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WRIST: Wearables for Rich, Subtle, Transient Interactions in Ubiquitous Environments Edward Lank With Yang Li, Keiko Katsuragawa, James Wallace, Dan Vogel, Jaime Ruiz, Krzysztof Pietroszek, Matt Negulescu, Ankit Kamal, Alec Azad, Shaishav


  1. WRIST: Wearables for Rich, Subtle, Transient Interactions in Ubiquitous Environments Edward Lank With Yang Li, Keiko Katsuragawa, James Wallace, Dan Vogel, Jaime Ruiz, Krzysztof Pietroszek, Matt Negulescu, Ankit Kamal, Alec Azad, Shaishav Siddhpuria, Edmond Liu, Jane Henderson

  2. Motion Gestures • A gesture performed by physically translating or/and rotating the device.

  3. Near-Term Impact • Motorola gestures

  4. Smartphones + Motion Gestures + UBICOMP/IoT

  5. Killer App? Internet-of-Things/Device ecologies

  6. Embedded Interaction is the technological and conceptual phenomena of seamlessly integrating the means for interaction into everyday artifacts. • Sensing, actuation, processing, and networking. • Interaction into users’ everyday tasks. • Kranz, Holleis, & Schmidt, (2010). Embedded interaction: Interacting with the internet of things. IEEE Internet Computing , 14 (2), 46-53.

  7. Why Wearables? • Embedded devices (vs interactive devices) • Invisibility dilemma • Implicit vs explicit interaction and the Midas touch phenomenon • Sensing and tracking

  8. Beyond being there by Jim Hollan and Scott Stornetta CHI '92 “The mismatch between what we actually have and what we can deliver.” - Andy Wilson, Graphics Interface 2017 Keynote

  9. Wearables for Rich Subtle Transient Interactions Manipulation and Ideographic Gestures Subtle Gestures Text Input AVI 2016 DIS 2017

  10. WatchPoint

  11. Evaluation

  12. Evaluation

  13. CD-Gain/Cursor Acceleration • Trade-off

  14. Stability and Small Targets • Advantage Watchpoint

  15. Stability

  16. Stability (2) Store Click Reposition

  17. Revisiting Results

  18. Wearables for Rich Subtle Transient Interactions Manipulation and Ideographic Gestures Subtle Gestures Text Input

  19. Gorilla Arm and Gestural Input Consumed Endurance Hincapié-Ramos, Guo, Moghadasian, & Irani, Consumed endurance: a metric to quantify arm fatigue of mid-air interactions. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 1063-1072). ACM.

  20. Side-of-Body, Rich Gesture Input

  21. Elicitation Study • Given participant a task – How would they perform the task? – Perform the task – Measure characteristics of performance

  22. Tasks

  23. Agreement

  24. Optimizations Bigram Dictionary Trigram Dictionary

  25. Wearables for Rich Subtle Transient Interactions Manipulation and Ideographic Gestures Subtle Gestures Text Input

  26. Subtle Hand/Finger Gestures

  27. Gestures

  28. Strap + IMU • 67% from IMU only

  29. Evaluation • 85 – 90%

  30. Comparison

  31. Wearables for Rich Subtle Transient Interactions Manipulation and Ideographic Gestures Subtle Gestures Text Input

  32. Wearables for Rich Subtle Transient Interactions Yang Li, Keiko Katsuragawa, Dan Vogel, Jim Wallace, Krzysztof Pietroszek, Shaishav Siddhpuria, Edmund Liu, Jaime Ruiz, Ankit Kamal, Matei Negulescu, Jane Henderson. Questions?

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