Spiral 2-5 Sequential Logic Constructs 2-5.2 Learning Outcomes I - - PowerPoint PPT Presentation

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Spiral 2-5 Sequential Logic Constructs 2-5.2 Learning Outcomes I - - PowerPoint PPT Presentation

2-5.1 Spiral 2-5 Sequential Logic Constructs 2-5.2 Learning Outcomes I understand how a bistable works I understand how a bistable holds, sets, and resets I understand the issues that glitches pose to bistables and the need for


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SLIDE 1

2-5.1

Spiral 2-5

Sequential Logic Constructs

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SLIDE 2

2-5.2

Learning Outcomes

  • I understand how a bistable works

– I understand how a bistable holds, sets, and resets

  • I understand the issues that glitches pose to

bistables and the need for latches

  • I understand the difference between level-

sensitive and edge-sensitive

  • I understand how to create an edge-triggered

FF from 2 latches

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SLIDE 3

2-5.3

BISTABLES, LATCHES, AND FLIP- FLOPS

How sequential building blocks work

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SLIDE 4

2-5.4

Sequential Logic

  • Suppose we have a sequence of input numbers on X[3:0] that

are entered over time that we want to sum up

  • Possible solution: Route the outputs back to the inputs so we

can add the current sum to the input X

9, 3, 2 X[3:0] 14,5,2 Z[3:0]

A0 A1 A2 A3 B0 B1 B2 B3 S0 S1 S2 S3 ‘283

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SLIDE 5

2-5.5

Sequential Logic

  • Suppose we have a sequence of input numbers on X[3:0] that

are entered over time that we want to sum up

  • Possible solution: Route the outputs back to the inputs so we

can add the current sum to the input X

  • Problem 1: No way to

initialize sum

  • Problem 2: Outputs can

race around to inputs and be added more than once per input number

Possible Solution

Outputs can feedback to inputs and update them sum more than once per input

A0 A1 A2 A3 B0 B1 B2 B3 S0 S1 S2 S3 ‘283 X0 X1 X2 X3 Z0 Z1 Z2 Z3

9, 3, 2

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SLIDE 6

2-5.6

Sequential Logic

  • Add logic at outputs to just capture and remember the new

sum until we’re ready to input the next number in the sequence

This logic should remember (i.e. sequential logic) the sum and only update it when the next number arrives

9, 3, 2

The data can still loop around and add up again (2+2=4) but if we just hold our output = 2 then the feedback loop will be broken We remember initial sum

  • f 2 until input 3 arrives

at which point we’d capture & remember the sum 5.

A0 A1 A2 A3 B0 B1 B2 B3 S0 S1 S2 S3 ‘283 X0 X1 X2 X3 Z0 Z1 Z2 Z3

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SLIDE 7

2-5.7

Sequence Adder

  • If X changes once per cycle then Z should also change
  • nce per cycle
  • That is why we will use a register (flip-flops) to

