Ad Hoc Wireless Routing CS 218- Fall 2003 Wireless multihop - - PowerPoint PPT Presentation

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Ad Hoc Wireless Routing CS 218- Fall 2003 Wireless multihop - - PowerPoint PPT Presentation

Ad Hoc Wireless Routing CS 218- Fall 2003 Wireless multihop routing challenges Review of conventional routing schemes Proactive wireless routing Hierarchical routing Reactive (on demand) wireless routing Geographic routing


slide-1
SLIDE 1

Ad Hoc Wireless Routing CS 218- Fall 2003

  • Wireless multihop routing challenges
  • Review of conventional routing schemes
  • Proactive wireless routing
  • Hierarchical routing
  • Reactive (on demand) wireless routing
  • Geographic routing
slide-2
SLIDE 2

Readings

  • G. Pei, M. Gerla, and X. Hong, " LANMAR: Landmark

Routing for Large Scale Wireless Ad Hoc Networks with Group Mobility," In Proceedings of IEEE/ACM MobiHOC 2000, Boston, MA, Aug. 2000.

  • R. Ogier, F. Templin, M. Lewis, " Topology Dissemination

Based on Reverse-Path Forwarding (TBRPF) ," IETF Internet Draft , July 28 2003.

  • Thomas Clausen, Philippe Jacquet, " Optimized Link State

Routing Protocol (OLSR) ," IETF Internet Draft , July 3 2003.

  • X. Hong, K. Xu, and M. Gerla, " Scalable Routing Protocols

for Mobile Ad Hoc Networks " IEEE Network Magazine, July-Aug, 2002, pp. 11-21

slide-3
SLIDE 3

Wireless multihop routing challenges

  • mobility
  • need to scale to large numbers (100’s to 1000's)
  • unreliable radio channel (fading, external

interference, etc)

  • limited bandwidth
  • limited power
  • need to support multimedia applications (QoS)
slide-4
SLIDE 4

Proposed ad hoc Routing Approaches

  • Conventional wired-type schemes (global routing,

proactive):

– Distance Vector; Link State

  • Hierarchical routing:
  • Scalable schemes:

– Fisheye, OLSR, TBRPF, Landmark Routing

  • On- Demand, reactive routing:

– Source routing; backward learning

  • Geo-routing:

– etc – clustering

  • Motion assisted routing
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SLIDE 5

Conventional wired routing limitations

  • Distance Vector (eg, Bellman-Ford, DSDV):

– routing control O/H linearly increasing with net size – convergence problems (count to infinity); potential loops

  • Link State (eg, OSPF):

– link update flooding O/H caused by frequent topology changes CONVENTIONAL ROUTING DOES NOT SCALE TO SIZE AND MOBILITY

slide-6
SLIDE 6

Distance Vector

5 1 2 4 3

Destination Next Hop Distance 2 3 1 2 2 … … …

Routing table at node 5 :

Tables grow linearly with # nodes Control O/H grows with mobility and size

slide-7
SLIDE 7

Link State Routing

  • At node 5, based on the

link state pkts, topology table is constructed:

  • Dijkstra’s Algorithm can

then be used for the shortest path 5 1 2 4 3

{1} {0,2,3} {1,4} {2,4} {2,3,5} {1,4,5}

1 2 3 4 5 1 1 1 1 1 1 1 2 1 1 1 1 3 1 1 1 4 1 1 1 1 5 1 1 1

slide-8
SLIDE 8

Topology reduction schemes– OLSR and TBRPF

  • The link state protocol explodes because of Link

State update overhead

  • Question: how can we reduce the O/H?

