Project Presentation Script Good afternoon Keith and welcome - - PDF document

project presentation script good afternoon keith and
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Project Presentation Script Good afternoon Keith and welcome - - PDF document

Project Presentation Script Good afternoon Keith and welcome to our projects progress presentation. Today, myself and the eleven other incredibly talented arts students that stand behind their own computer screens,


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Project Presentation Script Good afternoon Keith and welcome to

  • ur

project’s progress presentation. Today, myself and the eleven

  • ther

incredibly talented arts students that stand behind their

  • wn

computer screens, thank-you for joining us

  • nline.

Amongst the midst

  • f

the developing coronavirus and its strict precautions, it is evident that

  • ur

dedication to each

  • ther,

persistence and

  • ngoing

communication has allowed us to continue doing what we do best: creating artistic works. Collectively,

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project team has embraced the many challenges which have arisen from this pandemic and are currently in the process

  • f

formulating a project in which we are all extremely proud

  • f.

Our project, entitled ‘System Reset’, ultimately aims to raise awareness for the environmental issue

  • f

climate change in which each

  • f

us hold a mutual passion for. Before we go into a more in-depth explanation

  • f
  • ur

project and its aims, I am going to quickly introduce you to each member

  • f

the team and explain the specific production role in which they have been fulfilling. Earlier in the collaborative process, each project team member was assigned to a production role based

  • n

their personal skills and strengths. Whilst each member already held an equal creative position, we soon came to realise that further direction in a multitude

  • f

areas was necessary. After taking

  • n

board the advice in which you kindly provided us, Keith, we were able to effectively allocate six, integral production roles. To begin, I, Britney White, along with Lili Flynn serve as the ‘Production Directors’ for System Reset . Within this vital role, we have ensured to set deadlines and tasks, frequently remind

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team

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these, brainstorm exemplar posts and captions, finalise important

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documents, complete all necessary paperwork and make final decisions where necessary. Simone Muirhead and Lily Whitaker hold the imperative role

  • f
  • ur

project’s ‘Creative/Conceptual Production Team. These two members are responsible for writing agendas for each group meeting, conceptualising response ideas, keeping the smaller creative groups informed

  • f

any developments and work closely with

  • ther

roles, to produce creative deadlines. Matthew Bengtson and Anthony McHale are System Reset’s ‘Arts/Science Liaison Team’. This valued role is responsible for ensuring that

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clients are successfully informed

  • f
  • ur

project’s progression, that

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project ultimately fulfils

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client’s aim and that necessary research is being completed by each project team member in accordance with the devised deadlines. Jakob Perrett and Jess Moor hold the integral role

  • f
  • ur

project’s ‘Collective Media Assets Development Team’. This creative pair have been working very closely with

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Instagram page to produce AR Face Filters, to successfully encourage engagement with

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followers, and were responsible for producing

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project logo and

  • ther

needed designs. Brooke Dunlop and Sofija Piletic are System Reset’s ‘Ongoing Broadcasting/ Dissemination Team’. These two members have effectively communicated marketing techniques and have further ensured that these are adhered to when posting

  • n
  • ur

project’s Instagram page. By

  • rganising

appropriate hashtags to use under each

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posts and

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SLIDE 3

seeking applicable ways to gain followers, this pair are mainly responsible for

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increasing follower count. Finally, Bella Deary and Sam Duffy are

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project’s ‘Final Outcome Integration Team’. In fulfilling this essential role, this pair have successfully constructed a format for

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final documentary, have worked closely with the ‘Creative/Conceptual Production Team’ to design an aesthetic layout for the Instagram posts and are proactive in brainstorming cohesive structures in preparation for

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final film. Each

  • f

these aforementioned roles are extremely important and works coincide with

  • ne

another to distribute the workload, ultimately helping us to work productively towards producing a credited final product. I will now pass

  • nto

Lili who will read you

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now

  • fficial, Values

Statement . Thanks Britney. As a team we understood early

  • n

that it was imperative to

  • utline

clear values and expectations to uphold throughout

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production stages as this is ultimately proven to “free up the mental space to be creative.” (Grover, 2019). Within