ensure the outputs can only update once per cycle

A0 A1 C0 A2 A3 B0 B1 B2 B3 C4 S0 S1 S2 S3 ‘283 X0 X1 X2 X3 D Q D Q D Q D Q Clock Y0 Y1 Y2 Y3 Z0 Z1 Z2 Z3 Clear

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SLIDE 8

2-5.8

Sequence Adder

time

  • The 0 on Clear will cause Z to be initialized to 0, but then Z

can’t change until the next positive edge

  • That means we will just keep adding 0 + 2 = 2

X 2 Clock 3 9 Clear Y Z 2

2 2

A0 A1 C0 A2 A3 B0 B1 B2 B3 C4 S0 S1 S2 S3 ‘283 X0 X1 X2 X3 D Q D Q D Q D Q Clock Y0 Y1 Y2 Y3 Z0 Z1 Z2 Z3 Clear

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SLIDE 9

2-5.9

Sequence Adder

time

  • At the edge the flip-flops will sample the D inputs and then

remember 2 until the next positive edge

  • That means we will just keep adding 3 + 2 = 5

X 2 Clock 3 9 Clear

5 2 2 3

Y Z 2 5 2

A0 A1 C0 A2 A3 B0 B1 B2 B3 C4 S0 S1 S2 S3 ‘283 X0 X1 X2 X3 D Q D Q D Q D Q Clock Y0 Y1 Y2 Y3 Z0 Z1 Z2 Z3 Clear

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SLIDE 10

2-5.10

Sequence Adder

time

  • Finally, at the positive edge the flip-flops will sample

the D inputs and then remember 14

X 2 Clock 3 9 Clear

14

Y 2 5 14 Z 2 5 14

A0 A1 C0 A2 A3 B0 B1 B2 B3 C4 S0 S1 S2 S3 ‘283 X0 X1 X2 X3 D Q D Q D Q D Q Clock Y0 Y1 Y2 Y3 Z0 Z1 Z2 Z3 Clear

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SLIDE 11

2-5.11

Sequential Logic

  • But how do flip-flops work?
  • Our first goal will be to design a circuit that

can remember one bit of information

  • Easiest approach…
  • But how do you change the input?

– A signal should only have one driver

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SLIDE 12

2-5.12

SET/RESET BISTABLES

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SLIDE 13

2-5.13

RS (or SR) Bistable

  • Terminology

– Set = Force output to 1 – Reset = Force output to 0

  • Set/Reset Bistable Circuit

– A circuit that can set or reset its output… – …but then can remember its current output value

  • nce the inputs are removed
  • n
  • ff

R S Q Q’ SR Bistable

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SLIDE 14

2-5.14

RS (SR) Bistable

  • Cross-Connected NOR

gates (outputs feed back to inputs)

  • When Set = 1, Q should

be forced to 1

  • When Reset = 1, Q

should be forced to 0

  • When neither are 1, Q

should remain at its present value

R S Q Q’

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SLIDE 15

2-5.15

RS (SR) Bistable

S R Q Q’ 1 1 1 1 Q Q’ Q 0 NOR Q’ = Q Q and Q’ feed back

2 1 2

Q’ 0 NOR Q = Q’

R S Q Q’

3

Process continues,

  • utputs are remembered

Always start your analysis from the output Q and cycle it around the loop

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SLIDE 16

2-5.16

RS (SR) Bistable

S R Q Q’ Q0 Q0’ 1 1 1 1 1 Q’ 1 1 NOR anything = 0 0 feeds back 0 NOR 0 = 1

1 2 3

R S Q Q’

Q

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SLIDE 17

2-5.17

RS (SR) Bistable

S R Q Q’ Q0 Q0’ 1 1 1 1 1 1 1 1 1 NOR anything = 0 feeds back 0 NOR 0 = 1

1 2 3

R S Q Q’

Q’ Q

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SLIDE 18

2-5.18

RS (SR) Bistable

S R Q Q’ Q0 Q0’ 1 1 1 1 1 1 1 1 1 NOR anything = 0 feeds back

1 1 1 NOR

anything =

  • 1,1 combination violates the Q, Q’

relationship

R S Q Q’

Q’ Q

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SLIDE 19

2-5.19

RS (SR) Bistable

S R Q Q’ Q0 Q0’ 1 1 1 1 1 1 (illegal) (illegal) 1 1 0 feeds back

  • 1,1 combination violates the Q, Q’

relationship

  • It cannot be “remembered”…meaning as

soon as R or S goes to 0 then it will set and reset; if R and S goto 0 at the same instant, then we will have unpredictable behavior

R S Q Q’

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SLIDE 20

2-5.20

Another Waveform

  • Waveform for an SR bistable with active-hi

inputs (cross-connected NOR gates)

S R Q Q’

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SLIDE 21

2-5.21

Criteria for a Bistable

1. Able to independently set (preset) => Force Q=1 2. Able to independently reset (clear) => Force Q=0 3. Able to remember (hold) => Q = Q0

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SLIDE 22

2-5.22

Exercises

  • Complete the waveforms below for an RS

bistable with active hi inputs

S R Q Q’

S R Q Q’

