Reconstructing Personalized Anatomical Models for Physics-based Body - - PowerPoint PPT Presentation

reconstructing personalized anatomical
SMART_READER_LITE
LIVE PREVIEW

Reconstructing Personalized Anatomical Models for Physics-based Body - - PowerPoint PPT Presentation

Reconstructing Personalized Anatomical Models for Physics-based Body Animation Petr Kadlecek* Alexandru-Eugen Ichim* Tiantian Liu Jaroslav Krivanek Ladislav Kavan * joint first authors MOTIVATION 1. Build an anatomical rigged


slide-1
SLIDE 1

Petr Kadlecek* Alexandru-Eugen Ichim* Tiantian Liu Jaroslav Krivanek Ladislav Kavan

Reconstructing Personalized Anatomical Models for Physics-based Body Animation

* joint first authors

slide-2
SLIDE 2

Reconstructing Personalized Anatomical Models for Physics-based Body Animation – P. Kadlecek, A.E. Ichim, T. Liu, J. Krivanek, L. Kavan

MOTIVATION

2. Animate through physics simulation. e.g. with MOCAP data.

  • 1. Build an anatomical rigged volumetric model from 3D scan data.
slide-3
SLIDE 3

Reconstructing Personalized Anatomical Models for Physics-based Body Animation – P. Kadlecek, A.E. Ichim, T. Liu, J. Krivanek, L. Kavan

MOTIVATION

slide-4
SLIDE 4

Reconstructing Personalized Anatomical Models for Physics-based Body Animation – P. Kadlecek, A.E. Ichim, T. Liu, J. Krivanek, L. Kavan

MOTIVATION

slide-5
SLIDE 5

Reconstructing Personalized Anatomical Models for Physics-based Body Animation – P. Kadlecek, A.E. Ichim, T. Liu, J. Krivanek, L. Kavan

MOTIVATION

slide-6
SLIDE 6

Reconstructing Personalized Anatomical Models for Physics-based Body Animation – P. Kadlecek, A.E. Ichim, T. Liu, J. Krivanek, L. Kavan

RELATED WORK

SCAPE, Anguelov et al., SG’05 DYNA, Pons-Moll et al., SG’15

Data-driven

Anatomy Transfer, Dicko et al., SG’13 Computational Bodybuilding, Saito et al., SG’15 Creating and Simulating Skeletal Muscle from the Visible Human Data Set, Teran et al., VCG’05

Forward Simulation Only

An asymptotic numerical method for inverse elastic shape design, Chen et al., SG’14 Deformation Capture and Modeling of Soft Objects, Wang et al., SG’15 Capture and Modeling of Non-Linear Heterogeneous Soft Tissue, Bickel et al., SG’09

Inverse Material Modeling

slide-7
SLIDE 7

Reconstructing Personalized Anatomical Models for Physics-based Body Animation – P. Kadlecek, A.E. Ichim, T. Liu, J. Krivanek, L. Kavan

CONTRIBUTIONS

  • First method to reconstruct a fully physics-based subject-specific

anatomical model

  • New elastic potential more suitable for solving the inverse

reconstruction problem

  • Use different material types and growth models
  • Collisions at reconstruction time
slide-8
SLIDE 8

Reconstructing Personalized Anatomical Models for Physics-based Body Animation – P. Kadlecek, A.E. Ichim, T. Liu, J. Krivanek, L. Kavan

PIPELINE

slide-9
SLIDE 9

Reconstructing Personalized Anatomical Models for Physics-based Body Animation – P. Kadlecek, A.E. Ichim, T. Liu, J. Krivanek, L. Kavan

TEMPLATE MODEL

Tetrahedral mesh Rigged with a skeleton. The skeleton offers both pose and character-specific parametrization. The bones and tetmesh talk through sampled bone vertices.

slide-10
SLIDE 10

Reconstructing Personalized Anatomical Models for Physics-based Body Animation – P. Kadlecek, A.E. Ichim, T. Liu, J. Krivanek, L. Kavan

TEMPLATE MODEL

Types of materials (non-conformally embedded): Muscle fiber directions.

