Video Games
Attack of the Microtransaction
Video Games Attack of the Microtransaction Lets get on the same - - PowerPoint PPT Presentation
Video Games Attack of the Microtransaction Lets get on the same page. Microtransaction: Purchase of virtual content in a video game using real money. Loot Box: A random assortment of in game items, often offered for purchase through
Video Games
Attack of the Microtransaction
Let’s get on the same page.
Microtransaction: Purchase of virtual content in a video game using real money. Loot Box: A random assortment of in game items, often
AAA Game: A big budget game, similar to blockbuster movies in both production cost and hype.
The Issue
The Debate
GAME INDUSTRY
skyrocketed
inflation GAMERS
increased, so sales volumes are higher
changes, negatively impacting player experience
The Game Industry
Economics
The game industry now.3
Microtransactions
Take-Two (2K & Rockstar): 42% of revenue from microtransactions (mid 2017)8 Ubisoft: 51% of digital revenue from microtransactions (mid 2017)9
Monetization Tactics
Changes to fundamental game design
Loot Boxes and Gambling
What do developers have to say?14
“...I actually think games should cost less” - EA dev “The trouble...is the real risk that the game design fundamentally changes” - veteran game producer “MTX will fail if it *doesn’t feel good to spend*.” - Game Designer Damion Schubert
End Game (conclusions)
Utility
Benefits:
games is possible
Harms:
more money than they otherwise would
addictive, gambling mechanisms
not the same game as it would be without them
Solutions
The Future
References
1. Williams, Dimitri. “Structure and Competition in the U.S. Home Video Game Industry.” The International Journal on Media Management, vol. 4, no. 1, 2002, pp. 43., doi:10.1080/14241270209389979. 2. Packwood, Lewis. “Microtransactions and Loot Boxes in Video Games - Are They Pure Greed or a Modern Necessity?” Gamesradar, 20 Dec. 2017, www.gamesradar.com/microtransactions-and-loot-boxes-in-video-games-are-they-pure-greed-or-a-modern-necessity/. 3. “Video Game Industry - Statistics & Facts.” Statista, 2017, www.statista.com/topics/868/video-games/. 4. “How Much Does It Cost To Make A Big Video Game?” Kotaku, Kotaku.com, 15 Jan. 2014, kotaku.com/how-much-does-it-cost-to-make-a-big-video-game-1501413649. 5. Orland, Kyle, and Jonathan Gitlin. “Why Retail Console Games Have Never Been Cheaper, Historically.” Ars Technica, WIRED Media Group, 30 June 2013, arstechnica.com/gaming/2013/06/why-retail-console-games-have-never-been-cheaper-historically/ 6. Irwin, Mary Jane. “Cooking Up A Blockbuster Game.” Forbes, Forbes Magazine, 13 July 2012, www.forbes.com/2008/11/21/games-eedar-developers-tech-ebiz-cx_mji_1121eedar.html?partner=yahootix#6f610bd61f00. 7. Shokrizade, Ramin. “The Top F2P Monetization Tricks.” Gamasutra, 26 June 2013, www.gamasutra.com/blogs/RaminShokrizade/20130626/194933/The_Top_F2P_Monetization_Tricks.php. 8. Fulton, Will. “Do Players Really like Loot Boxes, or Are Game Publishers Forcing Them on Us?” Digital Trends, Designtechnica Corporation, 16 Nov. 2017, www.digitaltrends.com/gaming/do-players-like-loot-boxes/. 9. McAloon, Alissa. “Ubisoft's 'Player Recurring Investment' Revenues Outpace Digital Game Sales.” Gamasutra Article, 7 Nov. 2017, www.gamasutra.com/view/news/309155/For_the_first_time_Ubisofts_microtransactions_outearned_digital_game_sales.php. 10. “2017 Minnesota Statutes.” 609.75 - 2017 Minnesota Statutes, State of Minnesota Revisor of Statutes, 2017, www.revisor.mn.gov/statutes/?id=609.75#stat.609.75.4. 11. Orland, Kyle. “Meet the Legislator Trying to Do Something about Video Game Loot Boxes.” Ars Technica, 16 Dec. 2017, arstechnica.com/gaming/2017/12/meet-the-legislator-trying-to-do-something-about-video-game-loot-boxes/. 12. Orland, Kyle. “The Legislative Fight over Loot Boxes Expands to Washington State.” Ars Technica, 25 Jan. 2018, arstechnica.com/gaming/2018/01/the-legislative-fight-over-loot-boxes-expands-to-washington-state/. 13. Chalk, Andy. “Belgium's Justice Minister Calls for Loot Box Ban in Europe (Updated).” Pcgamer, PC Gamer THE GLOBAL AUTHORITY ON PC GAMES, 22 Nov. 2017, www.pcgamer.com/belgium-says-loot-boxes-are-gambling-wants-them-banned-in-europe/. 14. Fenlon, Wes. “The Case for and against Loot Boxes, According to Developers.” Pcgamer, PC Gamer THE GLOBAL AUTHORITY ON PC GAMES, 22 Nov. 2017, www.pcgamer.com/the-case-for-and-against-loot-boxes-according-to-developers/. 15. Prell, Sam. “After Heavy Criticism, Star War Battlefront 2 Lootboxes Go Cosmetic Only - but Is It Too Little Too Late?” Gamesradar, GamesRadar+, 16 Mar. 2018, www.gamesradar.com/after-heavy-criticism-star-war-battlefront-2-lootboxes-go-cosmetic-only-but-is-it-too-little-too-late/.