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devised value statement, we collectively agreed to ensure that each individual's creative discipline and personal skill sets would be included in

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final product. We agreed to keep an

  • pen

mind, be adaptable and, ultimately, respectful. We also acknowledged that whilst things may get tough throughout

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project, especially with

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continually increasing limitations, we would all persevere

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and problem solve to the best

  • f
  • ur

abilities. Continuing into creation, we agree to keep engaging all

  • f
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individual skill sets, sustain strong working relationships and strive to contribute to the work equally. We continue to listen and share everything we do, negotiating when necessary. Through consenting to stand by these values

  • ver

the course

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production, we have, and continue to, produce a healthy and positive environment, ultimately helping us to create a project we can all be proud

  • f.

Speaking

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this project, I will now provide a brief project

  • verview

before handing

  • ver

to

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creative/conceptual directors. ‘System Reset’ is a collaborative artwork designed to educate and inform audiences

  • n

climate change, specifically the issue

  • f

consumerism within it, and provide easily accessible lifestyle changes for them to implement. Climate Change has been labelled the most significant issue

  • f
  • ur

generation, and yet global efforts to engage it have so far failed to create the required shifts in

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behaviours. One

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the issues within this is evidently the lack

  • f

trust in scientists from a considerable amount

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the population. In this project we hope to provide not

  • nly

further insight into the issue

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consumerism, but also enable the scientists to have more

  • f

a voice and convince

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audience to listen. In attempting to reach mass audiences,

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project will consist

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an Instagram account, where people are able to engage with

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team and are progressively updated

  • n
  • ur

progress. Through this account they will also have access to AR face filters, where they can see the effect consumerism is having

  • n

the environment personally. These two smaller projects are to go alongside

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main project, a political film. This five minute YouTube film will have three sections. The first showcasing the effects

  • f

consumerism, the second exploring science and why people should trust it, and the third will focus

  • n
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SLIDE 5

changes, through which audiences can progress towards creating a more sustainable future. Ultimately,

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team will create by actively mixing the disciplines

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animation, dance, drama, film, music, poetry and visual arts. This project will be

  • ffered

to the Samford Ecological Research Facility, better known to us as SERF, to be used as a vehicle for encouraging engagement and confidence in Climate Change science. Now that you have a basic understanding

  • f

what

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project entails, I will pass

  • n

to Lily to go into more detail. Thanks Lili, as said earlier ‘System Reset’ will take the form

  • f

a YouTube film that follows a three act structure. The fundamental premise

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this film will be to emphasise tangible sustainable living practices, presented to

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audience with a hopeful undertone. The three-act structure will commence with an introduction to human-induced climate change and its impacts. The film will then transition into reasons why we should trust science, especially when it comes to climate change. The film will conclude

  • n

a positive note, detailing what will happen if we reset the system and adopt non-consumerist and ecocentric values. This section will also detail more specifically, what these values and practices are. The adoption

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this structure is a response to ‘System Reset’s’ need for cohesivity and flow. Using this three act structure, we will be able to draw inspiration from the group’s previous creative experimentation. This way, we will also be able to accumulate

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ideas, research and skills in a symbiotic manner where all group members will be given equal means and

  • pportunity

to contribute to the

  • utcome
  • f

the film. The film will explore both visual and sonic elements where audiences will be taken through a five minute journey. Sonic elements

  • f

the film will include field recordings from SERF,

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SLIDE 6

and spoken-word poetry. Visually, the film will include a vast array

  • f

creative mediums, including painting, animation, written poetry, dance and performance. These diverse disciplines will unify to communicate this three-part account effectively. Each segment

  • f

the film will be linked through both a consistent soundtrack and a recurrent visual

  • f

eyes

  • pening,

reflecting a metaphorical message in which we will soon explain in greater detail. Conceptually, this film will possess both confronting and hopeful moments. ‘System Reset’ aims to educate, inform and empower audiences to listen to science and ultimately adopt sustainable living practices. The film will conclude with a prompt to access the project’s Instagram account, which deconstructs the film's process

