arch 4341 rendering media elective matt hill - fall 2011 final - - PowerPoint PPT Presentation

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arch 4341 rendering media elective matt hill - fall 2011 final - - PowerPoint PPT Presentation

arch 4341 rendering media elective matt hill - fall 2011 final presentation Lighthouse Project My main goal with the project was to create a scene which was captivating inside and out, during both the day and the night. When brainstorming


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arch 4341

rendering media elective matt hill - fall 2011 final presentation

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Lighthouse Project

My main goal with the project was to create a scene which was captivating inside and out, during both the day and the night. When brainstorming ideas, I was immediately drawn to the idea of a

  • lighthouse. Not only did it fit the required guidelines for the project, but it

also gave me a unique opportunity to play with not only modeling, but really concentrate on lighting and material techniques. As the semester progressed, I realized that I had much to learn about playing with the aforementioned materials and lighting. The idea never changed, and I pushed through the many struggles that arose, including a complete computer failure. In the end, I found that I still have much to learn in this almost infinite subject of materials and understanding lighting, but that I am pleased with my progress and my work that I have produced. The end result is a contemporary lighthouse model that is placed in a not so typical scene. The feeling at first is drastic, but ultimately allowed me to create that captivation in which I originally sought after.

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precedents

Many different lighthouses were searched in order to find the style that I was looking for. Ultimately I took a mix of many of the styles in order to create a unique look without being too odd from the norm.

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resources

Rhinoceros NURBS modeling V-Ray for Rhino Adobe Illustrator Adobe Photoshop Google Numerous blogs and forums

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schedule

Week 1 - Proposal Week 2 - Basic Modeling Week 3 - Basic Materials/Lighting Week 4 - Modeling & Materials Week 5 - Computer Crash Week 6 - New Computer Rest of Time - DO WORK / CATCH UP / FINISH

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Modeling

All modeling for the project was produced in Rhinoceros. The basic train of thought was to finish the main body of the exterior, and then work on the details. The majority of the forms that make up the structure are derived from simple modeling techniques. Basic shapes were then combined and boolean operations were performed in order to finish up the

  • modeling. The contrast of simplistic shapes is what makes

the lighthouse so easy to recognize.

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Modeling

details

One of the first issues that I ran into along the way was managing my layers and dealing with the great amount of objects I had for my project. The easiest way for me to deal with this was to split the elements into more general categories and then break them down further in order to be able to easily handle and manage my file.

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Modeling

elements

The couch was modeled from an example found online. The main way that I went about modeling was through a series of 2D line extrusions and lofting. The floor lamp was a more simple model to construct. Consisting of just a few rectangles and cylinders, the main focus for this piece would be its lighting and materiality.

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Modeling

elements

The loveseat was a model that I pulled from a previous project. It was created from splines that were patched, lofted, and then booleaned together. The globe model was created using a combination of techniques. Some simple, using the basic sphere function, while the base and holder were created using a series of lofts and flows.

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Modeling

elements

Both the table and the cups were created using simple geometries. Their main purpose was to be used to apply some different materials and textures without having to sacrifice for complicated modeling.

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Modeling

elements

The interior wall light consisted of cylinder which housed the light, and the bracket comprised of a rectangle which was booleaned and attached to the screen. The television set was downloaded from turbosquid.com and then was edited slightly to be mounted on the wall instead of free standing.

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Modeling

elements

The exterior light was another simple object comprised of basic geometries in order to fulfill the purpose of housing a light. The exterior window bezel was a piece that had to be crafted using a number of commands due to the curved shape in all 3 axis. Boolean, extract wireframe, patch, and loft were all used to create this piece.

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Modeling

elements

The exterior bench was created using mostly simple geometries which were then arrayed and booleaned in order to join the legs to the seat. The spiral star was created using a multitude of techniques. I based my model off of several stairs I found

  • nline, and wanted to make it look

nice, but keep the modeling as easy as possible.

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Materials

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Materials

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Materials

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Materials

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Materials

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Materials

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Renderings

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Renderings

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Renderings

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Renderings