Pulling it all together, (starting to) the first set of chapters of - - PowerPoint PPT Presentation

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Pulling it all together, (starting to) the first set of chapters of - - PowerPoint PPT Presentation

Pulling it all together, (starting to) the first set of chapters of IST331 Frank E. Ritter For IST 331: The user 10 oct 2016 frank.ritter@psu.edu Want you to do well: Turn in resumes Get books Read the syllabus Check out exams User-like


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Pulling it all together, (starting to) the first set of chapters of IST331

Frank E. Ritter

For IST 331: The user 10 oct 2016

frank.ritter@psu.edu Want you to do well: Turn in resumes Get books Read the syllabus Check out exams User-like Patients Clients students

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Fitting the user to the machine vs. ….

 Anthropometric approach

(Can it physically be used?)

 Behavioural approach

(How is it perceived?)

 Cognitive Approach

(How do they think and think they are using it?)

 Social issues

(How about others when using it?)

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Overview of Chapters and Learning Opportunities

 Book for basics, foundations

 1 Intro, why, what, etc.

– ABCS overview, ACT-R, structures to hold it in your head

 2 History, types of fields  3 Athropometrics, hands, mouse, Fitts  4 Perceptual, behavioral, aspects  5 Cognitive: Learning, memory, attention  6 Cognitive: Mental reps, PSing, decision making  7 Cognitive: HCC  10 Errors: Overview

 Other readings to see that details exist  Labs to practice, experience, use these concepts  Extra credits to make experience more personal or use timely or

with time-restricted resources

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Chapter 2 on a slide

 History  Related fields

Be able to

define terms

 If you are

going to be multi-disciplinary, you need to know multiple disciplines

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  • Ch. 3 Anthropometric

 How bodies work  How to sit  Some feeling for

keys&times

 Fitts law and its

implications

Help people sit

reduce movements

Provide support

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Chapter 4: Movies about Perception, and Motivation

 How eyes work and something about sound  Definitions  SDT  Popout effect  Depth cues  Gestalt, other sections  Simons’ G movie  Drive+crash

[model of driving]

 Help people see

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Chapter 4: Motivation

 Maslov’s hierarchy  Intrinsic and extrinsic motivation

Be careful with these in design

 Important  Not fully understood  Help people want to work

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  • Ch. 5: Memory

 Types of memory  How to use memory

e.g., PQ4R

 Biases

Make things easy

  • n memory

Easy in, easy out

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  • Ch. 5: Attention

 Attention is a limited resource  If the system is doing one thing, it can’t be

doing another. If it’s buffers are full of TV, it can’t process readings

 Keep the person appraised

Reduce needs for attention, and keep results as

easy to remember as possible

Note to self, new study: music WM and verbal

WM are different

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  • Ch. 5: Learning

 Generally follows a powerlaw Time = N -alpha

 Also add in constants, does not stop

 So big speed up initially  Lesser speed ups with time  Performance time does not follow user’s description of it  Users seem to not like being on fast slope (except for

games), and don’t like errors

 Changes in strategies put onto a new curve, typically

with different intercept

 Knowledge to skill to automatic

Assume people will learn Help them

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Not much faster for experts, may be fast enough Much faster for experts, may be fast enough

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  • Ch. 5: Expertise

 About 10 years for world class  Less for local/national class  Requires deliberate practice  Interesting to people  Greater memory/attention/

vision/knowledge/anticipation

 Prone to overconfidence, if anything

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Chapter 6: Problem solving

 When not an expert, or a casual user or a

learner

 Task/action mappings help  Has to be performed with Input/Output

tools you now know

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Known Biases in Problem Solving and Reasoning

 Plausibility is over done

(it must be this error!)

 Prototypes can mislead

(programmer and is active

in the feminist movement)

 Relative ratios often overlooked  Regression to the mean/sample sizes

Restaurants are not as good the second time

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Problems II with problem solving

 Single bad experiences cannot be generalized

from

 Then confirmation bias  Retrieval and perceptual fluency bias

 Locality and knowledge: Ireland/Indonesia  Richest: Carlos Slim Helu, Frank Ritter, Warren Buffett?

 Based on mental models

 Which are often naïve and wrong  Learn to live with them in your users  Thermostats' speed

Help people problem solve

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Movies about Cognition and mental models

 Best illusion ever [movie]  Nearly any bloopers reel [movie]

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Ch 7: Human-computer communication

 Fundamentals of language  Grice’s maxims

 How users read

 Fonts  How the eye moves, design  Paper vs. screen  Scanning

 Human informtion seeking behavior

 Scent  Will seek for a little or a long time

 Help people understand by using what we know about communication

between people

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  • Ch. 10: What is Error?

 Big accidents: motivation for study  Little accidents: causes, types,

you can help

 Normative vs. Descriptive "Error will be taken as a generic term to encompass all those occasions in which a planned sequence of mental

  • r physical activities fails to achieve its intended
  • utcome, and when these failures cannot be attributed

to the intervention of some chance agency". Reason (1990).

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A History how errors have been received

 They happen  The machine broke  The operator did it  A complex series of mistakes happened,

usually by more than one person

 Communication between team members

broke down/can't cooperate

 Cascade of errors is required for a safety-

critical system to fail

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Causes of Error

 Single operator's noisy, imperfect human hardware  Distractions  State misidentifications  Social status vs. task problems, pardon me sir, but is

that not an iceberg?

 You should be able to list many more: perception,

action, cognition, social, learning, etc.

 Experts catch them  Experts know how to fix them  Experts know how to adjust the system

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Fixes for errors

 Make movement natural  Is the knowledge consistent with previous

knowledge?

 Is the response consistent with the stimulus?  Is the state of the agents visible to other agents?  Set pace appropriately [ruler demo]

 Be able to explain them, causes, fixes

 Help people avoid error, notice error, correct error

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ACT-R

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Comments on Labs

 Support your users (readers),

help them build their mental model of your work

 Explain why work is important, what you did (for

replication and understanding), what you found, what it means, i.e.

 Intro  Method

– Subjects, materials, design and procedure

 Results  Conclusions/implications

 Understand your recent results

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Comments on Exam

 20 questions like previous exams  The exam will be in 113