  • f

creation. I will now pass

  • n

to a member

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each section to explain these three sections more in depth, starting with Jess. Thanks Lily. To begin, Section One, will creatively present the harmful effects in which ‘consumerism’ has

  • n
  • ur

environment. In brainstorming an

  • pening

image for

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creative work, myself, Britney, Jakob and Lili became interested in exploring the metaphorical idea

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humans "opening their eyes" to the detrimental effects

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climate change. By starting

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creative work with a close-up

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a person physically

  • pening

their eyes, with the image

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a ‘burning world’ being reflected into the pupils, we believe we will be able to effectively communicate the aforementioned message and will immediately grasp

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audience's attention. Whilst this simple image has proven to work particularly well in

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introductory section, after further brainstorming with the rest

  • f
  • ur

project team, we all agreed that this would be an effective motif to carry

  • ut

throughout the entire film as we ultimately want

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viewers to

  • pen

up their eyes to learn to trust scientific facts and further be guided by

  • ur

presented progressive solutions. As each section

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SLIDE 7

includes

  • ne

focus character,

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decision to use a 3D-model is efficient as we can easily modify the model to appear as the character

  • f

each section. The digital-like appearance

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the character also supports the fact that we are currently living in a digital age. We want

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viewers to understand that whilst it is important to see

  • urselves

in real form, we also have

  • nline

personas which are just as important. Going back to Section One, after seeing this powerful first image,

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viewers will witness an intense chess game. The chess game, which will exemplify Britney versing herself symbolically represents the act

  • f

‘consumerism’. As the term ‘consumerism’ “postulates that consumers’ happiness and well-being can be achieved through consumption" (Papasolomou, 2013, para. 1), we collectively decided that the utilisation

  • f

a well-known board game would be most successful in symbolising this destructive act. Chess was picked as it consists

  • f

strategic, self-serving moves and in

  • rder

to win,

  • ne

must take the

  • ther

player’s pieces. Furthermore, since "

  • ver-consumption

is leading to an unacceptable level

  • f

inappropriate social behaviour that is detrimental to both society and

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environment" (Slater & Yani-de-Soriano, 2009, para.1), we were able to reflect this again with the simple decision to have

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focus character playing a board game, since it notably causes both sides to act selfishly. Moreover, by Britney versing herself, the audience can understand that she is having an internal battle within her mind, further communicated with the accompanying, dramatic music. Having her costumed in both black and white not

  • nly

corresponds with the colours

  • f

the chess pieces, but also has the ability to demonstrate that she is, like us, living in a monochromatic world. To further

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discussion

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the environmental impacts

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climate change, each chess piece will be a tree, created by animating an

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SLIDE 8

illustration

  • nto

the video. With the pieces being trees, Britney will remove them as she plays, suggesting that people are taking too much from the world, and in doing so are damaging both the environment and themselves. This will also be further demonstrated through the visuals playing before and after each “move”. These visuals look at consumerism through animated portrayals

  • f

fast fashion, the meat industry, and waste. They will be edited between the chess game, acknowledging the film theories

  • f

the Kuleshov Effect: the mental phenomenon where the audience derives more meaning from two shots back to back rather than a singular isolated shot, and the Soviet Montage: creating a psychological response in the audience based

  • n

the arrangements

  • f

shots rather than a chronological sequence. To conclude

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piece, the viewers will

  • bserve

both

  • f

the focus characters grabbing the

  • pposing

Britney’s ‘king’ at the same time. The players will then be seen reflecting upon their actions, prompting the audience to do the same. I will now pass

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Sofija to explain section two. Thanks Jess. Section two explores the complexities involved with trusting science within this

  • nline

world and the implications

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relying

  • n

information in the media

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science. We investigate and convey to

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audience the detrimental effects this contemporary misconception has

  • n

the earth. We want

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audience to be sure that within this climate crisis the expertise

  • f

scientists should be trusted

  • ver

all

  • ther

sources, especially when bombarded with everything but.

