PAY NO ATTENTION TO THE SCREEN-BASED VISUALIZATION IDEAS IN - - PowerPoint PPT Presentation

pay no attention to the screen based visualization ideas
SMART_READER_LITE
LIVE PREVIEW

PAY NO ATTENTION TO THE SCREEN-BASED VISUALIZATION IDEAS IN - - PowerPoint PPT Presentation

PAY NO ATTENTION TO THE SCREEN-BASED VISUALIZATION IDEAS IN PINPOINT. FIELD STUDY POSSIBLE FRAMINGS : Gunnar Forsn, Thomas Lundin, Jonas Lwgren : Project brief E L T I T : February 6, 2008 S R O To build a demonstrator that uses


slide-1
SLIDE 1

PAY NO ATTENTION TO THE SCREEN-BASED VISUALIZATION IDEAS IN PINPOINT.

slide-2
SLIDE 2
slide-3
SLIDE 3
slide-4
SLIDE 4

FIELD STUDY

slide-5
SLIDE 5

POSSIBLE FRAMINGS

slide-6
SLIDE 6

T I T L E : Project brief A U T H O R S : Gunnar Forsén, Thomas Lundin, Jonas Löwgren D A T E : February 6, 2008 R E V I S I O N : 1

AIM OF THE PROJECT

To build a demonstrator that uses innovative visualization techniques to support knowledge workers in locating information related to co-workers.

DEFINITIONS

A demonstrator is a partially functioning prototype, focused on communicating interac- tion design decisions pertaining to user services and interaction techniques. Moreover, the demonstrator is designed and constructed for use testing. Innovative visualization techniques can refer to techniques that are new in relation to what would be normal design choices in IKEA IT and similar companies, or techniques that are in- novative in the sense of not being previously published in the interaction design community,

  • r both.

The term knowledge workers refers to users who spend a significant amount of their work

  • n information acquisition, management and communication.
slide-7
SLIDE 7

EXISTING APPROACHES

slide-8
SLIDE 8

EXISTING APPROACHES

slide-9
SLIDE 9

SKETCHES

slide-10
SLIDE 10

SKETCHES

slide-11
SLIDE 11

SKETCHES

qwertyuio pasd hjklzxcvbnm f dahsjdk asjhkjwkj dkjassfhsdjk skjdhfkjashdfljashd hfsdfuoisudf fdsfsk hfkjhfjkshafoi uruhfjsdhnvnoaseropfsf fhsjhdfaskldfjaksj sjhdfaskldfjaksjflkjasd fjlsk jfosfjsk sakjflsajxxaaaQQkas fas SDADDE dnxckjerlelgkbvsmvad jo jsd asdasd aeeql nx jvl ddaas sdjfj jasjdhahahdkk lsjgm n an gqw ertyuiopasd ghjkzcvbnm f dahsjdk asjhkjwkj dkjassfhsdjk skjdhfkjashdfljashd hfsdfuoisudf fdsfsk hfkjhfjkshafoi uruhfjsdhnvnoaseropfsf fhsjhdfaskldfjaksj sjhdfaskld j aksjflkjasd fjlsk j fosfjsk sakjflsaj f l as fas SDADDD dnxckjerlelgkbvsmvad jo jsd asdasd aeeql nx jvl ddaas sdjfj jasjdhahahdkk lsjgm n anfg qwertyuiopasdfghjkl zxcvbnm fdahsjdk asjhkjwkj dkjassfhsdjk skjdhfk lsjgm n anfg qwertyu

  • pasdfghjklzxcvbnm f dahsjdk asjhkjwkj

dkjassfh s d jk skjdhfkjashdfljashd hfsdfuoisu fdsfsk hfkjhfjkshafoi uruhfjsdhnvnoaseropfsf fhsjhdfa kldf jaksj sjhdfaskldfj aksjflkjasd fjlsk j fosfjsk sak jflsajd lkas fas SDADDD dnxckjerlelgkbvsmvad jo jsd asdasd aeeql nx jvl ddaas sdjfj jasjdh ahahdkk lsjgm n anfg

slide-12
SLIDE 12

SKETCHES

slide-13
SLIDE 13

SYNTHESIS

THOMAS

user experience

GUNNAR STEPH ÅSA TIM EVA

1

THOMAS

BEGREPPSKARTA

usability testing quality usability prototype interaction design interface user experience user testing usability testing quality usability prototype interaction design interface user experience user testing usability testing quality usability prototype interaction design interface user testing usability testing quality usability prototype interaction design interface user experience user testing

2 3 4

GUNNAR STEPH ÅSA TIM EVA THOMAS TIM NIKLAS ÅSA YANG

KUBEN 1+2

komm:

  • rg:

ÅSA GUNNAR YANG STEPH EVA TIM

komm:

  • rg:

ÅSA GUNNAR YANG STEPH EVA TIM

komm:

  • rg:

ÅSA GUNNAR YANG STEPH EVA TIM

komm:

  • rg:

ÅSA GUNNAR YANG STEPH EVA TIM

2b 2a 1 3

ämne komm

  • rg:

GUNNAR EVA ÅSA TIM STEPH YANG NIKLAS

ämne komm

  • rg:

GUNNAR EVA ÅSA TIM STEPH YANG NIKLAS

ämne komm

  • rg:

GUNNAR EVA ÅSA TIM STEPH YANG NIKLAS

KUBEN 2+1

Y A N G N I K L A S T I M G U N N A R T H O M A S i n t e r a c t i

  • n

d e s i g n m i l e s t

  • n

e p r

  • c

e s s m e t r i c s p r

  • t
  • t

y p e q u a l i t y s i x s i g m a t

  • l

l g a t e u s a b i l i t y u s a b i l i t y t e s t i n g u s e r e x p e r i e n c e u s e r t e s t i n g S T E P H Y A N G N I K L A S T I M G U N N A R T H O M A S E V A Å S A i n t e r a c t i

  • n

d e s i g n m i l e s t

  • n

e p r

  • c

e s s m e t r i c s p r

  • t
  • t

y p e q u a l i t y s i x s i g m a t

  • l

l g a t e u s a b i l i t y u s a b i l i t y t e s t i n g u s e r e x p e r i e n c e u s e r t e s t i n g K L A S S T E P H Y A N G N I K L A S T I M G U N N A R T H O M A S E V A Å S A i n t e r a c t i

  • n

d e s i g n m i l e s t

  • n

e p r

  • c

e s s m e t r i c s p r

  • t
  • t

y p e q u a l i t y s i x s i g m a t

  • l

l g a t e u s a b i l i t y u s a b i l i t y t e s t i n g u s e r e x p e r i e n c e u s e r t e s t i n g K L A S

2b 2a

SOCIALT NÄTVERK

slide-14
SLIDE 14

INTERLUDE: ALTERNATIVE SKETCHING TECHNIQUES FOR CONCEPT DEVELOPMENT

slide-15
SLIDE 15

BASIC STORYBOARD

slide-16
SLIDE 16

CUTOUT STORYBOARD

slide-17
SLIDE 17

MOCKUP ENACTMENT

slide-18
SLIDE 18

WIZARD OF OZ

slide-19
SLIDE 19

ENVISIONMENT

slide-20
SLIDE 20

AND NOW: BACK TO THE MAIN TRACK

slide-21
SLIDE 21
slide-22
SLIDE 22

INTERFACE DRAWINGS

slide-23
SLIDE 23

LAYOUT ALGORITHM SKETCH

slide-24
SLIDE 24

INTERACTION DEMO first Flash port

slide-25
SLIDE 25

INTERACTION DEMO info card comm links tag filter back/forward

slide-26
SLIDE 26

INTERACTION DEMO search wall proportions

slide-27
SLIDE 27

INTERACTION DEMO mouseover tooltips visual cleaning

slide-28
SLIDE 28

INTERLUDE (AGAIN): ALTERNATIVE SKETCHING TECHNIQUES FOR DETAILING

slide-29
SLIDE 29

DRAWING AND STORYBOARDS

slide-30
SLIDE 30

DRAWING AND STORYBOARDS

slide-31
SLIDE 31

DRAWING AND STORYBOARDS

slide-32
SLIDE 32

BRICOLAGE

slide-33
SLIDE 33

CUTOUT ANIMATION

slide-34
SLIDE 34
slide-35
SLIDE 35

BACK FOR THE LAST MILESTONE: ELABORATION

slide-36
SLIDE 36

snapshots timeline history

slide-37
SLIDE 37

»PROBLEM« AND »SOLUTION« IN PARALLEL

slide-38
SLIDE 38

»PROBLEM« AND »SOLUTION« IN PARALLEL TECHNICAL, INSTRUMENTAL, AESTHETIC AND ETHICAL

slide-39
SLIDE 39

»PROBLEM« AND »SOLUTION« IN PARALLEL TECHNICAL, INSTRUMENTAL, AESTHETIC AND ETHICAL SKETCHING TO THINK, COMMUNICATE (AND PERSUADE)

slide-40
SLIDE 40

HEAVY AND SLOW DETAILING POOR COVERAGE OF EMERGENT SOCIAL ISSUES

slide-41
SLIDE 41

INTERACTION DESIGN IN RELATION TO S.D. the role of the interaction designer

slide-42
SLIDE 42

INTERACTION DESIGN IN RELATION TO S.D. development models

slide-43
SLIDE 43

INTERACTION DESIGN IN RELATION TO S.D. consumer focus

slide-44
SLIDE 44

SUMMARY: THE INTERACTION DESIGN PROCESS exploring »problems« and »solutions« the usable, the useful and the desirable sketching to think and to communicate

slide-45
SLIDE 45

THANK YOU!

webzone.k3.mah.se/k3jolo