Lecture 5 User-oriented Design Mark Woehrer CS 3053 - - - PowerPoint PPT Presentation

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Lecture 5 User-oriented Design Mark Woehrer CS 3053 - - - PowerPoint PPT Presentation

Lecture 5 User-oriented Design Mark Woehrer CS 3053 - Human-Computer Interaction Computer Science Department Oklahoma University Spring 2007 [Taken from Stanford CS147 with permission] CS 3053 - Mark Woehrer - Learning Goals for Today


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CS 3053 - Mark Woehrer -

Lecture 5 – User-oriented Design

Mark Woehrer CS 3053 - Human-Computer Interaction Computer Science Department Oklahoma University Spring 2007 [Taken from Stanford CS147 with permission]

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CS 3053 - Mark Woehrer -

Learning Goals for Today

  • Have an overview of the Interaction

Design process in general and the specific way it will be applied in this course

  • Have a broad understanding of what

“Design” means for this course

  • Learn a first level of detail about the

steps we will be employing in the project

  • Understand how users can be involved

in the design process

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CS 3053 - Mark Woehrer -

User Centered Design

  • Users’ tasks and goals are the

driving force behind development

  • Users are consulted throughout

development

  • All design decisions are taken from

within the context of the users, their work, and their environment

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What is Design (Kelley)

  • Not just problem solving – Creative leap
  • Messy – No right answer
  • Takes a point of view – or many
  • Calls for vision and multiple minds
  • Open attitude – many solutions
  • Learned from experience with reflection
  • Requires a feel for the materials
  • Starts with broadening, followed by

narrowing

  • Requires ongoing mindfulness
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CS 3053 - Mark Woehrer -

Design phases (IDEO)

  • Understand - broad direction
  • Observe - character maps
  • Visualize and Predict - story boards
  • Evaluate and Refine - user testing,

iterative model

  • Implement - pragmatic aspects
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Simple Iterative Model

  • Modified from p. 186 in Interaction Design

NEEDS DESIGN IMPLEMENT EVALUATE

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Needs Analysis

NEEDS DESIG N IMPLEMENT EVALUATE

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Contextual Inquiry (ID p.296)

  • Designer is apprentice to

Interviewee

  • Context - Interviewee’s workplace
  • Partnership - Interviewer is not in

control

  • Interpretation - Shared

understanding

  • Focus - Discussion is pertinent to

the design

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CS 3053 - Mark Woehrer -

Contextual Inquiry Interviews (ID p.299)

  • Short, 2-3 hours
  • Focused
  • Inquire about work behaviors,

designer does not participate

  • Intention is to design a new system

http://www.usability.gov/methods/contextual.html

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Capturing the Data

  • Observer’s head
  • Written notes
  • Sketches and photos of the setting
  • Audio (or even Video)
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Idea Generation

NEEDS DESIG N IMPLEMENT EVALUATE

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Brainstorming

  • Group vs. Individual Creativity
  • More Ideas == More Creative ==

Better

  • Limited Time
  • Keep a Record
  • Brainstorm in Section this week!

Brainstorming is not just a good idea but an inexhaustible source of inspiration and fresh thinking (IDEO)

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The Rules According to IDEO

  • Be Visual
  • Defer judgment
  • Encourage Wild Ideas
  • Build on the Ideas of Others
  • Go for Quantity
  • One Conversation at a Time
  • Stay Focused on the Topic
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Exploring Design Ideas

NEEDS DESIG N IMPLEMENT EVALUATE

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Sketches

From a previous cs147 project…

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Storyboards

http://www.storyboards-east.com/sb_dismoi.htm

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CS 3053 - Mark Woehrer -

Storyboards

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CS 3053 - Mark Woehrer -

Storyboards

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Flipbook

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Flipbook

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Flow Diagrams

From a previous cs147 project…

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Woah Nelly…!

  • Sketches, Storyboards, Flipbooks,

Diagrams

  • What’s the Difgerence?
  • When to use them?
  • Why to use them?
  • Who’s the audience?
  • Deliverable: Storyboard only
  • But, try as many as you can

http://www.stanford.edu/class/cs147/project/04-storyboards.html