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This conflict is expressed through Anthony dancing within Brooke’s 2D painting and collage, making it interdimensional, critiquing humanity’s place within a fragmented, dark and lifeless cityscape. The imagery here is static and abrupt due to the stop motion effects used not

  • nly

to tie together with the

  • ther

sections but to represent a miscommunication between nature and humanity. Both artists have worked with intertwining emotions within their work through use

  • f

colour and movement that gradually transform to lush, vibrant and healthy landscapes. Posing the question to

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audience, ‘does the earth really need us when it has proved, in this pandemic, that it will always replenish if we give space for natural

  • rder?’.

This is the beginning

  • f

what ecology has taught us. The interaction between the earth and humans should no longer be a conversation but an active act

  • f

listening and reformation. Matthew and I have worked

  • n

a poem that articulates what this conversation has looked like for far too long and follows the same structure as the visuals. Our multilayered, interdisciplinary video is placed in the middle

  • f

the project and must act as a transitional platform to link both

  • ther

sections

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the film together. Our poem will be carried

  • ver

the entire film, also assisting in creating cohesion. Effectively

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group have further delved into creatively manipulating the continuation

  • f

narrative. Alongside this we have played with tonal aspects that interact with

  • ne

another. As the visuals

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screen develop so does the poetry and sound. Beginning quite argumentative and accusing the poem gradually becomes an understanding between earth

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and humanity where scientific facts are held most important by the earth in

  • rder

to live interchangeably together as sustainable stewards. Matthew’s voice represents the earth, his style

  • f

poetry is intentional and structured which juxtaposes with my

  • wn

which represents humanity. My voice lacks structure as it is more free verse and appears quite random in comparison to Matthew’s. We have done this

  • n

purpose to represent the earth having more intention and precision with everything it does than humans who are riddled by emotion and greed. Both sides are complex and we have taken particular care in writing in a way that carefully represents both sides as important, particularly the many facets

  • f

humanity expressed and acknowledging that we could never express all justly. Furthermore, the sound, recorded by Matthew, is used to show the major tonal differences in all artforms within the video. A saxophone and drum tones will support the harsher, more confronting imagery and conversation at the beginning

  • f

the video, which will then gradually fade into the forest recordings collated from SERF. The recordings will support brighter, more natural themes in the latter part

  • f

the video that concludes how nature holds all the answers we need and the best way to understand these are in science, not

  • ur

media

  • utlets.

I will now pass to Sam to explain the final section. Thanks Sofija. Within the third section

  • f
  • ur

film, Bella, Lily, Simone and myself will be focusing

  • n

providing sustainable living practices with the ultimate goal

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encouraging

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viewers to adopt non-consumerist and ecocentric values. The digital illustrations, which will be included in

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animation, are simple and minimalistic, serving the purpose

  • f

establishing a setting for the main character

  • f

Simone to respond to. They will include imagery such as grocery

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SLIDE 11

stores, supermarket shelves, roads, footpaths, recreational electronics, and plastic bags. Within these illustrated settings, both sustainable and unsustainable lifestyle

  • ptions

will be highlighted, including the example

  • f

comparing processed foods with

  • rganic

food,

  • r

plastic bags with reusable bags. The polarity between these settings and the lifestyle

  • bjects

they contain will aim to provide firm ground to demonstrate the character’s changing values as she reconsiders where to shop, what products to use, and which modes

  • f

transport to use. The examination

  • f

each

  • f

these juxtaposing lifestyle choices will be done through a fast-paced, upbeat animation to clearly draw attention to the

  • bjects

and systems under scrutiny. To bring the illustrations to life, each element

  • f

the film will flip up from the background much like that

  • f

a pop-up book. This style will allow the audience to easily understand the environments that the characters will be in whilst also keeping the shots visually interesting. The characters will be animated from photographs

  • f

people with a loose mask around their bodies to give the illusion that the characters were cut from

  • ld

magazines

  • r

books. This cut

  • ut

style will be further enhanced with a reduced frame rate to make the sequence look as if it was a stop motion animation. All

