Wearable Electronics + Collaboration Making Wearables with Little - - PowerPoint PPT Presentation

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Wearable Electronics + Collaboration Making Wearables with Little - - PowerPoint PPT Presentation

Wearable Electronics + Collaboration Making Wearables with Little Dada Hi! Were Little Dada + Make Art + Hold Community Events + www.littledada.ca Lindy Wilkins (left) Hillary Predko (right) Little Dada: conferences, meet ups,


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Wearable Electronics + Collaboration

Making Wearables with Little Dada

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Hi! We’re Little Dada

+ Make Art + Hold Community Events + www.littledada.ca Lindy Wilkins (left) Hillary Predko (right)

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Little Dada: conferences, meet ups, hackathons, art installations

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What is a wearable?

Clothing and accessories incorporating computer and advanced electronic technologies.

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We all have bodies!

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Steve Mann - Evolution of Wearable Camera

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Wearability is defined as the interaction between the human body and the wearable object. Dynamic wearability extends that definition to include the human body in motion.

However, simply shrinking down computing tools from the desktop paradigm to a more portable scale only makes them into mini PC’s. It does not take advantage of the opportunities presented by a whole new context of use. It does not regard the human body as a context.

  • Design for Wearability by Francine Gemprele
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Placement

Design for dynamic wearability requires unobtrusive placement. Placement is determined by editing the extensive human surface area with the use of criteria.

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Form Language

Design for the human body also requires a humanistic form language. This works with the dynamic human form to ensure a comfortable, stable fit.

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Human Movement

Human movement provides both a constraint and a resource in the design of dynamic wearable forms. Human movement is useful in determining a profile

  • r footprint for wearable forms, as well as to shape the surface of forms.

Consider the many elements that make up any single movement. Elements include the mechanics of joints, the shifting of flesh, and the flexing and extending of muscle and tendons beneath the skin.

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Proxemics

Design for human perception of

  • size. The brain perceives an aura

around the body that should be considered to determine the distance a wearable form projects from the body. Forms should stay within the wearers intimate space, so that perceptually they become a part

  • f the body.
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Sizing

Size variation provides an interesting challenge when designing wearable forms. Both the build of a body and the ways in which it will gain and lose weight and muscle are

  • important. Wearables must be

designed to fit as many types of users as possible.

Listen to On Average from 99 Percent Invisible

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Comfort

Comfortable attachment of forms can be created by wrapping the form around the body, rather than using single point fastening systems such as clips or shoulder straps.

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Finding Affordances

  • Pockets
  • Seams
  • Linings
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Some Beautiful Circuits

Wei Chieh Shih (and another video)

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Anu Koski

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Becky Stern

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kanai.tetsuo

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Push_rest on instructables

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Tory Franklin High Low Tech Lab

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Jennifer Broutin

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Coralie Gourguechon

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Coralie Gourguechon

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Coralie Gourguechon

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Akira Segawa

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The Tinkering Studio

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The Fine Art of Electronics

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Kunsthochschule Berlin-Weissensee

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Lyn Bruning

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Lyn Bruning

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Lyn Bruning

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Lyn Bruning

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Meg Grant

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Push_rest on Instructables

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Rad Lab

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Hannah-Perner Wilson

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Hannah-Perner Wilson

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Laura Dempsey

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Laura Dempsey

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Becky Stern

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Becky Stern

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Bare Conductive

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Bare Conductive

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Bare Conductive

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Tai Studio

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Izzie Colpitts-Campbell

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howumakeit.ru

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E-textiles Summer Camp

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Annouk Wipperecht

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Alicia Sarah

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Angella Mackey

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Spectrum.ieee

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diffus.dk E-textiles summer camp

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Ants on a Melon Artifice Clothing

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Badger Gear

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Nike Back to the Future Shoes

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Cool Components

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Gemio

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Luma Helmet

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SEIL Backpack

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Emily Steel

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Engineer Girl

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Hussien Chayalan

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Natalina

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Mikaela Holmes

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Nemen

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Utope Project

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Ying Gao

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DIY soft circuit projects of all kinds, including switches and analogue sensors

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Despite how it appears to the culture at large, technology doesn't just

  • happen. It doesn't emerge spontaneously, pulling us helplessly toward

some inevitable destiny. Revolutionary technology comes out of long research, and research is performed and funded by inspired people. And this is my plea — be inspired by the untapped potential of human

  • capabilities. Don't just extrapolate yesterday's technology and then cram

people into it.

  • Bret Victor, A Brief Rant on the Future of Interaction Design
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How does an object communicate with the world or an environment?

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Inputs is any way of listening to the world. Light sensor, heartbeat sensor, muscle sensor, heat sensor, noise sensor, gas sensor, motion sensor, flex sensor, stretch sensor, buttons, switches, knobs

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Output is any way of talking to the world Lights, sounds, signals, vibrations, movements

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Arduino is a robot brain. It can talk to and listen to electronic components.

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Arduino uses PINS as a method of communication. Each pin has a different function and name, and can be hooked to inputs and outputs.

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We talk to each using Code, download the IDE at Arduino.cc

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We talk to each using Code, download the IDE at Arduino.cc