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SLIDE 23

2-5.23

MOTIVATION FOR LATCHES

A problem with bistables

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SLIDE 24

2-5.24

Problem w/ Bistables

  • Bistables will remember

input values whether we want them to or not

  • Imagine we connect the

Set input to the output

  • f a comparator to

check if any number in a sequence is > 10 and then remember that

X 10

OA<B OA>B OA=B 74LS85 A0 A1 A2 A3 B0 B1 B2 B3 IA<B IA>B IA=B

R S Q Q’ Start_of_Sequence RS Bistable

F

1

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SLIDE 25

2-5.25

Problem w/ Bistables

  • When inputs change in a

combinational circuit, the

  • utputs may transition back

and forth between 1 and 0

  • This is called a “glitch” and

is caused due to the propagation delay of the combinational logic

X 10

OA<B OA>B OA=B 74LS85 A0 A1 A2 A3 B0 B1 B2 B3 IA<B IA>B IA=B

R S Q Q’ Start_of_Sequence RS Bistable

F

1

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SLIDE 26

2-5.26

Problem w/ Bistables

  • Suppose we get a

sequence: 2,6,7

  • At the end Q should still

= 0 since no numbers > 10

  • However, if when the

inputs change a small glitch occurs on A>B, the bistable will remember that and set Q = 1

Glitch causes Q to be set

X OA>B Q 2 6 7

X 10

OA<B OA>B OA=B 74LS85 A0 A1 A2 A3 B0 B1 B2 B3 IA<B IA>B IA=B

R S Q Q’ Start_of_Sequence RS Bistable

F

1

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SLIDE 27

2-5.27

Problem w/ Bistables

  • Output should have

been 0 at end of sequence

  • Problem: Glitch was

remembered

  • Need some way to

ignore inputs until they are stable and valid

Glitch causes Q to be set

X OA>B Q 2 6 7

X 10

OA<B OA>B OA=B 74LS85 A0 A1 A2 A3 B0 B1 B2 B3 IA<B IA>B IA=B

R S Q Q’ Start_of_Sequence RS Bistable

F

1

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SLIDE 28

2-5.28

Clock Signals

  • A clock signal is an alternating sequence of 1’s and 0’s
  • It can be used to help ignore the inputs of a bistable when there

might be glitches or other invalid values

  • Idea:

– When clock is 0, ignore inputs – When clock is 1, respond to inputs

Sample Clock Signal

1 1 1 1 1 1 t = 0 ms 1 ms 2 ms 3 ms 4 ms 5 ms f = 1 kHz

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SLIDE 29

2-5.29

Latches

  • Latches are bistables that include a new clock input
  • The clock input will tell the latch when to ignore the

inputs (when C=0) and when to respond to them (when C=1)

RS Bistable

RS Latch

R S Q Q’ C

R Internal S Internal

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SLIDE 30

2-5.30

Latches

RS Latch (C=0) RS Latch (C=1)

Q Q’ C=0 causes S=R=0 and thus Q and Q’ remain unchanged C=1 allows S,R to pass and thus Q and Q’ are set, reset

  • r remain unchanged based
  • n those inputs

1 R S R S Q Q’ C R S Q Q’ C

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SLIDE 31

2-5.31

Latches

  • Rule

– When clock = 0, inputs don’t matter, outputs remain the same – When clock = 1, inputs pass to the inner bistable and the outputs change based on those inputs

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SLIDE 32

2-5.32

SR-Latch

  • When C = 0, Q holds (remembers) its value
  • When C = 1, Q responds as a normal SR-bistable

CLK S R Q Q’ x x Q0 Q0’ 1 Q0 Q0’ 1 1 1 1 1 1 1 1 1 illegal

R S C Q Q’

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SLIDE 33

2-5.33

SR-Latch

CLK S R Q Q’ x x Q0 Q0’ 1 Q0 Q0’ 1 1 1 1 1 1 1 1 1 illegal

S=1,R=0 causes Q=1 S=0,R=1 causes Q=0 S=1,R=0 causes Q=1 When C=0, Q holds its value

R S C Q Q’

CLK Q S R

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SLIDE 34

2-5.34

RS (SR) Latches

C S R Q Q’ x x Q0 Q0’ 1 Q0 Q0’ 1 1 1 1 1 1 1 1 1 illegal illegal When C=0, ignore inputs When C=1,

  • utputs

change based

  • n inputs

S R Q Q CLK

R S C Q Q’ SR Latch

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SLIDE 35

2-5.35

Solution with Latches

  • C = 0 when inputs change

– In fact, in a real digital system, it is C’s transition to 0 that triggers the inputs to change – Glitches occur during this time and are filtered

  • When C = 1, inputs are

stable and no glitches will

  • ccur

Glitch gets filtered in latch because C=0

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SLIDE 36

2-5.36

MOTIVATION FOR D-LATCHES

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SLIDE 37

2-5.37

Adding a Sequence of Numbers

  • Back to our example of adding a sequence of numbers

– RS latches require 2 inputs (S,R) per output bit Q – In this scenario, we only have 1-bit of input per output – We’ll modify an SR latch to become a latch that can remember 1 input bit

