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Mixing Tile Resolutions in Tiled Video: A Perceptual Quality Assessment Hui Wang , Vu-Thanh Nguyen, Wei Tsang Ooi and Mun Choon Chan Computer Science National University of Singapore 1 Rush-Hour V1 Rush-Hour V2 Background of tiled video 4


  1. Mixing Tile Resolutions in Tiled Video: A Perceptual Quality Assessment Hui Wang , Vu-Thanh Nguyen, Wei Tsang Ooi and Mun Choon Chan Computer Science National University of Singapore 1

  2. Rush-Hour V1

  3. Rush-Hour V2

  4. Background of tiled video 4

  5. Benefits of tiled video 5

  6. Inefficiency of wireless transmissions with multiple users Multiple transmissions for one tile 6

  7. Mixing tile resolutions (Reduce transmissions) Highest quality among all requests 7

  8. Mixing tile resolutions (Reduce bandwidth) Unpopular tile with lower quality 8

  9. Perceptual quality assessment • The perceptual quality impact of mixing tiles with different resolutions • Psychophysical experiment: method of limits  Gradually change tile resolutions to identify the Just Noticeable Difference (JND) and Just Unacceptable Difference (JUD) thresholds 9

  10. Video 1: Crowd-Run (Dense Motion) 10

  11. Video 2: Old-Town-Cross (Medium Motion) 11

  12. Video 3: Rush-Hour (Low Motion) 12

  13. Video resolutions, number of tiles, tile resolutions 𝟐𝟕 × 𝟘 tiles 𝟗𝟏 × 𝟓𝟔 tiles level frame 5 1920 × 1080 120 × 120 24 × 24 4 1600 × 900 100 × 100 20 × 20 3 1280 × 720 80 × 80 16 × 16 2 960 × 540 60 × 60 12 × 12 1 640 × 360 40 × 40 8 × 8 13

  14. Constructing mixed-resolution tiled video  Given configuration ( 𝑆 𝐼 , 𝑆 𝑀 ), randomly mixing tiles with resolution levels 𝑆 𝐼 and 𝑆 𝑀 14

  15. Procedure  50 participants  12 stimuli series  Each stimuli series is randomly descending or ascending 15

  16. Descending Stimuli Series Rating pair (5, 5) and (5, 𝑆 𝑀 ): • i. Is the quality difference noticeable? ii. Is the quality difference unacceptable? Decreasing 𝑆 𝑀 from 4 to 1 or until the quality • difference is unacceptable 16

  17. Ascending Stimuli Series Rating pair (5, 5) and (5, 𝑆 𝑀 ): • i. Is the quality difference noticeable? ii. Is the quality difference unacceptable? Increasing 𝑆 𝑀 from 1 to 4 or until the quality • difference is unnoticeable 17

  18. CDF distribution of participants that cannot notice any difference between tiled video (5, R L ) and tiled video (5, 5) Crowd-Run Old-Town-Cross Rush-Hour 1 0.8 0.6 CDF 0.4 0.2 0 (5,1) (5,2) (5,3) (5,4) (5,5) R L Video Configuration (5, ) 18

  19. Average Just Noticeable Difference threshold with 95% Confidence Interval value (Dense Motion) (Medium Motion) (Low Motion) 3.68 (±0.52) 3.25 (±0.47) 0.81 (±0.23) Average JND 𝑆 𝐼 = 5, (1920 × 1080) 𝑆 𝐼 = 5, (1920 × 1080) 𝑆 𝐼 = 5, (1920 × 1080) Mixing 𝑆 𝑀 = 4, (1600 × 900) 𝑆 𝑀 = 4, (1600 × 900) 𝑆 𝑀 = 1, (640 × 360) Resolutions Bandwidth 15.6% 18.7% 41.2% Reduction 19

  20. CDF distribution of participants that accept the quality difference between tiled video (5, R L ) and tiled video (5, 5) Crowd-Run Old-Town-Cross Rush-Hour 1 0.8 0.6 CDF 0.4 0.2 0 (5,1) (5,2) (5,3) (5,4) (5,5) R L Video Configuration (5, ) 20

  21. Average Just Unacceptable Difference threshold with 95% Confidence Interval value (Dense Motion) (Medium Motion) (Low Motion) 2.03 (±0.31) 1.76(±0.27) 0 (0) Average JUD 𝑆 𝐼 = 5, (1920 × 1080) 𝑆 𝐼 = 5, (1920 × 1080) 𝑆 𝐼 = 5, (1920 × 1080) Mixing 𝑆 𝑀 = 3, (1280 × 720) 𝑆 𝑀 = 2, (960 × 540) 𝑆 𝑀 = 1, (640 × 360) Resolutions Bandwidth 24.7% 34.5% 41.2% Reduction 21

  22. Impact of tile size (Dense Motion) (Medium Motion) (Low Motion) Average JND 3.68 (±0.52) 3.25(±0.47) 0.81 (±0.23) (16x9 tiles) Average JND 3.30 (±0.48) 3.04(±0.44) 0.76 (0.20) (80x45 tiles) Average JUD 2.03 (±0.31) 1.76(±0.27) 0 (0) (16x9 tiles) Average JUD 1.76(±0.29) 1.63(±0.25) 0 (0) (80x45 tiles) 22

  23. Conclusion & Future work  Save bandwidth consumption by mixing tiles with different resolutions without noticeable quality degradation or with noticeable but still acceptable quality degradation  Intelligently determine the tile resolution based on content or user interests  Optimally determine resolutions of each tile for each user, given the resource constraints 23

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