WRIST: Wearables for Rich, Subtle, Transient Interactions in - - PowerPoint PPT Presentation

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WRIST: Wearables for Rich, Subtle, Transient Interactions in - - PowerPoint PPT Presentation

WRIST: Wearables for Rich, Subtle, Transient Interactions in Ubiquitous Environments Edward Lank With Yang Li, Keiko Katsuragawa, James Wallace, Dan Vogel, Jaime Ruiz, Krzysztof Pietroszek, Matt Negulescu, Ankit Kamal, Alec Azad, Shaishav


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WRIST: Wearables for Rich, Subtle, Transient Interactions in Ubiquitous Environments

Edward Lank

With Yang Li, Keiko Katsuragawa, James Wallace, Dan Vogel, Jaime Ruiz, Krzysztof Pietroszek, Matt Negulescu, Ankit Kamal, Alec Azad, Shaishav Siddhpuria, Edmond Liu, Jane Henderson

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Motion Gestures

  • A gesture performed by physically

translating or/and rotating the device.

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Near-Term Impact

  • Motorola gestures
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Smartphones + Motion Gestures + UBICOMP/IoT

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Killer App?

Internet-of-Things/Device ecologies

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Embedded Interaction is the technological and conceptual phenomena of seamlessly integrating the means for interaction into everyday artifacts.

  • Sensing, actuation, processing, and

networking.

  • Interaction into users’ everyday tasks.
  • Kranz, Holleis, & Schmidt, (2010). Embedded interaction: Interacting

with the internet of things. IEEE Internet Computing, 14(2), 46-53.

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Why Wearables?

  • Embedded devices (vs interactive devices)
  • Invisibility dilemma
  • Implicit vs explicit interaction and the

Midas touch phenomenon

  • Sensing and tracking
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Beyond being there

by Jim Hollan and Scott Stornetta CHI '92

“The mismatch between what we actually have and what we can deliver.”

  • Andy Wilson, Graphics Interface 2017 Keynote
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Wearables for Rich Subtle Transient Interactions

Manipulation and Text Input Ideographic Gestures Subtle Gestures AVI 2016 DIS 2017

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WatchPoint

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Evaluation

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Evaluation

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CD-Gain/Cursor Acceleration

  • Trade-off
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Stability and Small Targets

  • Advantage Watchpoint
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Stability

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Stability (2)

Store Click Reposition

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Revisiting Results

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Wearables for Rich Subtle Transient Interactions

Manipulation and Text Input Ideographic Gestures Subtle Gestures

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Gorilla Arm and Gestural Input

Consumed Endurance

Hincapié-Ramos, Guo, Moghadasian, & Irani, Consumed endurance: a metric to quantify arm fatigue of mid-air interactions. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 1063-1072). ACM.

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Side-of-Body, Rich Gesture Input

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Elicitation Study

  • Given participant a task

– How would they perform the task? – Perform the task – Measure characteristics of performance

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Tasks

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Agreement

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Optimizations

Bigram Dictionary Trigram Dictionary

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Wearables for Rich Subtle Transient Interactions

Manipulation and Text Input Ideographic Gestures Subtle Gestures

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Subtle Hand/Finger Gestures

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Gestures

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Strap + IMU

  • 67% from IMU only
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Evaluation

  • 85 – 90%
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Comparison

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Wearables for Rich Subtle Transient Interactions

Manipulation and Text Input Ideographic Gestures Subtle Gestures

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Questions?

Wearables for Rich Subtle Transient Interactions

Yang Li, Keiko Katsuragawa, Dan Vogel, Jim Wallace, Krzysztof Pietroszek, Shaishav Siddhpuria, Edmund Liu, Jaime Ruiz, Ankit Kamal, Matei Negulescu, Jane Henderson.