  • f

these elements will work together to look as though they are real

  • bjects

that the audience could pick up and play with themselves. Thus, this will further enhance the message that each

  • f

the displayed practices and values are something that anyone can pick up and work into their lives. The art style

  • f

the animation was created in a way to invoke a childlike feel and, ultimately, adds a feeling

  • f

nostalgia to the piece. “Clinging to pleasant memories

  • f

the past enables individuals who face major life‐cycle discontinuities to

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SLIDE 12

maintain their identity in the face

  • f

transitions.”( Meyers, 2009) The steps in the right direction that the film is proposing are a change in lifestyle, no matter how small each

  • f

them seem, they will take a little while for people to get used to. By having visuals and a style that allows them to feel connected to their normal life will make the changes seem less drastic. In an attempt to build sonically creative and engaging content for

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audience,

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group wanted to focus

  • n

sensory manipulation through Autonomous Sensory Meridian Response. This meant that members

  • f

the group recorded materials relating to the animated actions (i.e. the crisp rustle

  • f

plastic bag versus the smooth canvas

  • f

a reusable bag) to create a textural sound journey. In doing so,

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group is providing both visual and audible evidence

  • f

sustainable living practices. The juxtapositions between unsustainable and sustainable living practices are intensified through sonics, where unsustainable visuals are accompanied by

  • verwhelming

and unpleasant sounds created using unsustainable

  • bjects.

In contrast, sustainable visuals are accompanied by serine field recordings

  • f

the natural world. These ideas were expanded upon using a variety

  • f

sound production techniques. Examples include automated stereophonic panning to create a broad stereo image for audiences and the use

  • f

reverberation and sonic layering to create the previously mentioned

  • verwhelming

sounds. When

  • bserving

research such as Michel Chion's Audio Visual Zones , it is evident that sound is pivotal in influencing an audience's understanding

  • f

a message (Chion, 1976). Through this previously mentioned sensory manipulation, we hope to influence the way that audiences feel when viewing sustainable versus unsustainable living practices presented in

  • ur

film.

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So why YouTube? As a result

  • f

the current COVID-19 pandemic, all members are isolated in

  • ur

respective homes. This meant that we had to think critically and creatively about methods

  • f

combining

  • ur

disciplines cohesively

  • nline,

while still achieving

  • ur

fundamental goals to educate, inform and empower. This process involved both a thoughtful pairing

  • f

group members and creative and collaborative experimentation establishing how

  • ur

varying disciplines could be amalgamated and excelled. We took advantage

  • f

the fact that most

  • f

the population is at home using technology, and presumably browsing

  • ur

chosen platform. YouTube is an ever present platform, especially in

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current circumstances, as a result

  • f

several beneficial features. The main advantage

  • f

this platform is that it’s free and accessible which successfully ensures a global reach (Wykes, 2012). Our research suggests that films can intelligibly shape the way audiences make sense

  • f

the world we live in right now – an element which is imperative in reaching

  • ur

project aims (Jennings-Edquist, 2020). We specifically chose this medium because

  • f

its proven ability to incite social change through a representation

  • f

broad perspectives and sensory modules which

  • ften

raise politically charged questions and inspire empathy (Jenninngs-Edquist, 2020). It also provides a way that ensures

  • ur

disciplines all play an equal role where creativity has no limits. Through the combining

  • f
  • ur

YouTube film and social networks, ‘ System Reset’ aims to provide audiences with reasons to live sustainably, where

  • ur

content seeks to entertain, educate and interact with every audience member these platforms allow (Gielen, 2012). We hope this has provided you with a solid understanding

  • f

the film aspect

  • f
  • ur

project, I will now pass

  • n

to Brooke who will give you an insight into

  • ur

creative Instagram page.

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SLIDE 14

Thanks Simone. For

  • ur

project ‘System Reset’, we decided to create an Instagram account to help promote more interaction and engagement with

  • ur

audience. Ultimately, we want

  • ur

audience to be exposed to the progress

  • f
  • ur

project and artistic experimentation. We encourage them to comment, provide us with feedback, and like

  • ur

posts. We have strategically decided to use the Instagram platform as it has been proven to be the easiest site to grow a following for a collaborative art team like

  • urselves.

