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27/04/18 What are Digital Games? Commonly referred to as video games Digital Games People who play video games are called gamers An Introduction Rapidly growing industry Generated close to USD 100 billion in revenue in 2015


  1. 27/04/18 What are Digital Games? Commonly referred to as video games Digital Games People who play video games are called gamers An Introduction Rapidly growing industry • Generated close to USD 100 billion in revenue in 2015 https://newzoo.com/insights/articles/digital-games-market-worth-83-2-billion-2016/ 25/04/18 COMPSCI 111 - Lecture 17 2 First Games? But, play is older than games - First suspect: Sport • Playing done in many animal • Ritualized forms of other species activities (hunting) • Training • Running • Spear throwing • Passing knowledge • Determining social rank • Archery • Possible between species • Gameplay features • Communication non-verbal • Produce a measure of physical skill by competition against other person 1

  2. 27/04/18 First Games? First Organized Games - Second suspect: Divination • Randomizers • Funerals • Objects used for divination • Gladiators • Religious festivals • Evidence • Olympic Games, 776 BC • Staves found in Tutankhamen ’ s tomb • Judges (~1323 BC) together with gameboard • Truces between countries, • Similar staves found in the royal tombs at Ur together with another gameboard • Participants status as religious pilgrims • Mentioned in the Rig Veda (~1500 BC) • Gladiator Games • Celebrate battles at funeral • Gameplay features • Changed when Julius Caesar organized • Produce a random outcome within well- one in honor of his dead daughter Source: defined limits and clear states Parlett, David, The Oxford History of Board Games , Oxford University Press, 1999 Dice Games Board Games • Inventors • Origins • Lydians of Asia according to Herodotus • traced to keeping track of • Predecessors player ’ s scores in dice games • Binary Lots • Gameplay features • Astragals • Depicted ~800 BC • Introduced game token to • Gameplay features maintain game state • Provide variety of ranges for • Linked series of actions to randomizers and tie results to abstract randomized values to measures – numbers manipulate game state • Meta game – betting on outcome (but equally possible from sports) • Will of the gods - not taxed! 2

  3. 27/04/18 Racing games Perfect Information Games • Interpreting movement on board as physical • Removal of randomness from board movement games • Ludo (from Pachisi, ~700 BC) • Chess (referred ~600 AD) • Backgammon (from Senet & Mehen, 2650+ • Go (from Wei-qi, 2000 BC) BC) • Gameplay features • Gameplay features • 2D game world • Introduction of the concept of a game world • Focus on mental skills • Introduction of several game tokens • Actions defined by tokens controlled by one player introduced choice • Context-dependent actions • Capturing other tokens meant that effects of • Functionally different tokens changing one part of the game state by have • Possible to predict opponent additional effects – abstract events • Additional goals based on space control , space filling , connection , and collection Imperfect Information Games Skill Games • Making part of the game state • Board games where movement is determined by successful action or unknown to players performance • Stratego • Scrabble • Battleship • Trivial Pursuit • Blind Chess | Kriegspiel • Pictionary • Gameplay features • “ Normality Game ” • Balderdash (Rappakalja) • Hidden game state • Apples to Apples • Heterogeneous information availability • Gameplay features • Need of umpire for gameplay to • Introduction of variety of skills – commerce social, artistic, intellectual 3

  4. 27/04/18 Tabletop or Miniature Games Card Games • Origins in forms of kriegspiel • Background intertwined with Dominoes & Mah-Jong tiles • Similar to board games but use graphically depicted miniatures • Modern variants probably Persian origin • Brought to Europe by Arabs 13th • Warhammer century • Warhammer 40K • Specialized decks quite late • Gameplay features • Gameplay features • Continuous game world • Game systems • Players own game tokens they use • Bipartisan • Requires players to do extra-game • Random but fixed distribution activities • Define Game Space Collectable Card Games Roleplaying Games • Expansion from miniature games • Combines card games with idol cards • Dungeons & Dragons, 1974 • Magic: the gathering • The Basic Roleplaying System • Illuminati: new world order • Gameplay features • Gameplay features • Unclear winning conditions • Cards have self-contained rules within a • Unclear end conditions rule framework • campaigns • Physical rarity affects value of game • Game master token • Unequal power structure • Open-ended rule set • Time-limited functionality of cards • Mediates the Game World • Character development • Roleplaying • Novel narrative structure – adventure modules • D&D 3 rd edition introduced Open Gaming License and id20 Trademark License • D&D 4 th edition will include online support 4