This logic should remember (i.e. sequential logic) the sum and only update it when the next number arrives

9, 3, 2

Just remember initial sum of 2 until 3 arrives. The data can still loop around and add up again (2+2=4) but if we just remember our output = 2 then the feedback loop will be broken

A0 A1 A2 A3 B0 B1 B2 B3 S0 S1 S2 S3 ‘283 X0 X1 X2 X3 Z0 Z1 Z2 Z3

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SLIDE 38

2-5.38

D-Latches

  • D-Latches (Data latches) store data when the clock is

low and pass data when the clock is high

  • D-Latch is just an SR Latch with the D-input run into

the S-input and inverted into the R-input

D-Latch

S CP Q Q R D CP Q Q

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SLIDE 39

2-5.39

D-Latches

C D Q Q’ x Q0 Q0’ 1 1 1 1 1 When C=1,

  • utputs

change based

  • n inputs

When C=0, outputs don’t change no matter what the inputs do Hold Mode Hold Mode Transparent Mode

CLK D Q

D C Q Q’ D Latch

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SLIDE 40

2-5.40

D-Latches

C D Q Q’ x Q0 Q0’ 1 1 1 1 1 Hold Mode Hold Mode Transparent Mode

D C Q Q’ D Latch

CLK D Q

D-LATCH 7475

As clock is LOW, don’t look at the D input Complete waveform for Q

Triggering Rule: The Q output follow the D input (i.e. Q=D) when the clock or gate input is high (i.e. the latch is enabled). When the latch is disabled (Clock = LOW) the output remains put.

1 2 3 6 7

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SLIDE 41

2-5.41

D-Latches

  • When C = 0, Q = Q0

– Hold mode => Q stays the same

  • When C = 1, Q = D

– Transparent mode => Q follows D

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SLIDE 42

2-5.42

Bistables vs. Latches

Latches

  • Clock/Gate/Enable

input

  • utputs can only change

during clock high/low time

Bistables

  • No clock input

– outputs can change anytime the inputs change (including glitches)

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SLIDE 43

2-5.43

Notation

  • To show that Q remembers its value we can put

it in the past tense:

– Q = Q0 (Current Value of Q = Old Value of Q)

  • OR put it in the future tense

– Q* = Q (Next Value of Q = Current Value of Q)

C D Q* Q’* x Q Q’ 1 1 1 1 1 C D Q Q’ x Q0 Q0’ 1 1 1 1 1

Indicates “next-value”

  • f Q

Current Value = Old Value Next Value = Current Value

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SLIDE 44

2-5.44

Adding a Sequence of Numbers

  • Suppose we have a sequence of numbers that comes in over

time that we want to sum up

  • Possible solution: Route the outputs back to the inputs so we

can add the current sum to the input X

  • Problem 1: No way to

initialize sum

  • Problem 2: Outputs can

race around to inputs and be added more than once per input number

Possible Solution

Outputs feedback to inputs and update them sum more than once per input

9,3,2

A0 A1 A2 A3 B0 B1 B2 B3 S0 S1 S2 S3 ‘283 X0 X1 X2 X3 Z0 Z1 Z2 Z3

slide-45
SLIDE 45

2-5.45

Adding a Sequence of Numbers

  • Add logic at outputs to just capture and remember the new

sum until we’re ready to input the next number in the sequence

This logic should remember (i.e. sequential logic) the sum and only update it when the next number arrives

9, 3, 2

Just remember initial sum of 2 until 3 arrives. The data can still loop around and add up again (2+2=4) but if we just remember our output = 2 then the feedback loop will be broken

