Reducing gambling frequency at electronic gaming machine venues - - PowerPoint PPT Presentation

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Reducing gambling frequency at electronic gaming machine venues - - PowerPoint PPT Presentation

Reducing gambling frequency at electronic gaming machine venues with CALD communities Lyn Dundon Project Manager Target Population Target population Older Victorians from culturally and linguistically diverse communities Priority


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Reducing gambling frequency at electronic gaming machine venues with CALD communities

Lyn Dundon Project Manager

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Target Population

Target population

  • Older Victorians from culturally and linguistically diverse

communities Priority settings

  • Community and social senior groups
  • Venues with electronic gaming machines

“the pokies” Clubs, Pubs, Hotels and the Casino

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Where are the Electronic Gaming Machines?

  • North and West Metro Region
  • LGAs with the most EGMs tend to

experience the greatest gambling losses

  • Areas of great disadvantage
  • Most culturally diverse
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Tertiary Actions Short term, problem specific Individual-based interventions Individual responsibility Secondary Actions Aims to reduce the progression of harm from gambling Targets at-risk communities Primary Actions Support factors that create health not just treating illness Focuses on the community not individual Gamblers help counselling Education - understand how electronic gaming machines (pokies) work & the harm they can cause to communities Maintain social inclusion irrespective of race

  • r gender, employment, education and

housing choices Behavioural risk-factor approaches (e.g. self-exclusion and individual limits) Work with broad vulnerable communities at risk (e.g. elderly, migrants, refugees, students, trades men) Develop recreational and educational activities that are accessible and equitable, related to ability and life stage within local communities Financial counselling Promote alternative low cost recreational activities Legislate to contain EGM industry; maximum bet level; number of machines; gaming venues hrs of trade Victorian Responsible Gambling Foundation campaigns Bet Regret, Safer Gambling App Campaigns and advocacy that report harmful effects of gambling on the community

Public Health Preventative Approach

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Coll llaborative Partnerships

Borderlands Cooperative & Greenstock Evaluation Ethnic Communities Council of Victoria Maltese Council of Victoria Macedonian Welfare Association Migrant Resource Centre North West Australian Greek Welfare Society COASIT Council of Italian Associations in Australia Arabic Welfare Incorporated

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A Public Health Approach

What are the strengths in our communities? What contributes to good health? What is our duty of care to senior group members? Gambling Industry Economic and Social factors Vulnerability

Preventive Approach

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The process

Literature and Data Review Key Ethnic Groups Training and Evaluation Plan Project Advisory Group Training bi-lingual workers Engage community leaders Focus groups and public forums Bus trip survey Promoting alternative recreation Ethnic and Social Media

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Project Advisory ry Team and training bi bi-lingual workers

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Resources

This training manual is designed to raise awareness and reduce the frequency of gambling in culturally and linguistically diverse (CALD) communities in Victoria. Social Outings Guide summary is now also available in 17 languages. Community and planned activity guide. Support for Planned Activity Group and community group coordinators in Melbourne‘s west to plan and organise activities.

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Promotion of f Alt lternative Recreational Activities & Key Messages

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In Inputs & Reach

Bi-lingual worker, community representatives and senior managers Discussion with senior leaders of ethnic associations/ groups Number of ethnic associations/groups leaders represent Total membership of senior groups/associations Australian Greek Welfare Society 15 15 1,700 Council of Italian Associations in Australia 60 60 8,000 Migrant Resource Centre N&W Metropolitan Region 10 5 320 Maltese Council of Victoria 37 37 1,800 Arabic Welfare Incorporated 6 5 107 Macedonian Welfare Association 36 37 1,480

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Outcomes

  • Increase knowledge about gambling harm
  • Agencies have developed stronger & proactive relationships with

community leaders promoting alternative recreation to EGM venues

  • Peak ethnic agencies are now aware of current research, experts,

campaigns and resources for their communities

  • Healthwest has a stronger relationship with six new partner
  • rganisations
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Collective Im Impact

Components for Success Phase 1 Generate Ideas and Dialogue Phase 11 Initiate Action Phase 111 Organise for Impact Phase IV Sustain Action & Impact

4-6 months 6months- 1 year 2 years 5 years

Governance & Infrastructure Convene Community stakeholders Identify champions Form cross-sector group Create infrastructure (backbone process) Facilitate and refine Strategic Planning Dialogue about community issues, context and resources Map the landscape Use data to make case Create common agenda (goals and strategy) Align goals and strategies Community Involvement Facilitate continual

  • utreach specific to goal

Facilitate community

  • utreach

Engage community and build public will Continue engagement Conduct advocacy Evaluation & Improvement Determine if there is consensus/urgency to move forward Analyse baseline data Identify key issues and gaps Establish shared indicators, measurements and approaches Collect, track and report progress

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Where to next xt?

  • Forum with CALD leaders and local government – September 2015
  • Celebration with peak CALD organisations in RGAW – October 2015
  • National Alliance for Gambling Reform – October 2015
  • VRGF Funding – December 2015 to June 2017
  • Evaluation & Research – 2016 & 2017