PSYCH SIM Developing Therapeutic Communication Skills
Amanda Redvers – Consultant Psychiatrist / Simulation Lead
Amanda.redvers@sabp.nhs.uk
PSYCH SIM Developing Therapeutic Communication Skills Amanda - - PowerPoint PPT Presentation
PSYCH SIM Developing Therapeutic Communication Skills Amanda Redvers Consultant Psychiatrist / Simulation Lead Amanda.redvers@sabp.nhs.uk 1. Setting the scene. 2. Project aims. 3. Show you it in action. 4. Feedback. 5. Future. What is
Amanda.redvers@sabp.nhs.uk
Who’s doing it and how is it currently done? SLaM /BSUH/ Kent &Medway – ACTORS SABP – Virtual Patients
Our NHS is changing and how we learn is changing. Education now aligned with NHS strategy (NHS mandate, 5 yr forward view) Compassion and integrated health and social care. Quality of patient experience Framework for Technology Enhanced Learning (DoH 2011)
Health Education Kent Surrey & Sussex Technology Enhanced Learning Strategy and Plan (2013 – 2016) Appropriate and responsive to the changing environment Team based learning improved patient safety through
Compassionate care Primary care Dementia Children and young people Learning disability
Creating safe learning environments where adult learners can pursue a curiosity driven approach. Skills rehearsed in ‘almost real life’ settings. Development of self- awareness and peer feedback. Coaching skills = creating thinking environments (Kline, 1999) where learners develop from trainee to professional (Miller, 1990; Bloom 1956).
Goals
Improve skills & confidence eg: communication in tricky situations or with vulnerable people. Core communication and therapeutic skills for all staff Role specific specialist skills ASPH FY1 doctors (& psych attached medical students) Scenarios provide situations of increasing complexity
assessment,
conversations about safeguarding
Actor: Complex; not necessarily consistent; requires ongoing sourcing of actors and funding. Spontaneous, flexible (our system involves the trainer in the response loop – avoids need for AI) VP: Safe place to practise repeatedly; Consistent, thorough; Available round the clock; Simplified to begin learning and can be graded and scripted to match learning needs. Virtual patients may be cheaper in the long run. The consistency makes it easier for supervisors to support learning. Portable kit and one facilitator can run sessions.
(adapted from Brown and Eagles, 2011)
http://www.youtube.com/watch?v=Bqj9qWNu6lM
91% ASPH FY1 doctors Content / speaker / subject – very satisfactory.
Style – approx. 50/ 50 split for virtual patient vs actor.
“Good scenarios which offered provocative discussions…Very helpful in identifying personal targets. Great use of technology and comparisons between various situations. Worthwhile analytical discussions”. “Excellent scenarios, very good learning chance. Having done scenarios with actors before, I still believe it is a more realistic experience with actors. I’m not convinced it will replace real actors”. “Valued the opportunity to practice dealing with difficult patients and scenarios that are directly relevant to working as a doctor”
Valued the learning opportunity re: difficult communications with patients. A gap in FY1 formal training? Some learners find it more challenging to interact with VP We need to be clearer about how to use the sim patients effectively.
Iterative process, actively using feedback from learners + facilitators. Maximise cross reactivity within scenarios for multiple playback permutations. Conventional feedback structures don’t work well – Guided development of themes (Mishra, 2015; Kurz 1998) Longer scenarios (16 utterances) Engaging actors / patients Continuity errors!
Film remaining scripts Other clinical settings (dementia) Integrate with local innovations eg: tracking learner experiences / cost effectiveness / measure attitude change? Vision – HEKSS wide PSYCH SIM programme that uses VPS and Actors; coordinated and accessible; making best use of resources.
Staff release Sustaining the investment in faculty development. Employer commitment and engagement across disciplines eg: incentivising / job plans. Ongoing collaboration with industry partner (Xenodu). Collaboration with other psych and sim units within /
Amanda Redvers: 07917 173941 amanda.redvers@sabp.nhs.uk
Local infrastructure:
KSS
SimFact (BSUH) Develop local faculty Funding / strategy TEL PROJECT FY Doctors / med students SABP: Education Department ACUTE TRUST KSS QA / networks Train ing
MODELS OF GIVING FEEDBACK A common model for giving feedback in clinical education settings that you may have come across was developed by Pendleton (1984). Pendleton’s rules:1. Check the learner wants and is ready for feedback.
