Wearable Computing Spencer Kaiser & Michael Zincone The - - PowerPoint PPT Presentation

wearable computing
SMART_READER_LITE
LIVE PREVIEW

Wearable Computing Spencer Kaiser & Michael Zincone The - - PowerPoint PPT Presentation

Wearable Computing Spencer Kaiser & Michael Zincone The Evolution of Wearable Computing The Past MIThrill WearARM Itsy MIT Lizzy Xybernaut (MIT) (ETH Zurich) (Compaq) 1981 1991 1994 2001 2003 1990 1993 2000 2002 2004


slide-1
SLIDE 1

Wearable Computing

Spencer Kaiser & Michael Zincone

slide-2
SLIDE 2

The Evolution of Wearable Computing

slide-3
SLIDE 3

Brick Computer (Panasonic) Linux Watch (IBM) Tinmith (University of South Australia) Private Eye (Thad Starner) Half Keyboard (Edgar Matias) MIT Lizzy WearARM (ETH Zurich) MIThrill (MIT) Itsy (Compaq) Backpack- Mounted Computer (Steve Mann) Hip-PC (Doug Platt) Xybernaut Q-Belt Integrated Computer (ETH Wearable Group)

1981 1991 2001 2003 1990 1993 2000 2002 2004 1994

The Past

slide-4
SLIDE 4

The Present

(2004-2009)

Zypad WL1100 (2007) OQO (2004)

  • Explosion in Smartphone Performance

and Functionality

  • Wearable Research Adopting Smartphone
  • Long-term Sensor Data Collection
  • Activity Recognition Applications
slide-5
SLIDE 5

Google Glass

Google (2013) Warby Parker (2014)

slide-6
SLIDE 6

Smart Watches

IBM Linux Watch (2000) Samsung Galaxy Gear (2013) Apple iWatch (2015)

slide-7
SLIDE 7

Steve Mann Designs

1981 Mid-1980’s Early-1990’s Mid-1990’s Late 1990’s

slide-8
SLIDE 8

The Future

  • Mobile Phone-like Device
  • Central on-body platform for general purpose computing tasks
  • Carry-on Peripherals
  • Microsensors Embedded in Accessories
  • Sensing, Communication, and Power Generation Infrastructure

Implemented in Textile Technology

slide-9
SLIDE 9

Discussion

slide-10
SLIDE 10

Will there be a point in the future where advancements in smartphone technology render wearable computing obsolete?

slide-11
SLIDE 11

Will narrowly-focused wearables (e.g., Nike+) ever be completely replaced by smartphones and smartwatches?

slide-12
SLIDE 12

Do OS-specific (iOS/Android) smartwatches have a negative impact on the industry as a whole?

slide-13
SLIDE 13

Is there a correlation between perceived usefulness and the ease-of-use of a wearable device?

slide-14
SLIDE 14

Will the smartwatch continue to gain traction as a technology or will it fizzle out?

slide-15
SLIDE 15

Duet

slide-16
SLIDE 16

Existing Smartwatch Interactions & Usage

Watch in Foreground

Watch used as a “viewport” or remote to access an smartphone, which was essentially an “inactivated information portal”

Watch in Background

Both the smartphone and the smartwatch as used for context and activity sensing alone

slide-17
SLIDE 17

“In conversations between three or more persons, two of them may undertake jointly to carry out the communicative task to a third in such a way that a written version of their resultant in-sequence text would be indistinguishable from that of a single speaker.”

What makes Duet different?

slide-18
SLIDE 18

By simultaneously blending the interaction of a smartwatch with that of a smartphone, the overall experience is unified and the output appears to come from a single source

In Other Words…

slide-19
SLIDE 19

Existing Smartwatch Interactions & Usage

Watch in Foreground

The smartphone is used as a primary input and output platform, however, the watch is used as an extended display

  • r an input device

Watch in Background

The smartphone is still used as a primary input and output platform, the smartwatch is used as a sensor

slide-20
SLIDE 20

Duet Interactions

slide-21
SLIDE 21

Watch Background

Finger Posture Recognition (Pad/ Side/Knuckle) Double Bump Hold and Flip Flip and Tap Handedness

Watch Foreground

Swiping from Watch to Device Swiping from Device to Watch Pinching in from both devices Pinching out from both devices

slide-22
SLIDE 22

Watch Background

slide-23
SLIDE 23

Finger Posture Recognition

slide-24
SLIDE 24

Knuckle Drag

slide-25
SLIDE 25

Double Bump

slide-26
SLIDE 26

Hold & Flip

slide-27
SLIDE 27

Flip & Tap

slide-28
SLIDE 28

Watch Foreground

slide-29
SLIDE 29

Pinch

slide-30
SLIDE 30

Tool Pallet

slide-31
SLIDE 31

Swipe (Device to Watch)

slide-32
SLIDE 32

Swipe (Watch to Device)

slide-33
SLIDE 33

Utility & Practicality

slide-34
SLIDE 34

Watch Foreground

Are these interactions useful? Are they practical and would they be used naturally?

slide-35
SLIDE 35

For many interactions, the smartwatch must face the user. Would changing the orientation of the watch be irritating?

Potential Drawbacks

slide-36
SLIDE 36

Watch Background

Are these interactions useful? Are they practical and would they be used naturally?

slide-37
SLIDE 37

Discussion

slide-38
SLIDE 38

Does the application style of duet seem like something that is more marketable than a traditional wearable?

slide-39
SLIDE 39

How can either the combination of gestures or what they represent be changed to make the gestures and more intuitive?

slide-40
SLIDE 40

Will the gestures and interactions presented by the Duet ever make it to market?