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WRIST: Wearables for Rich, Subtle, Gestural Interactions in Ubiquitous Environments Edward Lank With: Yang Li, Sylvain Malacria, Mathieu Nancel, Keiko Katsuragawa, James Wallace, Dan Vogel, Jaime Ruiz, Krzysztof Pietroszek, Matt Negulescu,


  1. WRIST: Wearables for Rich, Subtle, Gestural Interactions in Ubiquitous Environments Edward Lank With: Yang Li, Sylvain Malacria, Mathieu Nancel, Keiko Katsuragawa, James Wallace, Dan Vogel, Jaime Ruiz, Krzysztof Pietroszek, Matt Negulescu, Ankit Kamal, Alec Azad, Shaishav Siddhpuria, Edmund Liu, Jay Henderson

  2. Motion Gestures A gesture performed by physically translating or/and rotating the device. Edward Lank

  3. Mapping: Eyes-Free Input: Motion Gesture Design Tap/Swipe/Motion Gestures Scaffolding: Multi-Display Training Mechanisms Interactions Edward Lank

  4. Smartphones + Motion Gestures + UBICOMP/IoT Edward Lank

  5. Killer App for Wearables? Josh Constantine, “Apple Watch Review: After 2 Months…” https://techcrunch.com/2015/07/08/apple-watch-review-after-2-months/ Edward Lank

  6. Killer App for Wearables? Edward Lank

  7. Embedded Interaction is the technological and conceptual phenomena of seamlessly integrating the means for interaction into everyday artifacts. • Sensing, actuation, processing, and networking. • Interaction into users’ everyday tasks. • Kranz, Holleis, & Schmidt, (2010). Embedded interaction: Interacting with the internet of things. IEEE Internet Computing , 14 (2), 46-53. Edward Lank

  8. Why Wearables? • Embedded devices (vs interactive devices) • Invisibility dilemma • Implicit vs Explicit interaction and the Midas touch phenomenon • Sensing and tracking Edward Lank

  9. Beyond being there by Jim Hollan and Scott Stornetta CHI '92 “The mismatch between what we actually have and what we can deliver.” - Andy Wilson, Graphics Interface 2017 Keynote Edward Lank

  10. Wearables (Smartwatches) for Rich, Subtle, Gestural Interactions Manipulation and Ideographic Gestures Finger Gestures Text Input DIS 2017 AVI 2016, CHI 2018 Edward Lank

  11. Wearables for Transient, Subtle, Reliable Interactions Manipulation and Ideographic Gestures Finger Gestures Text Input DIS 2017 TIIS 2018 AVI 2016, CHI 2018 Edward Lank

  12. Displays Everywhere Edward Lank

  13. WatchPoint Edward Lank

  14. Evaluation Edward Lank

  15. Evaluation Edward Lank

  16. CD-Gain/Cursor Acceleration • Trade-off Edward Lank

  17. Stability and Small Targets • Advantage Watchpoint Edward Lank

  18. Stability Edward Lank

  19. Beyond Being There Hollan and Stornetta Edward Lank

  20. “Pointing at a Distance with Everyday Smart Devices” 9am, Thursday , Public Large and Shared Displays 518C, first talk .

  21. Wearables for Transient, Subtle, Reliable Interactions Manipulation and Ideographic Gestures Finger Gestures Text Input DIS 2017 TIIS 2018 AVI 2016, CHI 2018 Edward Lank

  22. Gorilla Arm and Gestural Input Consumed Endurance Hincapié-Ramos, Guo, Moghadasian, & Irani, Consumed endurance: a metric to quantify arm fatigue of mid-air interactions. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 1063-1072). ACM. Edward Lank

  23. Edward Lank

  24. Gorilla Arm and Gestural Input Consumed Endurance Edward Lank

  25. Side-of-Body, Rich Gesture Input Edward Lank

  26. Elicitation Study • Given participant a task – How would they perform the task? – Perform the task – Measure characteristics of performance Edward Lank

