TIM Tangible Interaction Menu for AR Environments THE PROBLEM In - - PowerPoint PPT Presentation

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TIM Tangible Interaction Menu for AR Environments THE PROBLEM In - - PowerPoint PPT Presentation

Sophie Erbsner and Julian Peter Augsburg University of Applied Sciences Interaction Engineering | WS 2017/18 TIM Tangible Interaction Menu for AR Environments THE PROBLEM In everyday life Covering display and objects with hands and fjngers


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SLIDE 1

Tangible Interaction Menu for AR Environments

TIM

Sophie Erbsner and Julian Peter Augsburg University of Applied Sciences Interaction Engineering | WS 2017/18

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SLIDE 2 TIM – Tangible Interaction Menu IMS | Interaction Engineering | WS 2017 / 18 | 2 | Students: Sophie Erbsner, Julian Peter

THE PROBLEM In everyday life

Covering display and objects with hands and fjngers Fatigue due to touch gestures

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SLIDE 3 TIM – Tangible Interaction Menu IMS | Interaction Engineering | WS 2017 / 18 | 3 | Students: Sophie Erbsner, Julian Peter

RELATED WORK

“CAMERA-BASED INTERACTIONS FOR AUGMENTED REALITY”

By: Tatu Harviainen, Otto Korkalo, Charles Woodward (VTT Technical Research Centre of Finland)

Easy-to-use, marker-based tracking, Interacting with AR content by gesturing with camera on mobile device

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SLIDE 4 TIM – Tangible Interaction Menu IMS | Interaction Engineering | WS 2017 / 18 | 4 | Students: Sophie Erbsner, Julian Peter

CORE IDEA AR connection to reality

Augmented Reality as mix

  • f reality and virtuality

A tangible object (reality) manipulates AR content (virtuality)

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SLIDE 5 TIM – Tangible Interaction Menu IMS | Interaction Engineering | WS 2017 / 18 | 5 | Students: Sophie Erbsner, Julian Peter

PAPER PROTOTYPE One tool for one hand

Evolutionary process: From a cube to an octahedron Using the object in a single hand: Holding between thump + index fjnger, Rotating with another fjnger.

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SLIDE 6 TIM – Tangible Interaction Menu IMS | Interaction Engineering | WS 2017 / 18 | 6 | Students: Sophie Erbsner, Julian Peter

THE INTERACTIONS Menu Items

In total: 8 menu items for each side Implemented: 6 menu items Rotate Scale Move Colour • • • •

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SLIDE 7 TIM – Tangible Interaction Menu IMS | Interaction Engineering | WS 2017 / 18 | 7 | Students: Sophie Erbsner, Julian Peter

THE INTERACTIONS Menu Items Colour • • • • Scale Move Rotate

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SLIDE 8 TIM – Tangible Interaction Menu IMS | Interaction Engineering | WS 2017 / 18 | 8 | Students: Sophie Erbsner, Julian Peter

SHAPES AND GRAPHICS Design and functionality

Creating functional trackers: From a simple icon to a marker with more trackable points

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SLIDE 9 TIM – Tangible Interaction Menu IMS | Interaction Engineering | WS 2017 / 18 | 9 | Students: Sophie Erbsner, Julian Peter

TECHNICAL IMPLEMENTATION Coding

Touch: LeanTouch, Vuforia Plugin for Unity 3D Rotate, pinch and drag gestures

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SLIDE 10 TIM – Tangible Interaction Menu IMS | Interaction Engineering | WS 2017 / 18 | 10 | Students: Sophie Erbsner, Julian Peter

Live Demo First Prototype

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SLIDE 11 TIM – Tangible Interaction Menu IMS | Interaction Engineering | WS 2017 / 18 | 11 | Students: Sophie Erbsner, Julian Peter

TECHNICAL IMPLEMENTATION Coding

TIM: Unity und Vuforia Hold virtual buttons to start interaction

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SLIDE 12 TIM – Tangible Interaction Menu IMS | Interaction Engineering | WS 2017 / 18 | 12 | Students: Sophie Erbsner, Julian Peter

Live Demo Second Prototype

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SLIDE 13 TIM – Tangible Interaction Menu IMS | Interaction Engineering | WS 2017 / 18 | 13 | Students: Sophie Erbsner, Julian Peter

USER TEST Two scenarios

User Test: Participants passed 8 functional tasks with different numbers of interaction Questionnaire: Which method is faster, more precise, easier to use and more enjoyable?

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SLIDE 14 TIM – Tangible Interaction Menu IMS | Interaction Engineering | WS 2017 / 18 | 14 | Students: Sophie Erbsner, Julian Peter

USER TEST Comparison

MEAN SPEED related to NUMBER OF INTERACTIONS Problems with TIM: tracking markers

Move Rotate Speed in Sec. Scale 0.4 Mean value (1. Bar) compared with fastest value (2. Bar)
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SLIDE 15 TIM – Tangible Interaction Menu IMS | Interaction Engineering | WS 2017 / 18 | 15 | Students: Sophie Erbsner, Julian Peter

Scale: –2 | -1 | 0 | +1 | +2 From STRONGLY DISAGREE to STRONGLY AGREE Touch Tangible Interaction Menu

QUESTIONNAIRE Proof of concept

  • 2
  • 2
1 1
  • 1
  • 1
2 2 Precision Precision Speed Speed No Problems No Problems Confjdence Confjdence No fatigue No fatigue
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SLIDE 16 TIM – Tangible Interaction Menu IMS | Interaction Engineering | WS 2017 / 18 | 16 | Students: Sophie Erbsner, Julian Peter

QUESTIONNAIRE Proof of concept

Important questions for further research: Would people use it? 1.75 More fun with TIM than with Touch: 1.375

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SLIDE 17 TIM – Tangible Interaction Menu IMS | Interaction Engineering | WS 2017 / 18 | 17 | Students: Sophie Erbsner, Julian Peter

RECOGNITION Lessons learned

People had fun with the TIM System, but the tests need a lot of time due to some technical diffjculties: Implementing menu items: Field of Depth, instabil Vuforia AR Camera Virtual Buttons More intuitive interaction for Rotate

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SLIDE 18 TIM – Tangible Interaction Menu IMS | Interaction Engineering | WS 2017 / 18 | 18 | Students: Sophie Erbsner, Julian Peter

CONCLUSION Future work

Improvings of TIM: Interacting as Proxy Using HoloLens

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SLIDE 19 TIM – Tangible Interaction Menu IMS | Interaction Engineering | WS 2017 / 18 | 19 | Students: Sophie Erbsner, Julian Peter

CONCLUSION Further Usage

Designing and planning landscapes (for cities) Interaction with more than 2 people Solution for Problem: Faster and easier than building miniatures

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SLIDE 20

THANK YOU

for your attention!