– (1) if the network is “dense”, use fewer forwarding nodes – (2) if the network is dense, advertise only a subset of the links

  • Two leading IETF Link State schemes enhance

scalability in large scale networks:

– OLSR : Optimal Link State Routing – TBRPF: Topology Broadcast Reverse Path Routing

slide-9
SLIDE 9

OLSR Overview

  • In LSR protocol a lot of control messages unnecessary

duplicated

  • In OLSR only a subset of neighbors Multipoint Relay Selectors

retransmit control messages:

– Reduce size of control message; – Minimize flooding

  • Other advantages (the same as for LSR):

– As stable as LSR protocol; – Proactive protocol; – Does not depend upon any central entity; – Tolerates loss of control messages; – Supports nodes mobility.

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SLIDE 10

Multipoint Relays (MPR)

  • Designed to reduce duplicate

retransmission in the same region

  • Each node chooses a set of

nodes (MPR Selectors) in the neighborhood, which will retransmit its packets.

  • The other nodes in the

neighborhood receive and process the packet, but do not retransmit it

  • MPR Selectors of node N - MPR(N)
  • one-hop neighbors of N
  • Set of MPR’s is able to transmit to all

two-hop neighbors

  • Link between node and it’s MPR is bidirectional.
slide-11
SLIDE 11

Opt imized Link st at e r out ing (OLSR)

24 r et r ansmissions t o dif f use a message up t o 3 hops Ret r ansmission node 11 r et r ansmission t o dif f use a message up t o 3 hops Ret r ansmission node

slide-12
SLIDE 12

Multipoint Relays (MPR) cont.

  • Every node keeps a table of routes to all known destination

through its MPR nodes

  • Every node periodically broadcasts list of its MPR Selectors

(instead of the whole list of neighbors).

  • Upon receipt of MPR information each node recalculates and

updates routes to each known destination

  • Route is a sequence of hops through MPR’s from source to

destination

  • All the routes are bidirectional
slide-13
SLIDE 13

Neighbor sensing

  • Each node periodically broadcasts Hello message:

– List of neighbors with bidirectional link – List of other known neighbors. (If node sees itself in this list it adds the sender to

neighbors with bidirectional link)

  • Hello messages permit each node to learn topology

up to 2 hops

  • Based on Hello messages each node selects its set
  • f MPR’s
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SLIDE 14

Example of neighbor table

One-hop neighbors

… … MPR 4 Unidirectional 3 Bidirectional 2 State of Link Neighbor’s id

Two-hop neighbors

… … 3 15 1 7 2 6 Access through Neighbor’s id

Also every entry in the table has a timestamp, after which the entry in not valid

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SLIDE 15

MPR Selection

  • MPR set is calculated in a manner to contain a subset of one

hop neighbors, which cover all the two hop neighbors

  • MPR set need not to be optimal

(Moreover it is a hard problem to find an optimal set!)

  • The algorithm of selecting MPR is not presented in this paper.
  • MPR is recalculated if detected a change in one-hop or two-

hops neighborhood topology

  • MPR Selector Table contains addresses of neighbors, who

selected the node as MPR

  • MPR Selector Table has a Sequence Number, which is

incremented after every MPR update.

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SLIDE 16

Conclusions

  • OLSR is a proactive protocol
  • Suitable for applications, which does not allow

long time delays

  • Adapted for dense network (reduces control

traffic overhead)

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SLIDE 17

TBRPF Overview

  • TBRPF (Topology Broadcast Based on

Reverse-Path Forwarding) is a proactive, link-state protocol.

  • TBRPF-FT (Full Topology)

– Each node is provided with the state of every link in the network. – Useful for sparse topologies and when full topology information is needed.

  • TBRPF-PT (Partial Topology):

– Each node is provided with only enough information to compute min-hop paths to all other nodes. – Useful for dense topologies.

  • This presentation will focus on TBRPF-PT.
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SLIDE 18

TBRPF Overview (cont.)

  • TBRPF uses a parent-child relationship to maintain a dynamically

changing min-hop broadcast tree rooted at each update source (advertising router). The parent p(u) for source u is the next node

  • n the min-hop path to source u. A NEW PARENT message is sent

when p(u) changes.