  27. Tasks Edward Lank

  28. Agreement Edward Lank

  29. Ideographic & Alphabetic Edward Lank

  30. Side-of-Body, Rich Gesture Input Edward Lank

  31. Wearables for Transient, Subtle, Reliable Interactions Manipulation and Ideographic Gestures Finger Gestures Text Input DIS 2017 TIIS 2018 AVI 2016, CHI 2018 Edward Lank

  32. Recognition Challenge Gestures tend to be simple discrete gestures involving one (maybe two) axis with low kinematic impulse Ruiz, Li, and Lank, CHI 2011 + Edward Lank

  33. Solutions for Reliable Input? • Better gestures – But limited in number … • Delimiters – Like a mode switch • Recognition strategies – Tighter thresholding Edward Lank

  34. Challenge => Tighter Thresholding Movements Likelihood of observing movement naturally Edward Lank

  35. How can we preserve both high recall and high precision when gestures collide with everyday motion? Edward Lank

  36. Conceptualization: Eyes-Free Interaction “Tap, Swipe, Move” by Negulescu, Ruiz, Li and Lank, AVI 2012 Tap or Swipe Motion gestures Edward Lank

  37. Take-Aways • Main take-away: – Even when touch/swipe designed for eyes- free, gestural input still better. • Additional observation: – Effect of recognition errors – In particular, single error appears to have ~0 cost! • User just repeats gesture. Edward Lank

  38. Cost of Errors … Attempt Attempt Attempt Attempt 1 2 3 4 Reliability vs Perceived Reliability Edward Lank

  39. Bi-Level Thresholding Observation: On false negative, user repeats gesture Safety Net • Observing two possible gestures = observing one highly probable gesture • One tightly thresholded initial model • One loosely thresholded double model Edward Lank

  40. Bi-level Thresholding Recognition Edward Lank

  41. Preliminary Study • Built a simple double-threshold recognizer – 3 gestures – flick left, flick right, double-flip – Constructed HMM-based recognizer Edward Lank

  42. Preliminary Study • Bi-level threshold recognizer achieved 93% recall with 95.3% precision for 2 attempts • 65% of gestures captured with double threshold – Vs 35% with single threshold (26% first attempt + 9% second attempt) Edward Lank

  43. Evaluating Bi-Level Thresholding • Reliability or perceived reliability … – Is it higher recognition or recognition strategy? • Bi-level behavior … – How does bi-level thresholding perform on larger gesture sets? Edward Lank

  44. User Reaction • 5-gesture walking experiment Edward Lank

  45. Just Noticeable Difference Experiment • Wizard-of-Oz Recognizer –Controlled recognition rates of 50%, 60%, 70% for single threshold –Ensured identical recognition rates for bi-level thresholding Edward Lank

  46. Experimental Design (2) Edward Lank

  47. Results: TLX Edward Lank

  48. Results: User Preference Edward Lank

  49. Same Work, Varied Preference Edward Lank

  50. Behavior: Hand Gestures Edward Lank

  51. Subtle Hand/Finger Gestures Edward Lank

  52. Gesture Set Empress, CHI 2016 Serendipity, CHI2016 WristFlex, UIST 2014 Tomo, UIST2016 Edward Lank

  53. Gesture Set Edward Lank

  54. Bi-Level Behavior Edward Lank

  55. Wearables for Transient, Subtle, Reliable Interactions Manipulation and Ideographic Gestures Finger Gestures Text Input DIS 2017 TIIS 2018 AVI 2016, CHI 2018 Edward Lank

  56. Colleagues + Students/Post- Docs Grad Students and Post-Docs LOKI Waterloo Edward Lank

  57. Wearables for Rich Subtle Transient Interactions Yang Li, Sylvain Malacria, Mathieu Nancel, Keiko Katsuragawa, Dan Vogel, Jim Wallace, Krzysztof Pietroszek, Shaishav Siddhpuria, Edmund Liu, Jaime Ruiz, Ankit Kamal, Alec Azad, Matei Negulescu, Jane Henderson. Questions? Edward Lank

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