workshop storytelling

Workshop Storytelling For test professionals Source: Johnnie Walker - PowerPoint PPT Presentation

Workshop Storytelling For test professionals Source: Johnnie Walker The Man Who Walked Around The World 2009 - https://youtu.be/QQKVFG5VQMQ Huib Schoots @huibschoots Alexandra Schladebeck @alex_schl The full day version of this workshop was


  1. Ke Keynote ote Alex & Hui uib ht https://you outu.be/Y /Y3BuNyvrs rse0

  2. Questions?

  3. Huib ib Sc Schoots Al Alexandra Sc Schla ladebe beck @huibschoots @alex_schl Huib.Schoots@improveqs.nl Alexandra.Schladebeck@bredex.de http://www.huibschoots.nl http://www.schladebeck.de

  4. So Source ces s & reference ces • Dutch books: “Storytelling in 12 stappen” by Mieke Bouma, “Storypower” by Annet Scheringa and “Echte leiders hebben een goed verhaal” by Astrid Schutte • English books: “Storytelling Animal” by Jonathan Gottschall, “The Storyteller's Secret” by Carmine Gallo and “Made to Stick” by Chip Heath and Dan Heath • TEDx talk: What is the Hero's Journey? - http://youtu.be/x8XUVqjX_IA • The Hero's Journey Outline - http://www.thewritersjourney.com/hero's_journey.htm • The science behind storytelling - http://www.melcrum.com/research/strategy-planning-tactics/science-behind- storytelling • Future of StoryTelling - Paul Zak - http://youtu.be/DHeqQAKHh3M • Why Your Brain Loves Good Storytelling - http://hbr.org/2014/10/why-your-brain-loves-good-storytelling/ • Freytag’s Pyramid - http://en.wikipedia.org/wiki/Dramatic_structure • Golden circle - http://www.clickz.com/clickz/column/2346063/the-secret-to-successful-storytelling-lies-in-the- golden-circle • The split brain – a tale a two halves (Gazzaniga’s experiment) - http://www.nature.com/news/the-split-brain-a- tale-of-two-halves-1.10213 • Slides Rapid Software Testing - http://www.satisfice.com/info_rst.shtml • Testers Tell A Compelling Story by Connor Roberts - http://pixelgrill.com/testers-tell-a-compelling-story/ • Braiding The Stories (Test Reporting Part 2) - http://www.developsense.com/blog/2012/02/braiding-the-stories/ • Delivering the News (Test Reporting Part 3) - http://www.developsense.com/blog/2012/02/delivering-the-news- test-reporting-part-3/ • Why Stories Matter - http://storyrhetoric.com/blog/2014/12/17/why-stories-matter#.VM5An1Xj540.linkedin Must see TED talks : • Andrew Stanton: The clues to a great story - https://youtu.be/KxDwieKpawg • Julian Friedmann: The mystery of storytelling - https://youtu.be/al3-Kl4BDUQ • Suzanne Duncan: The dark side of storytelling - https://youtu.be/3SUIiF-ifIM • Nancy Duarte: The secret structure of great talks - https://youtu.be/UfQF3DXG-S4

  5. Ext Extra slid a slides

  6. 12 12 A Arc rchetype ypes Ca Caregi regiver er Ru Ruler Crea Creator He Hero Magician Ma Re Rebel Ev Everyman Je Jest ster Lo Lover Ex Expl plorer Sa Sage In Innocent

  7. Inno Innocent ent Mot Motto: o: Free to be you and me Co Core desir ire: To get to paradise Go Goal: l: To be happy Source: http://www.soulcraft.co/essays/the_12_common_archetypes.html

  8. Ev Everyman man Mot Motto: o: All men and women are created equal Co Core Desir ire: Connecting with others Go Goal: l: To belong Source: http://www.soulcraft.co/essays/the_12_common_archetypes.html

  9. He Hero Mot Motto: o: Where there's a will, there's a way Co Core desir ire: To prove one's worth through courageous acts Go Goal: l: Expert mastery in a way that improves the world Source: http://www.soulcraft.co/essays/the_12_common_archetypes.html

  10. Ca Caregiver Mot Motto: o: Love your neighbour as yourself Co Core desir ire: To protect and care for others Go Goal: l: To help others Source: http://www.soulcraft.co/essays/the_12_common_archetypes.html

  11. Exp Explo lorer Mot Motto: o: Don't fence me in Co Core desir ire: The freedom to find out who you are through exploring the world Go Goal: l: To experience a better, more authentic, more fulfilling life Source: http://www.soulcraft.co/essays/the_12_common_archetypes.html

  12. Re Rebe bel Mot Motto: o: Rules are made to be broken Co Core desir ire: Revenge or revolution Go Goal: l: To overturn what isn't working Source: http://www.soulcraft.co/essays/the_12_common_archetypes.html

  13. Lov over Mot Motto: o: You're the only one Co Core desir ire: Intimacy and experience Go Goal: l: Being in a relationship with the people, work and surroundings they love Source: http://www.soulcraft.co/essays/the_12_common_archetypes.html

  14. Cr Creator tor Mot Motto: o: If you can imagine it, it can be done Core desir Co ire: To create things of enduring value Go Goal: l: To realize a vision Source: http://www.soulcraft.co/essays/the_12_common_archetypes.html

  15. Jes Jester er Mot Motto: o: You only live once Co Core desir ire: To live in the moment with full enjoyment Go Goal: l: To have a great time and lighten up the world Source: http://www.soulcraft.co/essays/the_12_common_archetypes.html

  16. Sage Sage Mot Motto: o: The truth will set you free Co Core desir ire: To find the truth Go Goal: l: To use intelligence and analysis to understand the world Source: http://www.soulcraft.co/essays/the_12_common_archetypes.html

  17. Ma Magician Mot Motto: o: I make things happen Co Core desir ire: Understanding the fundamental laws of the universe Go Goal: l: To make dreams come true Source: http://www.soulcraft.co/essays/the_12_common_archetypes.html

  18. Rul Ruler Mot Motto: o: Power isn't everything, it's the only thing Core desir Co ire: Control Go Goal: l: Create a prosperous, successful family or community Source: http://www.soulcraft.co/essays/the_12_common_archetypes.html

  19. Wh Why doe oes th this matte tter? • Understand people’s motivations • Map for actions and emotions • For spicing up stories using analogies • Uncovering unknown perspectives • Inspiration

  20. Re Recognize th these? Ca Caregi regiver er Ru Ruler Crea Creator He Hero Ma Magician Re Rebel Ev Everyman Je Jest ster Lo Lover Ex Expl plorer Sa Sage In Innocent

  21. He Hero’ o’s Jou ourney

  22. 1.The ordinary World

  23. 2. The Call to Adventure

  24. 3. Refusal of the Call

  25. 4. Meeting with the Mentor

  26. 5. Crossing the Threshold

  27. 6. Tests, Allies and Enemies

  28. 7. Approach to the innermost Cave

  29. 8. The ordeal, death, rebirth

  30. 9. The Reward

  31. 10. The Road Back

  32. 11. The Resurrection

  33. 12. Return with the Elixir

  34. Wh Why doe oes th this matte tter? • They map fundamental human experiences • Structure stories • Make stories more accessible and enjoyable • Understand journeys: befores and afters • Map for actions and emotions • For spicing up stories using common actions • Inspiration

  35. 1. The e or ordinary Wor orld

  36. 2. The e Call to Adven enture

  37. 3. Ref efusal of the e Call

  38. 4. 4. Meetin ing wit ith the Mentor

  39. 5. Crossing g the e Thres eshold

  40. 6. 6. Tests, Allies and Enemi mies

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