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From the zones of influence of skeleton branch points to meaningful - - PowerPoint PPT Presentation

From the zones of influence of skeleton branch points to meaningful object parts Luca Serino, Carlo Arcelli and Gabriella Sanniti di Baja Istituto di Cibernetica E. Caianiello , CNR Pozzuoli, Naples, Italy {l.serino, c.arcelli,


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From the zones of influence

  • f skeleton branch points

to meaningful object parts

Luca Serino, Carlo Arcelli and Gabriella Sanniti di Baja

Istituto di Cibernetica “E.Caianiello”, CNR Pozzuoli, Naples, Italy {l.serino, c.arcelli, g.sannitidibaja}@cib.na.cnr.it

DGCI 2013

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Outline

 Why decompose?  3D curve skeleton  Object decomposition into disjoint regions

via skeleton decomposition

 Results

DGCI 2013

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Why decompose?

  • bject recognition as a

hierarchical process

  • decompose into parts
  • analyze the parts
  • describe the object by

a graph

 nodes: parts  edges: adjacency between parts

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Different approaches

  • pre-defined shape primitives
  • irregularities in the boundary
  • object decomposition by means of skeleton

decomposition

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2D objects’ decompostion

  • G. Sanniti di Baja, E. Thiel, "(3,4)-weighted skeleton decomposition for pattern

representation and description", Pattern Recognition, 27, 1039-1049, 1994.

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3D objects’ decompostion

  • L. Serino, G. Sanniti di Baja, C. Arcelli, Object decomposition via curvilinear skeleton

partition, Proc. 20th ICPR, 2010, pp. 4081–4084.

  • L. Serino, G. Sanniti di Baja, C. Arcelli, Using the skeleton for 3D object

decomposition, Proc. SCIA 2011, LNCS 6688, Springer, 2011, pp. 447–456.

DGCI 2013

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The 3D curve skeleton

C.Arcelli, G.Sanniti di Baja, L.Serino, Distance driven skeletonization in voxel images, IEEE Trans. PAMI, vol. 33, no. 4, pp. 709-720, 2011.

DGCI 2013

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The method

 Skeleton decomposition

Identification of all skeleton branches

Detection of the significant branches by means of the zones of influence of the branch points

 Object decomposition

Detection of the overlapping regions via the reverse distance transformation of the zones of influence

Detection of the object’s parts via the subtraction of the

  • verlapping regions from the input object

Assignment of the overlapping regions to the adjacent object’s parts

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Running example

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Skeleton decomposition

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From skeleton to object decomposition

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Overlapping regions detection

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Object’s parts via overlapping regions subtraction

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Assignment of the overlapping regions

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OR1 P1 P2 P3 P4 R1= AP1/AOR1 R2= AP2/AOR1 R3= AP3/AOR1 R4= AP4/AOR1

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Some results

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Results for 3D objects in different poses/sizes

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Stability

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Extending the image domain

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Thank you!

Questions?

DGCI 2013