SLIDE 1 Business Value Rules for Business/IT Alignment
Parsad Jayaweera1 and Michaël Petit2
1 Department of Computer Science, Faculty of
Science,University of Ruhuna, Sri Lanka
2 PReCISE Research Center, Computer Science Faculty,
University of Namur, Belgium VMBO Workshop Stockholm, February 9-10th 2009
SLIDE 2 Line up….
alignment
Templates
- Research objectives
- Business Value Rules (BVR)
- Interaction between BM, BVR and
VM
SLIDE 3
Model-based business-IT alignment
Business strategy / Motivation model Business (Value) model Business Processes model e3value
Agents, Value objects, value exchanges, ...
BPMN
Processes, Documents, Lanes, ...
SLIDE 4
Business Value Layer: e3value
SLIDE 5
Model-based business-IT alignment
Business strategy / Motivation model Business (Value) model Business Processes model e3value
Agents, Value objects, value exchanges, ...
BPMN
Processes, Documents, Lanes, ...
BMM
Policies Mission, Vision, Rules Ends (Goals, objectives), Means (Strategy, Tactics), ... Policies Rules Policies Rules
SLIDE 6 Business Motivation Layer: BMM
goal mean course_of_actions directive strategy tactic policy rule desired_result
channels _efforts_towards supported _by * * implemented _by implements suppots _achievement _of has_achievement _supported _by governed _by governs has_enforcement _level_effected _by effects _enforcement _level_of * * * * * *
end
SLIDE 7
<<Vision>> Be a nationally recognized OG company providing quality games to Internet users <<Goal>> Sustainable Business <<Means>> Offer game access (on CD and online, paying) to customers <<Means>> Procure hosting service from ISP <<Policy>> Focus on core business whenever possible
Business Motivation Layer: BMM
<<Rule>> No access until paid
SLIDE 8
Model-based business-IT alignment
Business strategy / Motivation model Business (Value) model Business Processes model e3value
Agents, Value objects, value exchanges, ...
BPMN
Processes, Documents, Lanes, ...
BMM
Policies Mission, Vision, Rules Ends (Goals, objectives), Means (Strategy, Tactics), ... Policies Rules Policies Rules
Means Templates [1]
SLIDE 9 Offer ValueObject1 to Actor1 [ ( use ValueActivity1 | produce ValueObject1 | procure ValueObject1 from Actor2 ) AND receive ValueObject2 from Actor1]
- Provide reusable knowledge about how a business
decision (a means) can be reflected in the value model
– Start / Stop Value Object Offering – Start / Stop Value Object Procuring – Start / Stop Value Object Producing – Increasing / decreasing production – Insourcing / Outsourcing
Means Templates
SLIDE 10
Means templates
<<Means>> Offer game access (on CD and online, paying) to customers
SLIDE 11
Business strategy / Motivation model Business (Value) model Business Processes model e3value
Agents, Value objects, value exchanges, ...
BPMN
Processes, Documents, Lanes, ...
BMM
Policies Mission, Vision, Rules Ends (Goals, objectives), Means (Strategy, Tactics), ... Policies Rules Policies Rules
Means Templates
? ?
Research objectives
SLIDE 12
Business Value Rules
Transformation Business Value Rules Interface Business Value Rules Exchange Business Value Rules Transaction Business Value Rules
e.g. Censoring game contents e.g. Defer game access until CD delivery e.g. Prevent game access during school hours e.g. Down payment before complete online game acess
SLIDE 13
Business Value Rule Template Business Value Rule : = <Enforcement Level, [Condition], Business Rule Statement Type, Action, [Restriction Statement]> <Strict, 07:00<AccessTime<14:00 AND Customer.Age<18, Prohibition, GameAccess> <Strictly, ContentType=”for kids”, Obligation, ContentCensoring> <Pre-Authorized, Maintenance=ON, Restriction, GameAccess, 10% of full potential>
SLIDE 14
Alignment with BM model, VM model and BVR (1)
<Strict, 07:00<AccessTime<14:00 AND Customer.Age<18, Prohibition, GameAccess>
<<Goal>> Priority to school education <<Rule>> Prevent kids accesses during school hours <<Policy>> Demote kids accesses during school hours
Realizing Mean Templates:
Decrease produce of GameAccess in DistributeGame Decrease buying of HostingService in BuyHostingService
BMM BVR
SLIDE 15
Alignment with BM model, VM model and BVR (2)
<<Goal>> Sustainable business <<Strategy>> Promote game to senior citizens <<Goal>> Expand market
BMM
Realizing Mean Templates: Offer GameAccess to Senior Citizens
SLIDE 16
Alignment with BM model, VM model and BVR (3)
Business Value Model
SLIDE 17 Conclusion
- Improvement of previous approach
- Business Value Rules Classification + template
- Interaction between BM, BVR and VM
- Benefits
- Systematic change of VM
- Traceability
- Guidance
SLIDE 18 Thanks for your attention !
- prasad@dcs.ruh.ac.lk
- mpe@info.fundp.ac.be