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Augmented Reality and You
continuing what the Internet started Christine Perey
Augmented Reality and You continuing what the Internet started - - PowerPoint PPT Presentation
Augmented Reality and You continuing what the Internet started Christine Perey 1 PEREY Research & Consulting Who am I? 1991 Consultant/analyst Personal multimedia Management consulting 2004 Strategy Partnerships
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Augmented Reality and You
continuing what the Internet started Christine Perey
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Who am I?
– Strategy – Partnerships
and transfer
Personal multimedia
Mobile multimedia
Mobile Augmented Reality
– Print & publishers – Retail & commerce
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Publishers Mobile Industry
W3C Augmented Reality Meetup MobileMonday Mobile AR Summit & Showcase @ MWC Market components Vision of the future Awareness Execution
Print and Web-based content
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Publisher’s mindshare
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Agenda
– What needs does it meet? – What problems does it solve?
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Often confused with Visual Search
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What is AR?
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AR is not one technology
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camera, GPS, compass, accelerometer, microphone Mont Blanc Thonon-les-Bains Lake Geneva Geneva
Arriving in Montreux in 15 min
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Physical world “triggers”
– Text (posters, signs, page of print) – Photo/drawing – Faces
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The “associated” digital data
associated with it (e.g., Layar)
junaio)
manipulated/with which user can interact (e.g., games)
Overlay (on the real world)
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Mobile AR Users Today
– Mostly male – Flat rate data plans – Smartphones
Android and iPhone
– Tolerant of rough edges – Avid users of social networking
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Value proposition?
– Novelty “just to see differently” – Information (in real time or not) in context – Service or friend discovery
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Why AR now?
Handsets Networks
Socio- cultural trends Digital content
Wearable computing Local search
Social media Real-time Web Personal navigation
3D in home 3D cinema
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The evolution of AR
Today
location-based triggers and cloud-based data
largely on markers and locally-stored data bases
Beyond 2010
– Recognition of every day
– Active Matrix Organic LED – Pico Projectors
camera (mobile phone)
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Eyewear
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The AR Ecosystem
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The Physical World
Sensors on Mobile devices
The Digital World
AR Ecosystem
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Distribution of Power
Handset enablers
In the network
Subscriber requests Application
Content
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Packaging, Discovery & Delivery
The Physical World
wallet Sensors on Mobile devices
The Digital World
AR Ecosystem
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Mobile AR Components
Detection & Tracking Engine Rendering Engine AR Player Cloud-based Services Billing Log-in
Content <..> </..>
Low level component controllers User Interface/Experience Handset OS and GUI Local Content
Handset Hardware/Low level components
If Network-based or distributed Mobile AR
Other…
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Packaging: App Developers
Mobilizy Tonchidot GraffitiGeo AcrossAir SequencePoint Software GetFugu Presselite int13 SnapTell Layar SR Engine Chemical Wedding Nokia kooaba Insula Communications Yelp Robot Vision Salzburg Research GeoVector Cyborg Augment This! Metaio ARToolworks Pongr Fraunhofer iPhoneARkit LastMinute Labs (Qype) Imagination (AT) iTacitus Total Immersion TAT UrbanSpoon Ogmento
+ Game Developers
As of Feb 1, over 2,000 developers have access to Layar platform!
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Discovery and Delivery
algorithms – Context identification – Device ID/management – Digital Publishing Software – Information Infrastructure Software providers
– Nokia – HTC – Samsung
– Apple – Google – RIM – Nokia
– Legacy (print, radio, TV) – Digital (eBook, Web)
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Packaging, Discovery & Delivery
Enablers
Providers of enabling technology Money and Statistics
The Physical World
wallet Sensors on Mobile devices
The Digital World
AR Ecosystem
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Enablers
Device
– Google – Apple – Symbian – BREW – Microsoft
– Sensors (GPS, compass, video camera) – Displays
– SDKs for AR developers
AR Content enablers
– Layar – Mobilizy – AcrossAir – GeoVector – Metaio – Open Source
– Natural Feature Recognizers – Speech Text
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Social Media CONTENT Providers/Publishers Merchants, Brands Packaging, Discovery & Delivery
Enablers
Providers of enabling technology Money and Statistics
The Physical World
wallet Sensors on Mobile devices
The Digital World
AR Ecosystem
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http://www.youtube.com/acrossair
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Breathing new life
with a webcam or camera phone and printed paper
– Templar Dragonology
– Popular Science – Esquire magazine – InStyle – Others
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http://www.ologyworld.com/Default.aspx?referrer=3Ddragon
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Marketing for publishers and brands
prospects find and purchase CDs, Books and DVDs using natural feature recognition (visual search)
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AR Games
(Fancouver, yahoo!)
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Business models
– One time to see/use – Recurring user subscriptions – AR content stores
– Utility to loyal customers – Advertising using AR as a way of subsidizing free content to users
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Business models (2)
– Retailer pays for walk-in
cultural venues
– Sponsor or resell content
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What’s missing?
Computational power at low power consumption Algorithms understand moving shapes Good (excellent) user experiences
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http://www.ologyworld.com/Default.aspx?referrer=3Ddragon
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The biggest risk to the expansion of augmented reality
when users tire of the existing libraries and sponsored content
is the lack of good (high) quality content for AR-assisted experiences
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What does this mean for publishers?
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Authoring AR Content Today
Local Content Web Server Cloud Content
AR Application/Content build (3D) assets GPS/KML (ARML)
Current limitations
using game engines) or introduce interactivity
AR-capable handset AR Browser-specific SDK or web-based Authoring environment
AR Browser/ player AR application
and/or
AR content and assoc physical world anchor AR content and assoc physical world anchor
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Crossing the River
Builders of AR experiences Providers of visual and editorial content “objects”
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Partnerships, not silos
– Learning situations – Geo-location tagged content
– Signage – Physical pages in books or other printed media
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Augmented Reality is about providing experiences Augmented Reality continues what the Internet started Augmented Reality is a new source of revenue for publishers
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Publisher’s mindshare
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Mobile Augmented Reality
Christine Perey cperey@perey.com +41 79 436 68 69 +1 (617) 848-8159
Reality Improved
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Companies and projects mentioned
http://www.google.com http://www.kooaba.com http://www.mobilizy.com http://www.acrossair.com http://www.ologyworld.com/Default.aspx?referrer=3Ddragon http://www.layar.com http://www.int13.com http://www.augmentedenvironments.org/lab/research/handheld-ar/arhrrrr/ http://www.putaspell.com Applications shown at the Mobile AR Showcase Feb 17 2010 (Barcelona) http://mwc2010.mobi/ar_showcase/2010/02/01/showcase-directory/