Integrating Research in Interactive Storytelling Why an Interactive - - PowerPoint PPT Presentation

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Integrating Research in Interactive Storytelling Why an Interactive - - PowerPoint PPT Presentation

Integrating Research in Interactive Storytelling Why an Interactive Storytelling NoE? Strong academic EU community (ICVS (ICVS + TIDSE = ICIDS) TIDSE ICIDS) Great divergence of approaches and systems, and consensus on the relevance


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SLIDE 1

Integrating Research in Interactive Storytelling

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SLIDE 2

Why an Interactive Storytelling NoE?

  • Strong academic EU community

(ICVS TIDSE ICIDS) (ICVS + TIDSE = ICIDS)

  • Great divergence of approaches and systems, and

consensus on the relevance of some topics (e g authoring) consensus on the relevance of some topics (e.g. authoring)

  • Progress has plateaued, need for a second wind?

Promote IS in satellite areas

  • Promote IS in satellite areas

(Entertainment Computing, Computer Games …)

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SLIDE 3

People don’t want Interactive Storytelling!

  • If they can’t understand the Holodeck™, are technophobic,

neo-luddites … loathe ‘Last Action Hero’ (because of who you ( y know), have not heard of ‘Sliding Doors’ or ‘Smoking/No Smoking’

  • Show them: a scene from ‘Palombella Rossa’ (Nanni Moretti)

– In which a whole crowd watches the final scene of Doctor Zhivago shouting “turn around!” shouting turn around!

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SLIDE 4

The IRIS Consortium

  • University of Teesside, GB
  • Institut National de la Recherche en Informatique et Automatique, FR
  • Fachhochschule Erfurt, DE
  • TECFA, Université de Genève, CH
  • Vrije Universiteit Amsterdam NL
  • Vrije Universiteit Amsterdam, NL
  • Universität Augsburg, DE
  • Université de La Rochelle, FR

Ö

  • Österreichische Studiengesellschaft für Kybernetik, AT
  • University of Newcastle‐Upon‐Tyne, GB
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SLIDE 5

Open Issues

  • Relations between Action generation and Staging
  • Relations between Narrative Formalisms and AI

techniques q

  • Authoring Interactive Narrative
  • User Interaction for Interactive Storytelling
  • User Interaction for Interactive Storytelling
  • Evaluation Methodologies for Interactive Storytelling
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SLIDE 6

Philosophy

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SLIDE 7

Community

  • Which aspects involve the Community at large?

C d it i

  • Corpora and repositories:

– Scenarios, formalised stories (finding the ‘right’ Stories!) T t it f l ti f i di id l t l b l – Test suites for evaluation of individual aspects or global performance of Interactive Narrative prototypes

  • Technological components (open source) to be released

Technological components (open source) to be released

  • Evaluation methodology
  • How does it affect the Community?

How does it affect the Community?

– Resources, including teaching/training resources – “practical” Workshops in the spirit of the LRRH authoring workshops

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SLIDE 8

There’s still plenty of work …