  • A node forwards the updates emanating from source u only for

links (u,v) such that node v is not a leaf of the broadcast tree rooted at node u, i.e., such that children(u) is nonempty.

  • A node reports only updates for links in the node’s source tree

(consisting of min-hop paths to all other nodes).

  • Thus (in PT) each node reports only links in part of its source tree,

called the reportable subtree. In dense topologies, most nodes will report only a small part of their source tree.

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SLIDE 19

Overview of TBRPF-PT

  • Each node computes its source tree (providing min-hop

paths to all neighbors) based on partial topology information received from its neighbors, using Dijkstra’s algorithm

  • Each node reports only part of its source tree, called its

reportable subtree, defined as the links (u,v) of its source tree such that children(u) is nonempty.

– Differential TREE UPDATEs are transmitted (e.g., every 1 sec with HELLOs), which report changes (i.e., additions and deletions), to its reportable subtree. (This ensures fast propagation of changes to all nodes affected by the change.) – Periodic TREE UPDATEs are transmitted (e.g., every 5 sec), which describe the entire reportable subtree. (This informs new neighbors, and neighbors that missed a previous update, of the reportable subtree.)

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SLIDE 20

Overview of TBRPF-PT (cont.)

  • Message types:

– TREE UPDATE: Reports differential and periodic updates for the reportable source tree. – NEW PARENT: Selects a new parent/MPR for a source that is 2 hops away. In this way a child selects the MPR (unlike OLSR). – DELETE PARENT: Sent by the parent/MPR source to delete redundant parents/MPRs. They are ACKed by TREE UPDATE messages (which report the link to the parent/MPR source).

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SLIDE 21

Example illustrating TBRPF-PT

1 6 2 10 7 3 11 8 4 12 9 5 15 13 14

Node 2’s reportable subtree Node 6’s reportable subtree Node 10’s reportable subtree Node 1 selects node 2 as parent for sources 7, 3, and 11. As a result, node 2 reports its entire source tree, while nodes 6 and 10 report only a small part of their trees.

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SLIDE 22

Example illustrating TBRPF-PT

1 6 2 10 7 3 11 8 4 12 9 5 15 13 14

Node 2’s reportable subtree Node 6’s reportable subtree Node 10’s reportable subtree BREAK “Add (14, 15)” reported by node 2. Implicit delete for (12, 15). Link (12, 15) breaks, so node 2 adds link (14, 15) to its source tree. Node 2 reports the addition of link (14, 15), since it is on node 2’s reportable subtree.

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SLIDE 23

Example illustrating TBRPF-PT

1 6 2 10 7 3 11 8 4 12 9 5 15 13 14

Node 2’s reportable subtree Node 6’s reportable subtree Node 10’s reportable subtree The path computed by node 1 to node 5 is shown in pale blue. Node 1 forwards packets with dest 5 to node 2.

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SLIDE 24

Example illustrating TBRPF-PT

1 6 2 10 7 3 11 8 4 12 9 5 15 13 14

Node 2’s reportable subtree Node 6’s reportable subtree Node 10’s reportable subtree Link (1,2) breaks. Node 1 immediately reroutes thru node 6 and sends a New Parent msg, adding node 6 as parent for source 3. BREAK

slide-25
SLIDE 25

Example illustrating TBRPF-PT

1 6 2 10 7 3 11 8 4 12 9 5 15 13 14

Node 2’s reportable subtree Node 6’s reportable subtree Node 10’s reportable subtree Nodes 6 and 10 add links to their reportable subtrees. BREAK Node 2 no longer reports these links, after node 3 deletes node 2 as parent.

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SLIDE 26

Comparison to Other Link-State Protocols

  • In STAR, each node reports its entire source tree

to neighbors (which is redundant since the source trees of two neighboring nodes can

  • verlap considerably), while in TBRPF-PT each

node reports only part of its source tree.

