Superhuman sports Game Overview System Architecture in mixed - - PowerPoint PPT Presentation

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Superhuman sports Game Overview System Architecture in mixed - - PowerPoint PPT Presentation

Introduction Problem Statement Superhuman sports Game Overview System Architecture in mixed reality: User Study Future Outlook the multi-player game Conclusion League of Lasers Nico Arjen Miedema Jop Vermeer Rafael Bidarra Stephan


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Introduction Problem Statement Game Overview System Architecture User Study Future Outlook Conclusion

Superhuman sports in mixed reality:

the multi-player game League of Lasers

Nico Arjen Miedema Jop Vermeer Rafael Bidarra Stephan Lukosch

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Introduction Problem Statement Game Overview System Architecture User Study Future Outlook Conclusion Introduction Problem Statement Game Overview System Architecture User Study Future Outlook Conclusion

Introduction

Playing league of lasers SHS Paper League of Lasers Screenshot League of Lasers

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Introduction Problem Statement Game Overview System Architecture User Study Future Outlook Conclusion Introduction Problem Statement Game Overview System Architecture User Study Future Outlook Conclusion

Problem Statement

“How can mixed-reality be used to create a competitive multi-player superhuman sport?”

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Introduction Problem Statement Game Overview System Architecture User Study Future Outlook Conclusion Introduction Problem Statement Game Overview System Architecture User Study Future Outlook Conclusion

Problem Statement

Superhuman Sports Design Challenge

  • Human Augmentation
  • Fitness and Skills
  • Fun and Engagement
  • Audience
  • Inclusiveness

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Introduction Problem Statement Game Overview System Architecture User Study Future Outlook Conclusion Introduction Problem Statement Game Overview System Architecture User Study Future Outlook Conclusion

Game Overview

Game design

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Introduction Problem Statement Game Overview System Architecture User Study Future Outlook Conclusion Introduction Problem Statement Game Overview System Architecture User Study Future Outlook Conclusion

Game Overview

League of Lasers first-person view on the HoloLens

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Introduction Problem Statement Game Overview System Architecture User Study Future Outlook Conclusion Introduction Problem Statement Game Overview System Architecture User Study Future Outlook Conclusion

Game Overview

Audience View

  • Top down
  • Server-rendered
  • Projected on a wall

Top-down overview of the game for the audience

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Introduction Problem Statement Game Overview System Architecture User Study Future Outlook Conclusion Introduction Problem Statement Game Overview System Architecture User Study Future Outlook Conclusion

game trailer

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Introduction Problem Statement Game Overview System Architecture User Study Future Outlook Conclusion Introduction Problem Statement Game Overview System Architecture User Study Future Outlook Conclusion

System Architecture

Network Architecture

  • Unity’s UNET
  • Client: a HoloLens
  • Unity game server
  • Web server

Network architecture overview

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Introduction Problem Statement Game Overview System Architecture User Study Future Outlook Conclusion Introduction Problem Statement Game Overview System Architecture User Study Future Outlook Conclusion

System Architecture

Localisation

  • Naive method:
  • Share game positions between players
  • Doesn’t work due to position offsets

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Introduction Problem Statement Game Overview System Architecture User Study Future Outlook Conclusion Introduction Problem Statement Game Overview System Architecture User Study Future Outlook Conclusion

Features

Localisation

  • Naive method:
  • Share game positions between players
  • Doesn’t work due to position offsets

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Introduction Problem Statement Game Overview System Architecture User Study Future Outlook Conclusion Introduction Problem Statement Game Overview System Architecture User Study Future Outlook Conclusion

Features

Localisation

  • Naive method:
  • Share game positions between players
  • Doesn’t work due to position offsets

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Introduction Problem Statement Game Overview System Architecture User Study Future Outlook Conclusion Introduction Problem Statement Game Overview System Architecture User Study Future Outlook Conclusion

System Architecture

Localisation

  • Spatial Anchors:
  • Based on spatial features
  • Precise
  • Shareable
  • Limitations:
  • Server does not know this concept
  • Accurate in a 3-5 meter range

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Introduction Problem Statement Game Overview System Architecture User Study Future Outlook Conclusion Introduction Problem Statement Game Overview System Architecture User Study Future Outlook Conclusion

Features

Localisation

  • Spatial Anchors:
  • Based on spatial features
  • Small drift
  • Precise
  • Shareable

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Introduction Problem Statement Game Overview System Architecture User Study Future Outlook Conclusion Introduction Problem Statement Game Overview System Architecture User Study Future Outlook Conclusion

Features

Localisation

  • Spatial Anchors:
  • Based on spatial features
  • Small drift
  • Precise
  • Shareable

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Introduction Problem Statement Game Overview System Architecture User Study Future Outlook Conclusion Introduction Problem Statement Game Overview System Architecture User Study Future Outlook Conclusion

System Architecture

Localisation, solution:

  • Use positions relative to anchors
  • Relate game objects to the

nearest anchor

Lighthouse (source: Flickr) Objects share their position relative to the nearest anchor

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Introduction Problem Statement Game Overview System Architecture User Study Future Outlook Conclusion Introduction Problem Statement Game Overview System Architecture User Study Future Outlook Conclusion

User Study

  • Tests @ TuDelft Gamelab Anniversary
  • 32 Participants
  • UEQ and GEQ questionnaires

Photo League of Lasers Virtual Playground event

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Introduction Problem Statement Game Overview System Architecture User Study Future Outlook Conclusion Introduction Problem Statement Game Overview System Architecture User Study Future Outlook Conclusion

User Study

Results

  • Players praised novelty and attractiveness
  • High rating on immersion, competence, positive affect and flow
  • Low amount of annoyance and negative affect
  • Observed lots of laughter

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Introduction Problem Statement Game Overview System Architecture User Study Future Outlook Conclusion Introduction Problem Statement Game Overview System Architecture User Study Future Outlook Conclusion

User Study

Discussion

  • Skill-based: easy to learn, hard to master
  • Fun
  • Intuitive: feels like a “sport”

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Introduction Problem Statement Game Overview System Architecture User Study Future Outlook Conclusion Introduction Problem Statement Game Overview System Architecture User Study Future Outlook Conclusion

Conclusion

League of Lasers:

  • Fulfils superhuman sports criteria
  • Keeps interaction simple and focussed
  • Hololens is a suitable device for superhuman sports

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Introduction Problem Statement Game Overview System Architecture User Study Future Outlook Conclusion

Superhuman sports in mixed reality:

the multi-player game League of Lasers

Nico Arjen Miedema Jop Vermeer Rafael Bidarra Stephan Lukosch Shaad Alaka Niels de Bruin