It also has the ability to share and connect with the audience through many features

  • n

the site. We are currently following a schedule, which effectively

  • utlines

the dates in which we will post. These posts include an introduction to the team members, scientific knowledge (that fit the themes within the project), and finally delving into snippets

  • f

the final piece, showing how it has been created. We will also use different features

  • n

Instagram such as stories and IGTV, using these to engage the audience further without disrupting the layout

  • f
  • ur

posts. We planned a layout for

  • ur

posts, so when looking at the account page it would create the image

  • f

a tree, inspired by a similar

  • ne

we saw when visiting SERF. We have chosen the image

  • f

a tree as it is a highly recognisable image,

  • ften

used in climate change campaigns, and relates directly to the environment. Since a tree is also a stereotypical image used to reflect ‘growth’, we also believe it will be effective in showing the progress

  • f
  • ur

creative works. To get the public informed about this page, we have settled

  • n

using many varying advertising techniques which include using specific hashtags, promoting the page

  • n
  • ur
  • wn

personal accounts, and following like-minded pages that show support

  • f
  • ur

project. These

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SLIDE 15

specific marketing techniques will be used for

  • ur

collaborative project as they assist in advertising

  • ur

page to a broad audience. By initially promoting the page

  • n

each

  • f
  • ur

personal accounts, we were able to grow a following

  • f

supportive friends and family. The further use

  • f

hashtags is continuing to assist us in exposing

  • ur

page to people that either follow

  • r

look up those hashtags, realising that they are

  • ur

potential audience. Within this, we can acknowledge the existence

  • f

a climate change community. Getting involved within this community will also be beneficial as it creates an

  • pportunity

to not

  • nly

be seen, but to bounce ideas and concepts

  • ff
  • ur

peers and gain feedback. This is to extend

  • ur

reach to a broader audience, ultimately promoting

  • ur

final film. As mentioned previously,

  • ur

followers and the public will have access to AR Face Filters through this instagram account. I will now pass

  • n

to Jakob to explain this further. Thanks

  • Brooke. At

the beginning

  • f
  • ur

project it became clear that we wanted the artwork to facilitate an element

  • f

interaction with the audience. With the intention

  • f

engaging the senses in

  • rder

to elicit a heightened feeling

  • f

empathy, an emotion that is

  • ften

hard to evoke through science alone,

  • ur

artwork will take a physical form. With the introduction

  • f

social distancing practices and a new limitation

  • n

how

  • ur

artwork can be executed, we endeavoured to explore

  • ptions

for audience participation within a purely digital capacity. Instagram’s AR filter functionality transports

  • ur

artwork into the participants place

  • f

isolation and simulates the illusion

  • f

physical interaction. Through research

  • f

interactive art’s success in engaging audiences, we discovered a pleasure framework by Brigid Costello that identifies categories that activate this intrigue. These include creation, discovery, exploration, simulation, and fantasy to name a few. Using these categories as a catalyst for creating

  • ur
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SLIDE 16

filters ensures their success in reaching

  • ur

initial goal

  • f

engaging

  • ur

audience

  • n

a deeper, more empathetic level. It brings the climate crisis we are currently facing to the forefront

  • f

not

  • nly

their mobile screens but also their conscience. Uploading them for use

  • n
  • ur

Instagram page, also allows for further interaction with the concepts

  • f
  • ur

project after the main film has been viewed. In respect to what these AR creations would look like, they would be comprised

  • f

the visual elements presented in

  • ur

main film. Again, this solidifies and encourages the viewers to develop a deeper understanding

  • f

the concepts within the film as they digitally project into the lives

  • f
  • ur

audience. I will now pass

  • nto

Matt to explain how we are linking science and art. Thanks Jakob. As a team we believe that it is extremely important for us to take advantage

  • f

the knowledge that

  • ur

clients from Stamford Ecological Research Centre can provide us. We have ensured to stay in contact with the Clients at SERF, in

