tracking and influencing trainee emotions in a crisis
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Tracking and Influencing Trainee Emotions in a Crisis-Planning - PowerPoint PPT Presentation

Tracking and Influencing Trainee Emotions in a Crisis-Planning Scenario Professor Lachlan MacKinnon, Ms. Gill Windall & Dr. Liz Bacon School of Computing & Mathematical Sciences, School of Computing & Mathematical Sciences,


  1. Tracking and Influencing Trainee Emotions in a Crisis-Planning Scenario Professor Lachlan MacKinnon, Ms. Gill Windall & Dr. Liz Bacon School of Computing & Mathematical Sciences, School of Computing & Mathematical Sciences, University of Greenwich, London, U.K. Project FP7-ICT-2007-1- 225387

  2. Overview • Brief background to the Pandora project • Representing Emotion in Pandora – Use cases – Thoughts on using EmotionML for each Thoughts on using EmotionML for each • Other key issues – Issue of Scale – Interoperability Pag. 2

  3. Advanced Training Environment for Crisis Scenarios Started Jan 2010 Ends December 2011 Ends December 2011 http://pandora.eupm.net/public/project.php • Coordinated by the University of Greenwich, UK • Partners from UK, Italy, France, Slovenia Pag. 3

  4. Current Approach to Training Crisis Managers at Strategic level Scenario-based Table- top exercise orchestrated by trainer • Briefing documents • Maps • Reports from tactical level Trainer • Pre-canned news Trainees casts Pandora aims to make the training • More flexible • Tailored to trainees needs • More realistic • Potentially delivered to remote trainees

  5. The Pandora concept • Trainee profile is fed to the system System presents trainees with • information about the case study scenario • Trainees make decisions which are fed in to the system fed in to the system Trainer monitors trainee • performance • Makes appropriate adjustments to settings • Monitors trainee behaviour under Trainer various time and external pressures Trainees • Develops a personalised feed-back • Media Rich content – films, audio, text, video, streaming news etc. Non Player Character

  6. Representing emotion in Pandora 1. Trainees’ emotional state 2. Trainees’ initial state and emotional predisposition 3. Emotional change desired or target emotional 3. Emotional change desired or target emotional state 4. Annotation of media and content with likely emotional impact 5. Indicating emotion to be represented by Non- Player Character (NPC) Pag. 6

  7. 1. Representing Trainees’ emotional state Raw observations State of other Sensors trainees e.g. Heart monitors Inferred from Combined Combined behaviour behaviour Trainee group representation representation for individual Self-report trainee Trainer observation <emotion modality= > <category confidence= > <intensity value= > maybe <trace> Pag. 7 <reference uri= >

  8. Issues with representing Trainees’ emotional state • May be useful to be able to indicate sensor type or sensor id – see issue 150 (page 11 of the EmotionML spec) – or could <reference> be used for this? • We will be combining observations to produce composite view of trainee’s (and group’s) state. Can we represent relationships between <emotion> elements? represent relationships between <emotion> elements? • Need to represent timings with relation to both absolute time and exercise timeline. Probably have to do this outside EmotionML • Data from sensors will be a constant stream – May need to indicate time offset from start of stream. – Timing in media (spec 2.4.2.2) only allows begin and end times? Pag. 8

  9. 2. Trainees’ initial state and emotional predisposition • Trainees will undergo initial assessment – Base level – Emotional predisposition e.g. susceptibility to anger • Used to – Guide attempts to manipulate trainees emotions – Guide attempts to manipulate trainees emotions during the exercise – Interpret trainees performance • Base level can be represented using <emotion>, <category>, <intensity> • Can predisposition be represented? <action-tendency>? Pag. 9

  10. 3. Emotional change desired or target emotional state Trainee X needs to be more stressed This group need a shock a shock Trainer • Represent as – Target emotional state (<category>, <intensity>) Or more specifically – Direction of change (e.g. more anxious) and rate of change towards some target state - an emotional vector? Not so clear how we can represent this. Pag. 10

  11. 4. Annotation of media and content with likely emotional impact • Not the emotion expressed within the media but the likely emotional impact on the audience. • Need to be able to take individually annotated items and combine them . • E.g. Images Images Mashup rules News broadcast Voice over Background noise Trainee • Each item annotated with emotional vector (category and intensity) ? • Rules for combining individual elements? Pag. 11

  12. 5. Non Player Characters • Have an emotional state – Manipulated to have emotional impact on trainees – Instructions needed for rendering engine <emotion modality= > <category > <category > <intensity > • Need multiple modalities – how the emotion is to be expressed. These can just be listed • Need to take account of available representations (e.g. maybe only voice available) Pag. 12

  13. The issue of scale • All values are represented on a scale of 0..1 or -1 .. 1 • Implies? – All scales are continuous rather than discrete – All scales are linear rather than, for example, – All scales are linear rather than, for example, logarithmic or taking account of a “tipping point” • Is this true? Is it valid? Pag. 13

  14. Interoperability • Initially not a big issue for Pandora but maybe in the future e.g. sharing of annotated media with other systems • The support for multiple and custom vocabularies creates a lot of flexibility creates a lot of flexibility But • Lack of agreed mapping to a canonical vocabulary limits interoperability. Pag. 14

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