Video Games The Most Complicated Waste of Time Ever! Crystal - - PowerPoint PPT Presentation

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Video Games The Most Complicated Waste of Time Ever! Crystal - - PowerPoint PPT Presentation

Video Games The Most Complicated Waste of Time Ever! Crystal Shaw Jacob King Kyle Hwang What are Video Games ? Video Games are electronic games in which a user interacts with the game using an input device and receives


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SLIDE 1

Video

Games

The Most Complicated Waste

  • f Time… Ever!

Crystal Shaw Jacob King Kyle Hwang

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SLIDE 2

What are Video Games?

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SLIDE 3

Video Games are…

  • electronic games in which a user interacts

with the game using an input device and receives audio-visual feedback on some type

  • f video device
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SLIDE 4

Types and History of Video Games

  • Arcade Games
  • Console Games
  • PC Games
  • Online Games
  • Handheld Games
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SLIDE 5

Video Game Genres

  • Strategy
  • Role-Playing
  • Fighting
  • Shooter
  • Adventure/Platform
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SLIDE 6

Video Games and Databases

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SLIDE 7

What Role do Databases Play?

  • Video games are created by a team
  • f people
  • Databases organize all the

information

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SLIDE 8

What is a Database?

  • Collection of related information
  • A means of organizing a lot of information
  • Different types
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SLIDE 9

Types of Databases

  • Flat-File Model
  • Relational Model
  • Hierarchical Model
  • Network Model
  • Object-Oriented Model
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The Database of Choice

  • Object-oriented model
  • Closely resembles object-oriented

programming

  • Ease of use for programmers
  • Capable of handling complicated data types
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Databases in Game Design and Game Play

  • Non-networked games
  • Non-Persistent games
  • Persistent games
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Non-Networked Games

  • Must be “data driven”
  • Game studio separates design and

programming phases

  • Game components require a complicated

data-management system

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Non-Persistent Games

  • Same architecture as non-networked game,

but connected over a network

  • Game monitoring
  • Processing data
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SLIDE 14

Persistent Games

  • Most traditional and thorough use of

databases

  • Continually logging data
  • Added component of database security
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Video Games and Machine Learning

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SLIDE 16

Capturing the Audience

  • Importance
  • Difficulty Levels
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Methods of Controlling Difficulty

  • Difficulty Ramping
  • Static Difficulty Levels
  • Sliders
  • Dynamic Difficulty Adjustment
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Difficulty Ramping

  • What is it?
  • How is it used?
  • Purpose
  • Reception
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SLIDE 19

Static Difficulty Levels

  • What they are/ intention
  • What the changes are
  • Problems with this set-up
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SLIDE 20

Sliders

  • What they are
  • Pros/Cons
  • Do they work?
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Finding the Perfect Challenge

  • Human opponents
  • Development of strategies by human players
  • Artificial Intelligence and Computer

Replication

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Machine Learning

  • Relation to conditioning
  • Why implement this?
  • Types
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Examples of Machine Learning

  • Strategy
  • Fighting
  • Shooters
  • Effectiveness
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SLIDE 24

Video Games and Computer Security

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Evolution of Computer Security

  • Arcade Games
  • PC Games
  • Console Games
  • Online Games
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Preventative Measures

  • Vs. cheating
  • Government intervention
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SLIDE 27

The Future

  • f

Gaming

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SLIDE 28
  • Databases
  • Machine Learning
  • Computer Security
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CO-PRODUCERS: CRYSTAL SHAW KYLE HWANG JACOB KING DIRECTOR: KYLE HWANG CREATIVE DIRECTOR: CRYSTAL SHAW CONSULTANT: JACOB KING

GAME OVER