  • rder

to successfully keep the clients up to date with how the project itself evolves and ask for their input into the content

  • f
  • ur

Instagram page and

  • ur

final film. We have found that the constant communication with the clients has greatly aided us when trying to adhere to the initial aims presented to us in week three

  • f

this semester. A great example

  • f

this is when communicating the dark

  • r

noir aspects

  • f

the film to the client, they quickly emailed back with their

  • pinion
  • n

the context

  • f

the film, and proposed that instead

  • f

a darker tone, that we instead employ a lighter tone through the addition

  • f

a comedic aspect, to keep the film from being too aggressive and intrusive in the perspective

  • f

the audience (Professor Firn, 2020). We have also been given the strict aim, from the clients, that they would like us as the project team to explore how the arts can give

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SLIDE 17

science a creative voice and prove to

  • ur

audience that scientists and their research can be trusted in the climate fight. Originally, we wanted to interview

  • ur

clients, in regards to environmental science topics, and record their answers to use throughout

  • ur

piece. However, the clients have specifically asked not to be recorded because they believe they should not be the central figures

  • f

the project. It is apparent that many people in the community do not trust science’s perspective

  • n

climate change because either the facts presented by science are harsh

  • r

the statistical and graphical evidence is difficult to piece together. Amelia Unsicker (2016, p.17-18) makes an interesting point when it comes to scientists and their research

  • n

the climate crisis. She states that it is the job

  • f

a scientist to complete research, find solutions and present these findings to like-minded individuals, not the breakdown and explain their research to the public. This is where we believe the discontent

  • f

the public lies and what the project team wishes to alleviate. We are proposing that by having the clients, who are able to pass

  • n

their knowledge by giving their perspective and explanations

  • n

climate change in a creative environment, as a way

  • f

gaining a better understanding

  • f

the issue, we will be able to prove to society that science should be trusted in the matter

  • f

climate change in particular. As stated previously, the role

  • f

a scientist is to research and present the findings

  • f

said research. Especially in the case

  • f

climate change research, many individuals within the public domain are greatly concerned about the climate fight and what they can do to assist the environment. Research has proven the unfortunate downside

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SLIDE 18

to the public's thirst for knowledge about climate change, is that more

  • ften

than not, the information they receive is not received directly from the scientists researching the issue, but rather from newspapers and magazines etc. The information sources

  • ften

dilute the facts

  • r

form a biased

  • pinion
  • n

the issue without allowing the public a look into the scientific evidence behind the arguments and

  • pinions

being collated (Saunders, 2013). It is also important to note that information posed in the media can differ from source to source, however,

  • ur

advantage in receiving information from an unbiased source, in this case

  • ur

clients researching climate change’s effects

  • n

the planet, you are ensured the most accurate information

  • n

the issue as possible. I will now pass

  • nto

Bella to explain how we, as a project team, plan

  • n

summarising

  • ur

processes and

  • utcomes

within

  • ur

final documentary. Thanks Anthony. We envision this documentary being a five to eight minute film that will deconstruct

  • ur

project

  • utcome

by demonstrating

  • ur

creative process and explaining the purpose and meaning behind this resulting project. The documentary will act as a medium to demonstrate

  • ur

making process through a series

  • f

interviews with creatives and scientists along with footage and photographs

  • f

group meetings and collaborative development throughout this process. This documentary can be framed as a follow

  • n

film from

  • ur

creative project which deconstructs the creative themes and scientific concepts prevalent in

  • ur

creative work. Throughout this documentary we will aim to provide an answer to the question

  • f

how the arts can be re-imagined in this time

  • f

climate change by using

  • ur

collaborative film as evidence that creatives from multiple disciplines can create a stronger message when banding together to interrogate an issue.

