Tracking and Influencing Trainee Emotions in a Crisis-Planning - - PowerPoint PPT Presentation

tracking and influencing trainee emotions in a crisis
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Tracking and Influencing Trainee Emotions in a Crisis-Planning - - PowerPoint PPT Presentation

Tracking and Influencing Trainee Emotions in a Crisis-Planning Scenario Professor Lachlan MacKinnon, Ms. Gill Windall & Dr. Liz Bacon School of Computing & Mathematical Sciences, School of Computing & Mathematical Sciences,


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SLIDE 1

Tracking and Influencing Trainee Emotions in a Crisis-Planning Scenario

Professor Lachlan MacKinnon,

  • Ms. Gill Windall & Dr. Liz Bacon

School of Computing & Mathematical Sciences, School of Computing & Mathematical Sciences, University of Greenwich, London, U.K.

Project FP7-ICT-2007-1- 225387

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SLIDE 2

Overview

  • Brief background to the Pandora project
  • Representing Emotion in Pandora

– Use cases – Thoughts on using EmotionML for each Thoughts on using EmotionML for each

  • Other key issues

– Issue of Scale – Interoperability

  • Pag. 2
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SLIDE 3

Advanced Training Environment for Crisis Scenarios

Started Jan 2010 Ends December 2011

  • Pag. 3
  • Coordinated by the University of Greenwich, UK
  • Partners from UK, Italy, France, Slovenia

Ends December 2011

http://pandora.eupm.net/public/project.php

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SLIDE 4

Current Approach to Training Crisis Managers at Strategic level

Scenario-based Table- top exercise

  • rchestrated by trainer
  • Briefing documents
  • Maps

Trainees Trainer

  • Reports from tactical

level

  • Pre-canned news

casts Pandora aims to make the training

  • More flexible
  • Tailored to trainees needs
  • More realistic
  • Potentially delivered to remote trainees
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SLIDE 5
  • Trainee profile is fed to the system
  • System presents trainees with

information about the case study scenario

  • Trainees make decisions which are

fed in to the system

The Pandora concept

fed in to the system

  • Trainer monitors trainee

performance

  • Makes appropriate adjustments to

settings

  • Monitors trainee behaviour under

various time and external pressures

  • Develops a personalised feed-back
  • Media Rich content – films, audio,

text, video, streaming news etc. Trainer Trainees Non Player Character

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SLIDE 6

Representing emotion in Pandora

  • 1. Trainees’ emotional state
  • 2. Trainees’ initial state and emotional

predisposition

  • 3. Emotional change desired or target emotional
  • 3. Emotional change desired or target emotional

state

  • 4. Annotation of media and content with likely

emotional impact

  • 5. Indicating emotion to be represented by Non-

Player Character (NPC)

  • Pag. 6
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SLIDE 7
  • 1. Representing Trainees’ emotional

state

Sensors e.g. Heart monitors Inferred from behaviour Combined State of other trainees

Raw

  • bservations
  • Pag. 7

Self-report Trainer observation behaviour Combined representation for individual trainee Trainee group representation <emotion modality= > <category confidence= > <intensity value= > maybe <trace> <reference uri= >

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SLIDE 8

Issues with representing Trainees’ emotional state

  • May be useful to be able to indicate sensor type or

sensor id – see issue 150 (page 11 of the EmotionML spec)

– or could <reference> be used for this?

  • We will be combining observations to produce

composite view of trainee’s (and group’s) state. Can we represent relationships between <emotion> elements? represent relationships between <emotion> elements?

  • Need to represent timings with relation to both

absolute time and exercise timeline. Probably have to do this outside EmotionML

  • Data from sensors will be a constant stream

– May need to indicate time offset from start of stream. – Timing in media (spec 2.4.2.2) only allows begin and end times?

  • Pag. 8
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SLIDE 9
  • 2. Trainees’ initial state and

emotional predisposition

  • Trainees will undergo initial assessment

– Base level – Emotional predisposition e.g. susceptibility to anger

  • Used to

– Guide attempts to manipulate trainees emotions – Guide attempts to manipulate trainees emotions during the exercise – Interpret trainees performance

  • Base level can be represented using <emotion>,

<category>, <intensity>

  • Can predisposition be represented?

<action-tendency>?

  • Pag. 9
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SLIDE 10
  • 3. Emotional change desired or target

emotional state

Trainee X needs to be more stressed This group need a shock

  • Represent as

– Target emotional state (<category>, <intensity>) Or more specifically – Direction of change (e.g. more anxious) and rate of change towards some target state - an emotional vector? Not so clear how we can represent this.

  • Pag. 10

a shock Trainer

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SLIDE 11
  • 4. Annotation of media and content with

likely emotional impact

  • Not the emotion expressed within the media but the likely

emotional impact on the audience.

  • Need to be able to take individually annotated items and

combine them.

  • E.g.

Images

  • Pag. 11

Trainee Images Voice over News broadcast

  • Each item annotated with emotional vector

(category and intensity) ?

  • Rules for combining individual elements?

Mashup rules Background noise

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SLIDE 12
  • 5. Non Player Characters
  • Have an emotional state

– Manipulated to have emotional impact on trainees – Instructions needed for rendering engine

<emotion modality= > <category >

  • Pag. 12

<category > <intensity >

  • Need multiple modalities – how the emotion

is to be expressed. These can just be listed

  • Need to take account of available

representations (e.g. maybe only voice available)

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SLIDE 13

The issue of scale

  • All values are represented on a scale of 0..1 or
  • 1 .. 1
  • Implies?

– All scales are continuous rather than discrete – All scales are linear rather than, for example, – All scales are linear rather than, for example, logarithmic or taking account of a “tipping point”

  • Is this true? Is it valid?
  • Pag. 13
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SLIDE 14

Interoperability

  • Initially not a big issue for Pandora but maybe in

the future e.g. sharing of annotated media with

  • ther systems
  • The support for multiple and custom vocabularies

creates a lot of flexibility creates a lot of flexibility But

  • Lack of agreed mapping to a canonical vocabulary

limits interoperability.

  • Pag. 14