  5. 27/04/18 Live-Action Roleplaying Games Novelty Games • Arose from roleplaying games, • Machines that provide improvisational theatre and re-enactment gameplay or lets players test societies skills • Earlier similar activities • re-enactments of battles between Osiris and • Gameplay features Seth in ancient Egypt • ‘ carrousel ’ games at European courts during • Coin-op the 17th and 18th centuries • Machine controls game flow • psychoanalytic methods in the 1920s • Gameplay features • Players represent their characters • Players physically act out what they do in the game • Extra-game activities may take a majority of time spent What do you need to play a Pinball digital game? • Reaction to games being 1. An input device banned due to being used for gambling 2. An output, typically video, device • Gameplay features • Flippers • Electro-mechanical game system 25/04/18 COMPSCI 111 - Lecture 17 20 5

  6. 27/04/18 Input Devices Output Devices Commonly used input devices: Screens • Keyboard and mouse • Gamepad Speakers • Touchscreen • Motion controllers Controllers Other input devices include steering wheels, joysticks, • Haptic feedback light guns, and rhythm game controllers 25/04/18 COMPSCI 111 - Lecture 17 21 25/04/18 COMPSCI 111 - Lecture 17 22 Platforms Media Cartridges Personal computers Optical discs Consoles • CD, DVD, Blu-Ray, Proprietary • Home and handheld User-writable media • Floppy discs, cassettes, memory cards Mobile devices Digital downloads • Steam, GOG, XBL, PSN Arcade machines h t t p : / / w w w . p c w o r l d . c o m / a r t i c l e / 1 9 7 4 2 9 / evolution_of_game_media.html 25/04/18 COMPSCI 111 - Lecture 17 23 25/04/18 COMPSCI 111 - Lecture 17 24 6

  7. 27/04/18 A.S. Douglas - 1952 1948 – Alan Turing • Part of Ph.D. thesis in Human- • Wrote a program to play chess Computer Interaction • The algorithm looked 2 moves ahead • Tic-Tac-Toe (noughts & crosses) • Doesn’t play chess very well • Play by dialing numbers • Computer opponent • Emulator • http://www.dcs.warwick.ac.uk/ ~edsac/ 25/04/18 COMPSCI 111 - Lecture 17 25 Tennis for Two - 1958 Spacewar! - 1962 • William Higinbotham • Stephen "Slug" Russell, MIT • DEC PDP-1 assembler in 1962 • Demonstrate system • Demonstrate the Type 30 Precision CRT Display • Analog computer • “ It should demonstrate as many of the • Real-time game computer's resources as possible, and tax those resources to the limit; • Within a consistent framework, it should be interesting, which means every run should be different; • It should involve the onlooker in a pleasurable and active way -- in short, it should be a game. ” 7

  8. 27/04/18 Computer Space – 1970 Ralph Baer - 1951 Back to Spacewar • Asked to Build the best television set • Nolan Bushnell decided to in the world . commercialize Spacewar • Built in several prototypes between 1966-1968 • Stand-alone arcade machine • Hand controller and light gun • Use of sensor • Magnavox signed an agreement in 1971 and the first video game system got released in May 1972: Odyssey Nolan Bushell - 1972 Genres – Platform Games • Atari Primarily involve navigation through environments • syzygy • 2D or 3D • Pong • Traversal from one platform to the next (Donkey Kong) • Arcade version, 1972 • TV-console, 1975 • Difficulties getting bank loans due to association with arcades and mafia 25/04/18 COMPSCI 111 - Lecture 17 32 8

  9. 27/04/18 Genres - Shooters Genres – Fighting Games Combat oriented using ranged weapons Focus on close combat • First-person • 2D or 3D • Third-person • Light gun • Shoot ‘em ups Usually involves 2 combatants • Player vs. Player • Player vs. AI • AI vs. AI 25/04/18 COMPSCI 111 - Lecture 17 33 25/04/18 COMPSCI 111 - Lecture 17 34 Genres – Role Playing Games Genres – Sports Games Play the role of one or more characters immersed in a well-defined world Emulate real-world sports • Detailed lore • Degree of realism varies widely • Focus on narrative, exploration, and quest completion • Realistic titles are referred to as sims • Usually competitive – against AI or other gamers 25/04/18 COMPSCI 111 - Lecture 17 35 25/04/18 COMPSCI 111 - Lecture 17 36 9

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