CS 3053 - Mark Woehrer -
Lecture 5 User-oriented Design Mark Woehrer CS 3053 - - - PowerPoint PPT Presentation
Lecture 5 User-oriented Design Mark Woehrer CS 3053 - - - PowerPoint PPT Presentation
Lecture 5 User-oriented Design Mark Woehrer CS 3053 - Human-Computer Interaction Computer Science Department Oklahoma University Spring 2007 [Taken from Stanford CS147 with permission] CS 3053 - Mark Woehrer - Learning Goals for Today
CS 3053 - Mark Woehrer -
Learning Goals for Today
- Have an overview of the Interaction
Design process in general and the specific way it will be applied in this course
- Have a broad understanding of what
“Design” means for this course
- Learn a first level of detail about the
steps we will be employing in the project
- Understand how users can be involved
in the design process
CS 3053 - Mark Woehrer -
User Centered Design
- Users’ tasks and goals are the
driving force behind development
- Users are consulted throughout
development
- All design decisions are taken from
within the context of the users, their work, and their environment
CS 3053 - Mark Woehrer -
What is Design (Kelley)
- Not just problem solving – Creative leap
- Messy – No right answer
- Takes a point of view – or many
- Calls for vision and multiple minds
- Open attitude – many solutions
- Learned from experience with reflection
- Requires a feel for the materials
- Starts with broadening, followed by
narrowing
- Requires ongoing mindfulness
CS 3053 - Mark Woehrer -
Design phases (IDEO)
- Understand - broad direction
- Observe - character maps
- Visualize and Predict - story boards
- Evaluate and Refine - user testing,
iterative model
- Implement - pragmatic aspects
CS 3053 - Mark Woehrer -
Simple Iterative Model
- Modified from p. 186 in Interaction Design
NEEDS DESIGN IMPLEMENT EVALUATE
CS 3053 - Mark Woehrer -
Needs Analysis
NEEDS DESIG N IMPLEMENT EVALUATE
CS 3053 - Mark Woehrer -
Contextual Inquiry (ID p.296)
- Designer is apprentice to
Interviewee
- Context - Interviewee’s workplace
- Partnership - Interviewer is not in
control
- Interpretation - Shared
understanding
- Focus - Discussion is pertinent to
the design
CS 3053 - Mark Woehrer -
Contextual Inquiry Interviews (ID p.299)
- Short, 2-3 hours
- Focused
- Inquire about work behaviors,
designer does not participate
- Intention is to design a new system
http://www.usability.gov/methods/contextual.html
CS 3053 - Mark Woehrer -
Capturing the Data
- Observer’s head
- Written notes
- Sketches and photos of the setting
- Audio (or even Video)
CS 3053 - Mark Woehrer -
Idea Generation
NEEDS DESIG N IMPLEMENT EVALUATE
CS 3053 - Mark Woehrer -
Brainstorming
- Group vs. Individual Creativity
- More Ideas == More Creative ==
Better
- Limited Time
- Keep a Record
- Brainstorm in Section this week!
Brainstorming is not just a good idea but an inexhaustible source of inspiration and fresh thinking (IDEO)
CS 3053 - Mark Woehrer -
The Rules According to IDEO
- Be Visual
- Defer judgment
- Encourage Wild Ideas
- Build on the Ideas of Others
- Go for Quantity
- One Conversation at a Time
- Stay Focused on the Topic
CS 3053 - Mark Woehrer -
Exploring Design Ideas
NEEDS DESIG N IMPLEMENT EVALUATE
CS 3053 - Mark Woehrer -
Sketches
From a previous cs147 project…
CS 3053 - Mark Woehrer -
Storyboards
http://www.storyboards-east.com/sb_dismoi.htm
CS 3053 - Mark Woehrer -
Storyboards
CS 3053 - Mark Woehrer -
Storyboards
CS 3053 - Mark Woehrer -
Flipbook
CS 3053 - Mark Woehrer -
Flipbook
CS 3053 - Mark Woehrer -
Flow Diagrams
From a previous cs147 project…
CS 3053 - Mark Woehrer -
Woah Nelly…!
- Sketches, Storyboards, Flipbooks,
Diagrams
- What’s the Difgerence?
- When to use them?
- Why to use them?
- Who’s the audience?
- Deliverable: Storyboard only
- But, try as many as you can
http://www.stanford.edu/class/cs147/project/04-storyboards.html