  • In DSDV each node reports its distances to all

destinations, i.e., O(|V|) numbers, while in TBRPF- PT, each node reports less than this, since it reports only part of its source tree.

  • Each node reports fewer links in TBRPF-PT than

in OLSR, since the reportable subtree reported by TBRPF-PT is a subset of the MPR links reported by OLSR.

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SLIDE 27

Benefit of child selection of MPRs

i j (MPR) k j’ u failure

  • In the example below, if link (i,j) fails due to a link-layer indication,

then in TBRPF-PT, node i will immediately select j’ as the new MPR.

  • In OLSR, node i is not allowed to reroute through node j’ until it

knows j’ is an MPR. This can take up to 19 seconds (assuming no messages fail):

6 sec for node j to detect that the link failed + 6 sec for node k to learn that the link failed + 2 sec for node k to select j’ as the new MPR + 5 sec for node j’ to generate a TC message reporting its MPR link to k.

source child

slide-28
SLIDE 28

Control Traffic vs. Number of Nodes

(for previous version of TBRPF-PT)

For 80 nodes, PT generated 90% less control traffic than Flooding, and 38% less than FT.

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SLIDE 29

Where do we stand?

  • OLSR and TBRPF can dramatically reduce the

“state” sent out on update messages

  • They are very effective in “dense” networks.
  • However, the state still grows with O(N)
  • Neither of the above schemes can handle large

scale nets from 10’s to thousands of nodes

  • What to do?
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SLIDE 30

APPROACH: use hierarchical routing to reduce table size and table update overhead Proposed hierarchical schemes include:

– Hierarchical State Routing – Fisheye (implicit hierarchy induced by "scope") – Zone routing (hybrid scheme) – Landmark Routing

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SLIDE 31

Hierarchical State Routing (HSR)

  • Loose hierarchical routing in Internet
  • Main challenge in ad hoc nets: maintain/update the

hierarchical partitions in the face of mobility

  • Solution: distinguish between “physical” partitions and

“logical” grouping

– physical partitions are based on geographical proximity – logical grouping is based on functional affinity between nodes (e.g., tanks of same battalion, students of same class)

  • Physical partitions enable reduction of routing overhead
  • Logical groupings enable efficient location management

strategies using Home Agent concepts

slide-32
SLIDE 32

HSR - physical multilevel partitions

Level = 0 5 1 7 6 11 4 2 3 10 9 8 1 2 3 4 Level = 1 1 3 Level = 2 DestID 1 6 7 <1-2-> <1-4-> <3--> Path 5-1 5-1-6 5-7 5-1-6 5-7 5-7 HSR table at node 5: HID(5): <1-1-5> HID(6): <3-2-6> (MAC addresses) Hierarchical addresses

slide-33
SLIDE 33

HSR - logical partitions and location management

  • Logical (IP like) type address <subnet,host>

– Each subnet corresponds to a particular user group (e.g., tank battalion in the battlefield, search team in a search and rescue

  • peration, etc)

– logical subnet spans several physical clusters – Nodes in same subnet tend to have common mobility characteristic (i.e., locality) – logical address is totally distinct from MAC address

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SLIDE 34

HSR - logical partitions and location management (cont’d)

  • Each subnetwork has at least one Home Agent to

manage membership

  • Each member of the subnet registers its own

hierarchical address with Home Agent

– periodical/event driven registration; stale addresses are timed out by Home Agent

  • Home Agent hierarchical addresses propagated

via routing tables; or queried at a Name Server

  • After the source learns the destination’s

hierarchical address, it uses it in future packets

slide-35
SLIDE 35

Fisheye State Routing

  • Topology data base at each node
  • similar to link state (e.g., OSPF)
  • Routing information is periodically exchanged

with neighbors only ( “Global” State Routing)

– similar to distance vector, but exchange entire topo matrix

  • Routing update frequency decreases with

distance to destination

– Higher frequency updates within a close zone and lower frequency updates to a remote zone – Highly accurate routing information about the immediate neighborhood of a node; progressively less detail for areas further away from the node