A0 A1 A2 A3 B0 B1 B2 B3 S0 S1 S2 S3 ‘283 X0 X1 X2 X3 Z0 Z1 Z2 Z3

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SLIDE 46

2-5.46

Adding a Sequence of Numbers

  • What if we put D-Latches at the outputs

A0 A1 A2 A3 B0 B1 B2 B3 S0 S1 S2 S3 ‘283 X0 X1 X2 X3 D C Q D C Q D C Q D C Q Clock Y0 Y1 Y2 Y3 Z0 Z1 Z2 Z3

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SLIDE 47

2-5.47

Adding a Sequence of Numbers

  • We’ll change X on every clock period

Clock X 3 2

When C=0 => Q* = Q When C=1 => Q* = D

A0 A1 A2 A3 B0 B1 B2 B3 S0 S1 S2 S3 ‘283 X0 X1 X2 X3 D C Q D C Q D C Q D C Q Clock Y0 Y1 Y2 Y3 Z0 Z1 Z2 Z3

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SLIDE 48

2-5.48

Adding a Sequence of Numbers

  • Since the clock starts off low, the outputs of the

latches can’t change and just hold at 0

Clock X 3 2

When C=0 => Q* = Q When C=1 => Q* = D

2 Y Z

2 2

time

A0 A1 A2 A3 B0 B1 B2 B3 S0 S1 S2 S3 ‘283 X0 X1 X2 X3 D C Q D C Q D C Q D C Q Clock Y0 Y1 Y2 Y3 Z0 Z1 Z2 Z3

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SLIDE 49

2-5.49

Adding a Sequence of Numbers

  • When the clock goes high the D goes through to Q

and is free to loop back around

Clock X 3 2

When C=0 => Q* = Q When C=1 => Q* = D

2 Y Z

2 2

time

2

2

A0 A1 A2 A3 B0 B1 B2 B3 S0 S1 S2 S3 ‘283 X0 X1 X2 X3 D C Q D C Q D C Q D C Q Clock Y0 Y1 Y2 Y3 Z0 Z1 Z2 Z3

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SLIDE 50

2-5.50

Adding a Sequence of Numbers

  • Once it loops back around it will be added again, change the

Y value and go through to Z and loop back around again

Clock X 3 2

When C=0 => Q* = Q When C=1 => Q* = D

2 Y Z

2 4

time

2

4

4 4

4

A0 A1 A2 A3 B0 B1 B2 B3 S0 S1 S2 S3 ‘283 X0 X1 X2 X3 D C Q D C Q D C Q D C Q Clock Y0 Y1 Y2 Y3 Z0 Z1 Z2 Z3

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SLIDE 51

2-5.51

Adding a Sequence of Numbers

  • This feedback loop continues until the clock goes

low again

Clock X 3 2

When C=0 => Q* = Q When C=1 => Q* = D

2 Y Z

2 6

time

2

6

4 4

8

6 6 8 8

A0 A1 A2 A3 B0 B1 B2 B3 S0 S1 S2 S3 ‘283 X0 X1 X2 X3 D C Q D C Q D C Q D C Q Clock Y0 Y1 Y2 Y3 Z0 Z1 Z2 Z3

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SLIDE 52

2-5.52

Adding a Sequence of Numbers

  • When the clock goes low again, the outputs will hold at their

current value 8 until the clock goes high

Clock X 3 2

When C=0 => Q* = Q When C=1 => Q* = D

2 Y Z

3 8

time

2

8

4 4

11

6 6 8 8 11

A0 A1 A2 A3 B0 B1 B2 B3 S0 S1 S2 S3 ‘283 X0 X1 X2 X3 D C Q D C Q D C Q D C Q Clock Y0 Y1 Y2 Y3 Z0 Z1 Z2 Z3

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SLIDE 53

2-5.53

Adding a Sequence of Numbers

  • When the clock goes high, the outputs will be free to change

and we will get the feedback problem

When C=0 => Q* = Q When C=1 => Q* = D

3 8

time

8 11

X 3 2 2 4 6 2 4 6 8 Y Z 11

14 17 20

8

11 14 17 20

Clock

A0 A1 A2 A3 B0 B1 B2 B3 S0 S1 S2 S3 ‘283 X0 X1 X2 X3 D C Q D C Q D C Q D C Q Clock Y0 Y1 Y2 Y3 Z0 Z1 Z2 Z3

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SLIDE 54

2-5.54

Adding a Sequence of Numbers

  • Latches clearly don’t work
  • The goal should be to get one change of the outputs per

clock period

When C=0 => Q* = Q When C=1 => Q* = D

3 8

time

8 11

X 3 2 2 4 6 2 4 6 8 Y Z 11

14 17 20

8

11 14 17 20

Clock

A0 A1 A2 A3 B0 B1 B2 B3 S0 S1 S2 S3 ‘283 X0 X1 X2 X3 D C Q D C Q D C Q D C Q Clock Y0 Y1 Y2 Y3 Z0 Z1 Z2 Z3

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SLIDE 55

2-5.55

FLIP-FLOPS

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SLIDE 56

2-5.56

Flip-Flops vs. Latches

Flip-Flops

  • Synchronous
  • Clock Input
  • Edge-Sensitive

– Outputs change

  • nly on the

positive (negative) edges

Latches

  • Asynchronous
  • Clock/Enable input
  • Level Sensitive

– Outputs can change anytime Clock = 1

Bistables

  • Asynchronous
  • No clock input

S CLK Q Q R

S Q R Q’

