SLIDE 5 5
- 5. Follow Through and Overlapping Action
“Follow through is the termination of an
- action. Actions very rarely come to a sudden
and complete stop, but are generally carried past their termination point.”
The motion in most animation can be broken
down in to three sections:
1. Anticipation of an Action – the setup for an
action
- 2. The Action – the actual action
- 3. The Follow Through- the movement at the end
- f a motion
- 5. Follow Through and Overlapping Action
Overlapping Action
“An action should never be brought to a
complete stop before starting another action, and the second action should
Disney quote
- 6. Straight ahead action and Pose-to-pose
action
The two main approaches to hand drawn
animation.
Straight ahead action
“the animator works straight ahead from his first drawing
in the scene.”
Pose-to-pose (keyframing)
the animator plans his actions, figures out just what
drawings will be needed to animate the business, makes the drawings concentrating on the poses, ... and then draws the inbetweens.”
Link
- 6. Straight ahead action and Pose-to-pose
action
Most animator defined computer
animation is keyframed.
Keyframing implies Interpolation Next several lectures will be on key
framing
Refers to the spacing of the inbetween
frames at maximum positions.
Example:
a bouncing ball moves faster as it
approaches or leaves the ground and slower as it approaches leaves its maximum position
Keyframing / Interpolation have no
basis in physics.