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SLIDE 36

Scope of Fisheye

1 2 3 4 5 6 7 8 9 9 10 11 12 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 34 35 36

Hop=1 Hop=2 Hop>2 13

slide-37
SLIDE 37

Message Reduction in FSR

5 1 2 4 3

0:{1} 1:{0,2,3} 2:{5,1,4} 3:{1,4} 4:{5,2,3} 5:{2,4} 1 1 1 2 2 LST HOP 0:{1} 1:{0,2,3} 2:{5,1,4} 3:{1,4} 4:{5,2,3} 5:{2,4} 2 1 2 1 2 LST HOP 0:{1} 1:{0,2,3} 2:{5,1,4} 3:{1,4} 4:{5,2,3} 5:{2,4} 2 2 1 1 1 LST HOP

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SLIDE 38

Our Solution: Landmark Routing (LANMAR)

  • Key insight: nodes move in teams/swarms
  • Each team is mapped into a logical subnet
  • IP-like Node address = <subnet, host>
  • Address compatible with IPv6
  • Team leader (Landmark) elected in each group

Logical Subnet Logical Subnet Landmark Landmark

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SLIDE 39

LANMAR Addressing in IPv4

Each LANMAR group is an IPv4 subnet A subnet mask is used to extract the group ID from a node’s IPv4

address

The address of a node then has format as <group-ID, node-ID> An example address (group ID is 16 bits long)

x x x x x x x x LANMAR Group ID Node ID Subnet Mask x x x x x x x x x x x x x x x xx x x x x x x x

1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 00 0 0 0 0 0 0 0

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SLIDE 40

LANMAR Addressing in IPv4

Landmark election is performed only among nodes in the same

LANMAR group, which is known from node address

Routing table has two sub tables, the local routing table and landmark

routing table

  • Local routing table is “flat” without the concept of group (or subnet)
  • Landmark routing table keeps only one entry from each group (or subnet).
  • An example routing table

3 0.0.0.1 0.1.0.1 2 0.0.0.1 0.0.0.2 1 0.0.0.1 0.0.0.1 Dist. Next Hop Dest. … …

255.255.0.0

0.2.x.x … …

255.255.0.0

0.1.x.x … …

255.255.0.0

0.0.x.x Dist. Next Hop Subnet Mask Landmark Address

Local routing table Landmark routing table

slide-41
SLIDE 41

LANMAR Addressing in IPv6

“Limited-Scope” IPv6 address format proposed in IETF

Internet draft (<draft-templin-lsareqts-00.txt)

48 bits 16 bits 64 bits

LANMAR addressing: Keep the unique network ID field

as it is. Use the middle 16 bits to store group IDs.

48 bits 16 bits 64 bits

Group-ID Node ID Network ID

Subnet Mask 0000 … 000 11 … 11 00000000 … 0000000

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SLIDE 42

LANMAR Overview (cont)

  • Three main components in LANMAR:

– (1) “local ” routing algorithm that keeps accurate routes within local scope < k hops (e.g., Distance Vector) – (2) Landmark selection for each logical group – (3) Landmark routes advertised to all nodes

Logical Subnet Logical Subnet Landmark Landmark

slide-43
SLIDE 43

Landmark Routing Overview (cont)

  • Packet Forwarding:

– A packet to “local” destination is routed directly using local tables – A packet to remote destination is routed to corresponding Landmark – Once the packet is “in sight” of Landmark, the direct route is found in local tables.

