Business Value Rules for Business/IT Alignment Parsad Jayaweera 1 - - PowerPoint PPT Presentation

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Business Value Rules for Business/IT Alignment Parsad Jayaweera 1 - - PowerPoint PPT Presentation

Business Value Rules for Business/IT Alignment Parsad Jayaweera 1 and Michal Petit 2 1 Department of Computer Science, Faculty of Science,University of Ruhuna, Sri Lanka 2 PReCISE Research Center, Computer Science Faculty, University of Namur,


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Business Value Rules for Business/IT Alignment

Parsad Jayaweera1 and Michaël Petit2

1 Department of Computer Science, Faculty of

Science,University of Ruhuna, Sri Lanka

2 PReCISE Research Center, Computer Science Faculty,

University of Namur, Belgium VMBO Workshop Stockholm, February 9-10th 2009

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SLIDE 2

Line up….

  • Model-based business-IT

alignment

  • e3value, BMM and Means

Templates

  • Research objectives
  • Business Value Rules (BVR)
  • Interaction between BM, BVR and

VM

  • Conclusion
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Model-based business-IT alignment

Business strategy / Motivation model Business (Value) model Business Processes model e3value

Agents, Value objects, value exchanges, ...

BPMN

Processes, Documents, Lanes, ...

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SLIDE 4

Business Value Layer: e3value

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SLIDE 5

Model-based business-IT alignment

Business strategy / Motivation model Business (Value) model Business Processes model e3value

Agents, Value objects, value exchanges, ...

BPMN

Processes, Documents, Lanes, ...

BMM

Policies Mission, Vision, Rules Ends (Goals, objectives), Means (Strategy, Tactics), ... Policies Rules Policies Rules

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Business Motivation Layer: BMM

goal mean course_of_actions directive strategy tactic policy rule desired_result

  • bjective

channels _efforts_towards supported _by * * implemented _by implements suppots _achievement _of has_achievement _supported _by governed _by governs has_enforcement _level_effected _by effects _enforcement _level_of * * * * * *

end

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SLIDE 7

<<Vision>> Be a nationally recognized OG company providing quality games to Internet users <<Goal>> Sustainable Business <<Means>> Offer game access (on CD and online, paying) to customers <<Means>> Procure hosting service from ISP <<Policy>> Focus on core business whenever possible

Business Motivation Layer: BMM

<<Rule>> No access until paid

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SLIDE 8

Model-based business-IT alignment

Business strategy / Motivation model Business (Value) model Business Processes model e3value

Agents, Value objects, value exchanges, ...

BPMN

Processes, Documents, Lanes, ...

BMM

Policies Mission, Vision, Rules Ends (Goals, objectives), Means (Strategy, Tactics), ... Policies Rules Policies Rules

Means Templates [1]

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SLIDE 9

Offer ValueObject1 to Actor1 [ ( use ValueActivity1 | produce ValueObject1 | procure ValueObject1 from Actor2 ) AND receive ValueObject2 from Actor1]

  • Provide reusable knowledge about how a business

decision (a means) can be reflected in the value model

  • Classes

– Start / Stop Value Object Offering – Start / Stop Value Object Procuring – Start / Stop Value Object Producing – Increasing / decreasing production – Insourcing / Outsourcing

Means Templates

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Means templates

<<Means>> Offer game access (on CD and online, paying) to customers

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Business strategy / Motivation model Business (Value) model Business Processes model e3value

Agents, Value objects, value exchanges, ...

BPMN

Processes, Documents, Lanes, ...

BMM

Policies Mission, Vision, Rules Ends (Goals, objectives), Means (Strategy, Tactics), ... Policies Rules Policies Rules

Means Templates

? ?

Research objectives

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Business Value Rules

Transformation Business Value Rules Interface Business Value Rules Exchange Business Value Rules Transaction Business Value Rules

e.g. Censoring game contents e.g. Defer game access until CD delivery e.g. Prevent game access during school hours e.g. Down payment before complete online game acess

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Business Value Rule Template Business Value Rule : = <Enforcement Level, [Condition], Business Rule Statement Type, Action, [Restriction Statement]> <Strict, 07:00<AccessTime<14:00 AND Customer.Age<18, Prohibition, GameAccess> <Strictly, ContentType=”for kids”, Obligation, ContentCensoring> <Pre-Authorized, Maintenance=ON, Restriction, GameAccess, 10% of full potential>

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Alignment with BM model, VM model and BVR (1)

<Strict, 07:00<AccessTime<14:00 AND Customer.Age<18, Prohibition, GameAccess>

<<Goal>> Priority to school education <<Rule>> Prevent kids accesses during school hours <<Policy>> Demote kids accesses during school hours

Realizing Mean Templates:

Decrease produce of GameAccess in DistributeGame Decrease buying of HostingService in BuyHostingService

BMM BVR

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SLIDE 15

Alignment with BM model, VM model and BVR (2)

<<Goal>> Sustainable business <<Strategy>> Promote game to senior citizens <<Goal>> Expand market

BMM

Realizing Mean Templates: Offer GameAccess to Senior Citizens

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Alignment with BM model, VM model and BVR (3)

Business Value Model

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Conclusion

  • Improvement of previous approach
  • Business Value Rules Classification + template
  • Interaction between BM, BVR and VM
  • Benefits
  • Systematic change of VM
  • Traceability
  • Guidance
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Thanks for your attention !

  • prasad@dcs.ruh.ac.lk
  • mpe@info.fundp.ac.be