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SLIDE 19

Within the introduction

  • f

the documentary there will be a compilation

  • f

interview segments with representatives from each creative group; an introduction to the SERF site using photos and videos; and an explanation

  • f

how multi-disciplinary collaboration is an effective response in this era

  • f

climate change and COVID-19. The middle part

  • f

the documentary will cover: The film’s key themes; documentation

  • f

iterative progress and interviews with creatives to explain the development

  • f

the creative project: from partnership projects to group projects to

  • ur

final project

  • utcome;

a montage

  • f

group meetings to highlight

  • ur

unique communication and meeting process and production roles, a synopsis

  • f
  • ur

final

  • utcome;

and an explanation

  • f

how instagram was integrated to form an interactive component to

  • ur

project. The documentary will then conclude by recapping how the piece was created for SERF and how the collaborative effort between artists and scientists successfully addresses the detrimental issue

  • f

climate change. This documentary will be presented via YouTube and shared with

  • ur

followers

  • n

instagram who are interested in viewing

  • ur

creative process. In conclusion, we are all extremely proud

  • f
  • ur

creative progress, current collaborative experimentations and dedication to fulfilling

  • ur

client’s proposal. As we prepare to finalise and publically share

  • ur

final work

  • n

YouTube

  • ver

the next few weeks, we are determined to continue working towards creating cohesion between

  • ur

sections and engaging with

  • ur

Instagram followers. We are excited to share with you

  • ur

work so far, but are even more excited for what is in store

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SLIDE 20

within the upcoming weeks

  • f
  • ur

project. We hope you enjoy this draft

  • f
  • ur

film:

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SLIDE 21

References Chion, M. (1976). Three Listening Modes. In C. Gorbman & W. Murch (Eds.), Audio Vision: Sound

  • n

Screen (pp. 25-35). Columbia University Press: New York. Chion, M. (1994). Sound

  • n

Screen. In Chion. M (Ed.) The Audiovisual Scene (pp. 66-69). Columbia University Press. Edmonds, E. (2014). Human Computer Interaction, Art and Experience. In L. Candy & S. Ferguson (Eds.), Interactive Experience in the Digital Age (pp. 11-23). Springer, Cham. https://doi.org/10.1007/978-3-319-04510-8_2 Gielen, R. (2012). How to Build an Audience for Your Film Using YouTube (the Right Way). Nofilmschool. https://nofilmschool.com/2012/05/build-audience-youtube

  • the-way

Grover, John. (2019). Success Comes to Those Who Embrace Challenge. Endsight. https://www.endsight.net/blog/success-comes-to

  • those-who-embrace-challenge

Jennings-Edquist, G. (2020). 5 very real benefits

  • f

watching movies. ABC Life https://www.abc.net.au/life/benefits-of-watching- movies/10830400 Meyers, O. (2009). The Engine’s in the Front, But its Heart’s in the Same Place: Advertising, Nostalgia, and the Construction

  • f

Commodities as Realms

  • f

Memory. Journal

  • f

Popular Culture, 42(4),733–755. https://doi.org/10.1111/j.1540-5931.2009.00705.x

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SLIDE 22

National Academy

  • f

Sciences, National Academy

  • f

Engineering & Institute

  • f

Medicine Panel

  • n

Scientific Responsibility and the Conduct

  • f

Research. (1992). Responsible Science: Ensuring the Integrity

  • f

the Research Process (1

st

Ed.) Washington DC: National Academies Press. https://www.ncbi.nlm.nih.gov/books/NBK234526/ Papasolomou, I. (2013). Consumerism. Encyclopedia

  • f

Corporate Social Responsibility, 3, 266. https://doi.org/10.1007/978-3-642-28036-8 Saunders, M. (2013). Scientific Evidence: What Is It And How Can We Trust It?. The Conversation . https://theconversation.com/ Scientific- evidence-what-is-it-and-how-can-we-trust-it-14716 Slater, S. & Yani-de-Soriano, M. (2009). Revisiting Drucker's theory: Has consumerism led to the

  • veruse
  • f

marketing? Journal

  • f

Management History, 15, 452-456. 10.1108/17511340910987347 Wykes, S. (2012). 5 Marketing Benefits

  • f

Using YouTube. The Latest in #Digital. http://blog.marginmedia.com.au/Our-Blog/bid/78075/ 5-Marketing-Benefits-of-Using-YouTube

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SLIDE 23