S C Q R Q’

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SLIDE 57

2-5.57

Flip-Flops

  • Change D Latches to D Flip-Flops
  • Change SR Latches to SR Flip-Flops

Triangle at clock input indicates edge- sensitive FF

D C Q Q D-Latch

R S C Q Q’ SR- Latch S Q Q R CLK SR-FF

D Q Q CLK D-FF

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SLIDE 58

2-5.58

Flip-Flops

  • To indicate negative-edge triggered use a bubble in

front of the clock input

Bubble indicates negative-edge triggered No bubble indicates positive-edge triggered Positive-Edge Triggered D-FF Negative-Edge Triggered D-FF

D Q Q CLK D-FF D Q Q CLK D-FF

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SLIDE 59

2-5.59

Positive-Edge Triggered D-FF

  • Q looks at D only at

the positive-edge

CLK D Q* Q’* x Q Q’ 1 x Q Q’ ↑ 1 ↑ 1 1

Q only samples D at the positive edges and then holds that value until the next edge

CLK D Q

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SLIDE 60

2-5.60

Shift Register

  • A shift register is a device that acts as a

‘queue’ or ‘FIFO’ (First-in, First-Out).

  • It can store n bits and each bit moves one step

forward each clock cycle

– One bit comes in the overall input per clock – One bit ‘falls out’ the output per clock

1 1 1 1 1 1 1 1 1 1 Data In = 1 Last Data

Data during clock i Data during clock i+1 S0 S1 S2 S3 S4 S5 S6 S7

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SLIDE 61

2-5.61

Shift Register

CLK D_IN Q0 Q1 Q2 Q3

D Q D Q D Q D_IN Clock

C

D Q Q3 Shift Register w/ Latches Q0 Q1 Q2

C C C

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SLIDE 62

2-5.62

BUILDING A FLIP FLOP

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SLIDE 63

2-5.63

Master-Slave D-FF

  • To build an edge-triggered D-FF we can use two

D-Latches

D C Q

Clock Q

Q ’ D C Q Q ’

Q ’ D

Master Slave

These 2 latches form a flip-flop

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SLIDE 64

2-5.64

Complete the Waveform

D C Q

Clock Q

Q’ D C Q Q’

Q’ D

Master Slave

CLK D QMaster QSlave 1 2 3 4 5 6 7 8

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SLIDE 65

2-5.65

Master-Slave D-FF

  • To implement a positive edge-triggered D-FF

change the clock inversion

Negative-Edge Triggered Positive-Edge Triggered

D C Q

Clock Q

Q’ D C Q Q’

Q’ D

Master Slave

D C Q

Clock Q

Q’ D C Q Q’

Q’ D

Master Slave

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SLIDE 66

2-5.66

ASYNCHRONOUS VS. SYNCHRONOUS PRESET & CLEAR

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SLIDE 67

2-5.67

Synchronous vs. Asynchronous

  • The new preset and clear inputs can be built to be synchronous
  • r asynchronous
  • These terms refer to when the initialization takes place

– Asynchronous…initialize when signal is activated – Synchronous…initialize at clock edge

Asynchronous Synchronous

Clock Q’s Clock /CLR Q’s Synchronous /PRE or /CLR means the signal must be active at a clock edge before Q will initialize /CLR Asynchronous /PRE or /CLR means Q will initialize as soon as the /PRE or /CLR signal is activated

slide-68
SLIDE 68

2-5.68

Preset / Clear Example

  • Assume an asynchronous Preset and Clear

1 3 5 7 D CLK Q /CLR /PRE

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SLIDE 69

2-5.69

Preset / Clear Example

  • Assume an synchronous Preset and Clear

1 3 5 7 D CLK Q /CLR /PRE