A Study on Gesture Interaction with a 3D Audio Display Georgios - - PowerPoint PPT Presentation

a study on gesture interaction with a 3d audio display
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A Study on Gesture Interaction with a 3D Audio Display Georgios - - PowerPoint PPT Presentation

A Study on Gesture Interaction with a 3D Audio Display Georgios Marentakis Stephen Brewster http://www.audioclouds.org Motivation for Gesture Controlled Spatial Audio Displays Research Visual Display Limitations Use Audio, Spatial


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SLIDE 1

Georgios Marentakis Stephen Brewster

A Study on Gesture Interaction with a 3D Audio Display

http://www.audioclouds.org

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SLIDE 2

Motivation for Gesture Controlled Spatial Audio Displays Research

  • Visual Display Limitations
  • Use Audio, Spatial Audio
  • Conventional Input Devices (Mouse,

Keyboard) are hard to use when mobile

  • Use gestures
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SLIDE 3

Literature Review

  • Cohen et al, Audio Windows, Interacting

with spatial sound, pointing, moving and grabbing sound, filtears

  • Schmandt et al, Nomadic Radio, Audio

Hallway, Dynamic Soundscape

  • Brewster et al, Auditory Pie Menus
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SLIDE 4

Announcement

Weather forecast

Background task Radio

Interface Design

  • Substitute/Augment Visual Display with a

gesture controlled Auditory Display

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SLIDE 5

Spatial Sound -> Ambiguity

  • Auditory Perception of Space is less

accurate than the Visual Counterpart

  • Non-Individualized Ear Measurements
  • Performance improves with experience,

most experiments done with trained listeners

Ideally …

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SLIDE 6

Browsing & Selecting Experiment

  • Effect of Interaction Technique
  • Effect of Sound Position
  • Effect of Feedback
  • Effective Selection Angles
  • Real Time Orientation Update
  • On Target Audio Feedback/No Feedback
  • Three interaction techniques for browsing and

selecting a sound.

Features We look for

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SLIDE 7

Interaction

Browsing Selecting

Getting Feedback Orientation Update On Target Confirmation

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SLIDE 8

Experiment Design

Independent Variables

  • Three interaction

methods

  • Feedback vs. No

Feedback (Between Subjects)

  • 8 sound positions,

random order

Dependent Variables

Effective Selection Angle (Two Down - One Up Procedure) Angular Deviation from Target

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SLIDE 9

Procedure

Twelve participants: five females, seven males Age span: 19 to 30. Participants had no experience in interacting with a spatial audio display

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Effective Selection Angle - Feedback

Interaction Technique F2, 22 = 10.777, p< 0.001 Sound Location not Significant – Participants were facing the sound

LOCATION

360 270 225 180 135 90 45

Mean Effective Angle

14 12 10 8 6 4 2 Tablet Hand Head

Tablet significantly more accurate No difference between hand and head Only 1 out of 3 participants could complete the no feedback case. It took much longer, but accuracy was comparable.

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SLIDE 11

Deviation analysis

Head270 Head180 Head90 Head0 Hand270 Hand180 Hand90 Hand0 Tablet270 Tablet180 Tablet90 Tablet0

Mean Deviation +- 1 SD

30 20 10

  • 10
  • 20

Interaction Method F2,192 = 7.463, p < 0.001 Sound Position F7,672 = 7.987, p < 0.001 225° != 0°, 45°, 90°, 135°, 270°, 315° 180° != 45°, 270°, 315°

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SLIDE 12

Ease of Use & Comfort

Head Hand Tablet

Mean Ease of Use Ratings

7.5 7.0 6.5 6.0 5.5 5.0 4.5 Head Hand Tablet

Mean Comfort Ratings

7.5 7.0 6.5 6.0 5.5 5.0 4.5

Tablet significantly harder to use No statistical difference between hand and head

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SLIDE 13

Conclusion

  • Effective angle is interaction method dependent
  • Tablet significantly better but not preferable from

users, unnatural.

  • Hand based interaction ineffective for sound

locations in the back of a user

  • On Target Cue very Important
  • Real Time Orientation Update Cue quite

demanding

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SLIDE 14

Future Work

  • Sound Design
  • Display Design
  • Multiple Sounds
  • Feedback
  • Navigation