Digital Games
An Introduction
Digital Games An Introduction What are Digital Games? Commonly - - PowerPoint PPT Presentation
Digital Games An Introduction What are Digital Games? Commonly referred to as video games People who play video games are called gamers Rapidly growing industry Generated close to USD 100 billion in revenue in 2015
An Introduction
Commonly referred to as video games People who play video games are called gamers Rapidly growing industry
https://newzoo.com/insights/articles/digital-games-market-worth-83-2-billion-2016/
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species
activities (hunting)
skill by competition against other person
(~1323 BC) together with gameboard
at Ur together with another gameboard
defined limits and clear states
Source: Parlett, David, The Oxford History of Board Games, Oxford University Press, 1999
randomizers and tie results to abstract measures – numbers
equally possible from sports)
player’s scores in dice games
maintain game state
randomized values to manipulate game state
movement
BC)
controlled by one player introduced choice
changing one part of the game state by have additional effects – abstract events
games
space filling, connection, and collection
unknown to players
availability
commerce
determined by successful action or performance
social, artistic, intellectual
graphically depicted miniatures
activities
& Mah-Jong tiles
century
rule framework
token
Trademark License
improvisational theatre and re-enactment societies
Seth in ancient Egypt
the 17th and 18th centuries
game
time spent
gameplay or lets players test skills
banned due to being used for gambling
system
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Commonly used input devices:
Other input devices include steering wheels, joysticks, light guns, and rhythm game controllers
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Screens Speakers Controllers
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Personal computers Consoles
Mobile devices Arcade machines
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Cartridges Optical discs
User-writable media
Digital downloads
h t t p : / / w w w . p c w o r l d . c o m / a r t i c l e / 1 9 7 4 2 9 / evolution_of_game_media.html
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Computer Interaction
~edsac/
computer's resources as possible, and tax those resources to the limit;
interesting, which means every run should be different;
and active way -- in short, it should be a game.”
in the world.
1966-1968
1971 and the first video game system got released in May 1972: Odyssey
commercialize Spacewar
due to association with arcades and mafia
Primarily involve navigation through environments
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Combat oriented using ranged weapons
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Focus on close combat
Usually involves 2 combatants
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Play the role of one or more characters immersed in a well-defined world
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Emulate real-world sports
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Outcome of combat determined by skilful thinking and planning
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Massively multi-player online games Casual games Party games Rhythm/music games Puzzle games Exergames Educational games Adventure games Many games incorporate elements of more than one genre
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Developer
Publisher
referred to as a studio
Interactive
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“Packaged” games
Subscription games
Free-to-play games
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Microtransactions
win”
Downloadable content
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Based on a study by the Entertainment Software Association (ESA) in the US in 2016:
female gamer is 44.
years.
http://essentialfacts.theesa.com/Essential-Facts-2016.pdf
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Organized video game competition
Genres associated with eSports:
First established in South Korea
to-463-million-in-2016-as-us-leads-the-way/
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Negative behavioural effects:
Censorship and regulation Portrayal of women and minorities Online harassment
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Virtual Reality
environment
Oculus Rift, HTC Vive
Augment Reality
generated input – imagery, sound etc.
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