to optimize cellular radio usage
play

to Optimize Cellular Radio Usage Pavan Kumar, Ranjita Bhagwan, - PowerPoint PPT Presentation

RadioJockey: Mining Program Execution to Optimize Cellular Radio Usage Pavan Kumar, Ranjita Bhagwan, Saikat Guha, Vishnu Navda, Ramachandran Ramjee, Dushyant Arora, Venkat Padmanabhan, George Varghese Microsoft Research India Problem Context:


  1. RadioJockey: Mining Program Execution to Optimize Cellular Radio Usage Pavan Kumar, Ranjita Bhagwan, Saikat Guha, Vishnu Navda, Ramachandran Ramjee, Dushyant Arora, Venkat Padmanabhan, George Varghese Microsoft Research India

  2. Problem Context: Overheads in Cellular Radio Usage Wakeup Tx/Rx Tx/Rx State transitions based on: (1) traffic volume CELL_DCH CELL_FACH IDLE (2) operator chosen timers Timeout T1 Timeout T2 Signaling Power Consumption Transition # control 350 T2 Avg Current in mA T1 messages Tx/Rx 300 IDLE  DCH 30 250 DCH  IDLE 200 2 150 Radio Tail Latency (15-20J) 100 Transition Secs 50 IDLE IDLE Ramp-up IDLE  DCH 2 0 0 5 10 15 20 25 30 DCH  IDLE 20 2 Time in Seconds

  3. Existing Radio-tail Optimizations 1. Amortize tail overhead by shaping traffic time a) TailEnder [IMC 09] prefetching batching 2. Adapt tail using Fast-dormancy a) Based on application hints – TOP [ICNP 10] b) Based on client-side idle timers – Falaki et al. [IMC 10]

  4. Existing Radio-tail Optimizations 1. Amortize tail overhead by shaping traffic time a) TailEnder [IMC 09] prefetching batching Requires app changes 2. Adapt tail using Fast-dormancy a) Based on application hints – Requires app changes + TOP [ICNP 10] developer awareness b) Based on client-side idle timers – Falaki et al. [IMC 10] Commonly used in many smartphones (3-5 sec timers)

  5. Fast Dormancy Woes Disproportionate increase in signaling traffic caused due to increase in use of fast-dormancy “Apple upset several operators last year when it implemented firmware 3.0 on the iPhone with a fast dormancy feature that prematurely requested a network release only to follow on with a request to connect back to the network or by a request to re-establish a connection with the network …” What's really causing the capacity crunch? - FierceWireless

  6. Problem #1: Chatty Background Apps CDF of inter-packet times for Outlook application running in background • No distinctive knee • High mispredictions for fixed inactivity timer

  7. Problem #2: Varying Network Conditions CDF of inter-packet times for Lync application for different network conditions • Signal quality variations and handoffs cause sudden latency spikes • Aggressive timers frequently misfire

  8. Objectives • Design a fast-dormancy policy for long- standing background apps which – Achieves energy savings – Without increasing signaling overhead – Without requiring app modifications

  9. When to Invoke Fast Dormancy? fast dormancy Packets within End of session - EOS session ≥ 𝑢 𝑡 App traffic time Energy DCH DCH DCH Profile IDLE Example 1 Example 2 Energy savings when 𝑢 𝑡 ≥ 3 𝑡𝑓𝑑 and fast dormancy is invoked immediately after end of session

  10. Problem: predict end of session (or onset of network inactivity) Idea: exploit unique application characteristics (if any) at end of sessions Typical operations performed: • UI element update • Memory allocation or cleanup • Processing received data System calls invoked by an app can provide insights into the operations being performed

  11. Predicting onset of network inactivity • Technique: Supervised learning using C5.0 decision trees • Data item: system calls observed immediately after a packet (encoded as bit-vector) • Label: ACTIVE or EOS EOS ACTIVE EOS data-item data-item data-item 𝑢 𝑥 𝑢 𝑥 𝑢 𝑥 WaitForSingleObjectEx ( ) DispatchMessageW ( ) ReleaseMutex ( ) CloseHandle( ) CloseHandle( ) FreeLibrary( ) FreeLibrary( ) System call trace …( ) …( ) …( ) …( ) …( ) …( ) Time > 𝑢 𝑡 Network secs traffic P1 P2 P3 Packets in packet in session 2 Session 1

  12. Decision tree example Application: gnotify DispatchMessage 1 0 ACTIVE send 0 1 EOS ACTIVE Rules: (DispatchMessage & ! send) => EOS ! DispathcMessage => ACTIVE (DispatchMessage & send) => ACTIVE

  13. RadioJockey System Offline learning App 1 Rules App k Rules System Calls Training + traces using C5.0 Network Traffic Runtime Engine App System Calls Tree- + matching Packet timestamps (run-time) Fast Dormancy Cellular Radio Interface 13

  14. Evaluation Overview 1. Trace driven simulations on traces from 14 applications (Windows and Android platform) on 3G network – Feature set evaluation for training – variable workloads and network characteristics – 20-40% energy savings and 1-4% increase in signaling over 3 sec idle timer 2. Runtime evaluation on 3 concurrent background applications on Windows

  15. Energy drain and signaling overhead Energy consumed normalized to a 3-second idle timer approach Signaling overhead normalized to a 3-second idle timer approach

  16. Runtime Evaluation with Concurrent Background Applications • 22-24% energy savings at a cost of 4-7 % signaling overhead • Marginal increase in signaling due to variance in packet timestamps

  17. Summary • RadioJockey predicts onset of network inactivity using system calls invoked by background apps • Requires no modifications to existing apps – legacy, native and managed apps • Achieves energy savings of 20-40% with marginal increase in signaling overhead

  18. Backup Slides

  19. Predict using only network features • Features : IP, ports, TCP flags, HTTP headers • Performance: – Energy savings only for simple apps – No good rules for complex apps(Outlook and Lync) – Cannot handle apps that use encryption

  20. Varying networks and workloads Energy consumed normalized to a 3-second idle timer approach

  21. Feature Space Exploration and Choice of Window Size • PrevState feature captures temporal state information • Adding PrevState into learning boosted savings • 𝑢 𝑥 of 0.5 seconds sufficient for most applications

  22. Understanding Fast Dormancy Feature • Client controlled • Tail energy reduced to ~1.5J • Without network support – RRC connection torn down – DCH/FACH to IDLE – Ramp-up costs up to 30 msgs • With network support – Ramp-down to PCH instead of IDLE – Ramp-up to DCH incurs 12 msgs

Download Presentation
Download Policy: The content available on the website is offered to you 'AS IS' for your personal information and use only. It cannot be commercialized, licensed, or distributed on other websites without prior consent from the author. To download a presentation, simply click this link. If you encounter any difficulties during the download process, it's possible that the publisher has removed the file from their server.

Recommend


More recommend