  • Landmarks form a two level logical hierarchy that

reduces routing O/H

Logical Subnet Logical Subnet Landmark Landmark

slide-44
SLIDE 44

Link Overhead of LANMAR

  • Dramatic O/H reduction from linear to O(N) to O (sqrtN)
slide-45
SLIDE 45

LANMAR: Local Scope Optimization

  • Goal: find local routing scope size that minimizes routing
  • verhead

– size of landmark distance vector: O ( N / G) – size of local Link State topology map: O ( m * d )

N: total # of nodes; d: avg # of one-hop neighbors (degree);

) 2 ( d h N lm H Ο = 1 ), 2 (

1

≤ ≤ Ο =

+

α

α

d h local H

local lm

H H H + = H (Routing overhead) h (scope size)

*

h

Total O/H Landmark O/H Local route O/H

slide-46
SLIDE 46

LANMAR Demo

A B C D H I J K L O P LM1 LM2 LM3 LM4

slide-47
SLIDE 47

Dynamic Team Discovery/Formation

slide-48
SLIDE 48
slide-49
SLIDE 49

How does LANMAR compare with MANET routing schemes? We compare: (a) MANET routing schemes: DSDV, TBRPF and FSR; and (b) same MANET schemes, BUT used for local scope only; LANMAR used for long paths.

slide-50
SLIDE 50

LANMAR enhances existing routing alg.s

LANMAR-DSDV LANMAR-TBRPF LANMAR-FSR TBRPF DSDV FSR

( scope = 2, # of group increases)

slide-51
SLIDE 51

Backbone Network and LANMAR

  • Why a Backbone “physical” hierarchy?

– To improve coverage, scalability and reduce hop delays

  • Backbone deployment

– automatic placement: Relocate backbone nodes from dense to sparse regions (using repulsive forces)

  • Key result: LANMAR automatically adjusts to

Backbone

  • Combines low routing O/H (LANMARK logical

hierarchy) + low hop distance and high bandwidth (Backbone physical hierarchy)

slide-52
SLIDE 52

Backbone Node Deployment

  • Deployment algorithm

– Assumption: Backbone nodes know their position (from GPS) – Each BN broadcasts its position periodically via scoped flooding. – Let the distance between x and y = Dxy. We define the repulsive force between them where A is a constant. – Vector sum of repulsive forces from neighbors determines direction and speed of motion

2 xy

D A xy

P =

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SLIDE 53
slide-54
SLIDE 54
slide-55
SLIDE 55

Extending Landmark to Hierarchical Network

  • Backbone nodes are independently elected
  • All nodes (including backbone nodes) are

running the original LANMAR

  • In addition, backbone nodes re- broadcast

landmark information via higher level links

  • Backbone Routes preferred by landmark (they are

typically shorter)

slide-56
SLIDE 56

Extending Landmark (cont)

  • If backbone node is lost, Landmark routing “fills

the gap” while a replacement backbone node is elected

  • Advantages

– Seamless integration of “flat” ad hoc landmark routing with the backbone environment provides instant backup in case

  • f failures

– Easy deployment, simple changes to ordinary ground nodes – Remove limitations of strictly hierarchical routing

slide-57
SLIDE 57

Backbone Node Backbone Node Logical Subnet Logical Subnet Landmark Landmark source source dest dest. . UAV UAV Landmark routing concept extends transparently to the multilevel backbone Fast BB links are “advertised” and immediately used When BB link fails, the many hop alternate path is chosen

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SLIDE 58

Variable number of Backbone Nodes

  • Decrease of average end-to-end delay while increasing # of

backbone nodes

10 20 30 40 50 60 9 18 27 36

# of backbone nodes Average end-end delay(sec)

Hierarchical Landmark Flat Landmark

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SLIDE 59

Variable number of Backbone Nodes

  • Increase of delivery fraction while increasing # of backbone

nodes

0.5 0.6 0.7 0.8 0.9 1 9 18 27 36

# of backbone nodes Delivery Fraction Hierarchical Landmark Flat Landmark

slide-60
SLIDE 60

Variable Speed

Delivery fraction while increasing mobility speed

0.4 0.5 0.6 0.7 0.8 0.9 1 1.1 2 4 6 8 10

Mobility speed(m/sec) Delivery fraction Hierarchical Landmark Flat Landmark AODV