and Community Planning Kansas State University http://brentchamberlain.org DLA Conference 2015 June 6, 2015