Although this model provides a useful framework, there have been some criticisms of its rigid and formulaic nature and a number of different models have been developed for giving feedback in a structured and positive way. These include reflecting observations in a chronological fashion, replaying the events that occurred during the session back to the learner. This can be helpful for short feedback sessions, but you can become bogged down in detail during long sessions. Another model is the ‘feedback sandwich’, which starts and ends with positive feedback.
When giving feedback to individuals or groups, an interactive approach is deemed to be most helpful. This helps to develop a dialogue between the learner and the person giving feedback and builds on the learners’ own self-assessment, it is collaborative and helps learners take responsibility for their own learning. A structured approach ensures that both trainees and trainers know what is expected of them during the feedback sessions. Walsh (2005) and Vassilas and Ho (2000) describe a model adapted from Kurtz et al. (1998), summarising the key points for problem-based analysis in giving feedback to groups as follows. Start with the trainee’s agenda; Look at the outcomes that the interview is trying to achieve; Encourage self-assessment and self-problem solving first ; Involve the whole group in problem solving; Use descriptive feedback; Feedback should be balanced (what worked and what could be done differently); Suggest alternatives. Rehearse suggestions through role-play. Be supportive. The interview is a valuable tool for the whole group. Introduce concepts, principles and research evidence as opportunities arise. At the end, structure and summarise what has been learnt. Vassilas and Ho (2000) identify that medical educationalists claim that using this method for groups and individuals is more likely to motivate adults, in particular, to
method supports its effectiveness in clinical settings. The widely used Calgary-Cambridge approach to communication skills teaching (Silverman et al., 1996) is referred to by Walsh (2005) in his summary of ‘agenda-led, outcomes-based analysis’: ‘Teachers start with the learners’ agenda and ask them what problems they experienced and what help they would like. Then you look at the outcomes that they are trying to achieve. Next you encourage them to solve the problems and then you get the trainer and eventually the whole group involved. Feedback should be descriptive rather than judgmental and should also be balanced and objective.
Alignment with the Framework for Technology Enhanced Learning (DoH 2011)
This project aligns with the 6 key principles: 1) Patient–centred and service-driven : skills are developed and practised safely in the simulation environment. Service user input is a goal in real time teaching. 2) Educationally coherent: Educational theory underpins the delivery of this
increase expertise in clinical practice (Miller, 1990). It can be used to help staff develop understanding of safer systems and complex clinical situations using local incident data in scenarios (NPSA, 2010)
3) Innovative and evidence-based: VP training has been extensively studied in the military forces eg: military officers at the University of Southern California have used VP training to improve general interpersonal and counselling skills http://ict.usc.edu/wp- content/uploads/overviews/INOTS_Overview.pdf. Some institutions have reported success using virtual patients (Pataki et al, 2012). We aim to contribute to the growing evidence. VPs vs actors: (Brown and Eagles, 2011) Actor: Complex; less consistent; feedback may be open to
Spontaneous, flexible (as Xenodu involves the trainer in the response loop, this is mitigated against). VP: Safe to practise repeatedly; Consistent, thorough; Available round the clock; Scaffolding easier to match learning needs. Cheaper on ongoing basis.
4) Delivering high quality educational outcomes Local body of excellence (DoH Mandate, 2013) Scenarios mapped to specific learning outcomes (e.g.: foundation curriculum). Learning outcomes address 3 domains of learning
(Bloom, 1956)
Cognitive – knowledge of options to use in different situations. Psychomotor – skills of articulation, clinical conversation structure and content Affective –development of compassion through guided exploration.
5) Value for money: Supports the acute trusts to help their FY doctors meet the MH competencies in their curriculum. Its potential scope is vast – easily adapted to train other professions / teams eg: social services, paramedics, police force. (DoH Mandate, 2013) 6) Equity of access and quality of provision: Education dept coordinating future projects / creation
Feedback and monitoring is key.
Coaching is a cost effective way of ensuring knowledge, skills and/or behaviour is developed in an
their own pace, whilst having their learning guided by their coach. It ensures individual needs are acknowledged and effectively worked with.
Instead of Try Telling Asking Giving answers Asking what they think Inventing solutions for them Inviting what they think Making decisions Asking what you would do Directing them Letting them take control
(Trevor Bentley: Providing Opportunities for Learning McGraw-Hill, London 1994)
Gentle Intervention Supportive (support, clarify) Persuasive (questions to encourage change, suggest choices and actions, share ideas) Directive (guidance, making choices for the individual, telling) Forceful Intervention