SLIDE 1
Chapter 7A – Storytelling and Narrative
Storytelling:
- a feature of daily experience that we do without thinking
- consume stories continuously
Game designers add stories to:
- enhance entertainment value
- keep player interested
- sell game
Why put stories in games?
- stories add to the entertainment that the game offers
- gives competition context
- provide greater emotional satisfaction
- stories attract a wider audience
- people need stories to motivate them
- help keep player interested
- short, quick games don’t need stories (ie. Tetris, Bejewled)
- stories offer novelty
- longer games need variety or it will become repetitive
- help sell the game
- gameplay is hard to market but storytelling is
There is no right way to include a story. This depends on the designer (ie. The experience that they wish to deliver and what kind of player they want to serve.) The type of game built will determine the story. Examples:
- Space Invaders only needs a one lined story
- Grand Theft Auto 4, Metal Gear Solid, Deus Ex offer novel type stories.