  • Muscles and tendons
  • Generic Soft Tissue / Fat
  • Bone
slide-11
SLIDE 11

Reconstructing Personalized Anatomical Models for Physics-based Body Animation – P. Kadlecek, A.E. Ichim, T. Liu, J. Krivanek, L. Kavan

Skeletal Motion

PHYSICS-BASED SKINNING

Solve the optimization problem: Gravity

Deformation Energy Collisions

Pose changes Bone lengths

slide-12
SLIDE 12

Reconstructing Personalized Anatomical Models for Physics-based Body Animation – P. Kadlecek, A.E. Ichim, T. Liu, J. Krivanek, L. Kavan

INVERSE PHYSICS REGISTRATION

Skinning Energy (at steady state)

Scan Targeting Growth Priors

Muscle growth

  • rthogonal to fibers

Fat grows freely in the remaining space

slide-13
SLIDE 13

Reconstructing Personalized Anatomical Models for Physics-based Body Animation – P. Kadlecek, A.E. Ichim, T. Liu, J. Krivanek, L. Kavan

INVERSE PHYSICS REGISTRATION

slide-14
SLIDE 14

Reconstructing Personalized Anatomical Models for Physics-based Body Animation – P. Kadlecek, A.E. Ichim, T. Liu, J. Krivanek, L. Kavan

RESULTS – GROWTH MODEL

slide-15
SLIDE 15

Reconstructing Personalized Anatomical Models for Physics-based Body Animation – P. Kadlecek, A.E. Ichim, T. Liu, J. Krivanek, L. Kavan

RESULTS – INVERSE COLLISIONS

slide-16
SLIDE 16

Reconstructing Personalized Anatomical Models for Physics-based Body Animation – P. Kadlecek, A.E. Ichim, T. Liu, J. Krivanek, L. Kavan

RESULTS – INVERSE GRAVITY

slide-17
SLIDE 17

Reconstructing Personalized Anatomical Models for Physics-based Body Animation – P. Kadlecek, A.E. Ichim, T. Liu, J. Krivanek, L. Kavan

ANIMATION

Volume-preserving muscle contraction along fibers Inertia Term

slide-18
SLIDE 18

Reconstructing Personalized Anatomical Models for Physics-based Body Animation – P. Kadlecek, A.E. Ichim, T. Liu, J. Krivanek, L. Kavan

RESULTS – MOCAP ANIMATION

slide-19
SLIDE 19

Reconstructing Personalized Anatomical Models for Physics-based Body Animation – P. Kadlecek, A.E. Ichim, T. Liu, J. Krivanek, L. Kavan

RESULTS – INERTIAL EFFECTS

slide-20
SLIDE 20

Reconstructing Personalized Anatomical Models for Physics-based Body Animation – P. Kadlecek, A.E. Ichim, T. Liu, J. Krivanek, L. Kavan

RESULTS – MUSCLE CONTRACTION

slide-21
SLIDE 21

Reconstructing Personalized Anatomical Models for Physics-based Body Animation – P. Kadlecek, A.E. Ichim, T. Liu, J. Krivanek, L. Kavan

LIMITATIONS AND FUTURE WORK

  • Perform reconstructions from sequences of scans, where the body is

not in a steady-state.

  • Only capture large- and medium-scale details. The quality of the

results depends on the template model.

  • Muscle-bone interactions, e.g., collisions, sliding
  • Due to the complexity of the optimization problem, we cannot scale

to fitting more than 10 scans at the same time.

  • Can only handle real scans. Fantastical creatures might need a

different template model.

  • Estimate the muscle contractions/forces from the scans.
  • Biomechanics and computer graphics
slide-22
SLIDE 22

Thank you for your attention.

Reconstructing Personalized Anatomical Models for Physics-based Body Animation

* joint first authors

Petr Kadlecek* Alexandru-Eugen Ichim* Tiantian Liu Jaroslav Krivanek Ladislav Kavan