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CSE 331 Context Software Design and Implementation CSE331 is almost over Focus on software design, specification, testing, and implementation Absolutely necessary stuff for any nontrivial project Lecture 22 But not sufficient


  1. CSE 331 Context Software Design and Implementation CSE331 is almost over… • Focus on software design, specification, testing, and implementation – Absolutely necessary stuff for any nontrivial project Lecture 22 • But not sufficient for the real world: At least 2 key missing pieces System Development – Techniques for larger systems and development teams • This lecture; yes fair game for final exam • Major focus of CSE403 – Usability: interfaces engineered for humans • Another lecture: didn’t fit this quarter • Major focus of CSE440 Zach Tatlock / Spring 2018 Outline Architecture • Software architecture Software architecture refers to the high-level structure of a software system – A principled approach to partitioning the modules and • Tools controlling dependencies and data flow among the modules – For build management – For version control Common architectures have well-known names and well-known – For bug tracking advantages/disadvantages • Scheduling A good architecture ensures: – Work can proceed in parallel • Implementation and testing order – Progress can be closely monitored – The parts combine to provide the desired functionality

  2. Example architectures A good architecture allows: Pipe-and-filter (think: iterators) • Scaling to support large numbers of ______ Source pipe pipe pipe pipe • Adding and changing features Filter Filter Filter Sink • Integration of acquired components Blackboard Layered • Communication with other software (think: callbacks) (think: levels of abstraction) • Easy customization – Ideally with no programming Component Component – Turning users into programmers is good • Software to be embedded within a larger system Component Message store • Recovery from wrong decisions – About technology Component Component – About markets System architecture Temptations to avoid • Have one! • Avoid featuritis • Subject it to serious scrutiny – Costs under-estimated – At relatively high level of abstraction • Effects of scale discounted – Basically lays down communication protocols – Benefits over-estimated • Strive for simplicity • A Swiss Army knife is rarely the right tool – Flat is good • Avoid digressions – Know when to say no – Infrastructure – A good architecture rules things out – Premature tuning • Reusable components should be a design goal • Often addresses the wrong problem – Software is capital • Avoid quantum leaps – This will not happen by accident – Occasionally, great leaps forward – May compete with other goals the organization behind the – More often, into the abyss project has (but less so in the global view and long-term)

  3. Outline Build tools • Building software requires many tools: • Software architecture – Java compiler, C/C++ compiler, GUI builder, Device driver build tool, InstallShield, Web server, Database, scripting • Tools language for build automation, parser generator, test – For build management generator, test harness – For version control • Reproducibility is essential • System may run on multiple devices – For bug tracking – Each has its own build tools • Everyone needs to have the same toolset! • Scheduling – Wrong or missing tool can drastically reduce productivity • Hard to switch tools in mid-project • Implementation and testing order If you’re doing work the computer could do for you, then you’re probably doing it wrong Version control (source code control) Bug tracking • A version control system lets you: • An issue tracking system supports: – Collect work (code, documents) from all team members – Tracking and fixing bugs – Synchronize team members to current source – Identifying problem areas and managing them – Have multiple teams make progress in parallel – Communicating among team members – Manage multiple versions, releases of the software – Tracking regressions and repeated bugs – Identify regressions more easily • Example tools: • Essential for any non-small or non-short project – Subversion (SVN), Mercurial (Hg), Git • Policies are even more important • Example tools: – When to check in, when to update, when to branch and Bugzilla, Flyspray, Trac, hosted tools (Sourceforge, Google merge, how builds are done Developers, GitLab/GitHub, Bitbucket, …) – Policies need to change to match the state of the project • Always diff before you commit

  4. Bug tracking Outline Need to configure the bug tracking system to match the project • Software architecture – Many configurations can be too complex to be useful A good process is key to managing bugs • Tools – An explicit policy that everyone knows, follows, and believes in – For build management – For version control – For bug tracking Prioritize Assign Replicate Examine • Scheduling • Implementation and testing order Bug Close Verify Fix Discover found Scheduling Scheduling is crucial but underappreciated “More software projects have gone awry for lack of calendar time • Scheduling is underappreciated than for all other causes combined.” – Made to fit other constraints -- Fred Brooks, The Mythical Man-Month • A schedule is needed to make slippage visible – Must be objectively checkable by outsiders Three central questions of the software business • Unrealistically optimistic schedules are a disaster 3. When will it be done? – Decisions get made at the wrong time 2. How much will it cost? 1. When will it be done? – Decisions get made by the wrong people – Decisions get made for the wrong reasons • Estimates are almost always too optimistic • The great paradox of scheduling: • Estimates reflect what one wishes to be true – Hofstadter’s Law: It always takes longer than you expect, • We confuse effort with progress even when you take into account Hofstadter's Law • Progress is poorly monitored – But seriously: 2x longer, even if think it will take 2x longer • Slippage is not aggressively treated

  5. Effort is not the same as progress How does a project get to be one year late? Cost is the product of workers and time One day at a time… – Reasonable approximation: All non-people costs (mostly • It’s not the hurricanes that get you salary) are zero (?!) • It’s the termites – Easy to track – Tom missed a meeting – Mary’s keyboard broke Progress is more complicated – The compiler wasn’t updated – Hard to track – … • People don’t like to admit lack of progress If you find yourself ahead of schedule – Think they can catch up before anyone notices – Don’t relax – Assume they (you) are wrong – Don’t add features • Design the process and architecture to facilitate tracking Controlling the schedule Milestones • First, you must have one • Milestones are critical keep the project on track • Avoid non-verifiable milestones – Policies may change at major milestones – 90% of coding done – Check-in rules, build process, etc. – 90% of debugging done – Design complete • Some typical milestones (names) • 100% events are verifiable milestones – Design complete – Module 100% coded – Interfaces complete / feature complete – Unit testing successfully complete – Code complete / code freeze • Need critical path chart (Gantt chart, PERT chart) – Alpha release – Know effects of slippage – Beta release – Know what to work on when – Release candidate (RC) – FCS (First Commercial Shipment) release

  6. Dealing with slippage Outline • People must be held accountable • Software architecture – Slippage is not inevitable – Software should be on time, on budget, and on function • Tools – For build management • Four options – For version control – Add people – startup cost (“ mythical man-month ”) – For bug tracking – Buy components – hard in mid-stream – Change deliverables – customer must approve • Scheduling – Change schedule– customer must approve • Implementation and testing order • Take no small slips – One big adjustment is better than three small ones How to code and test your design Bottom-up A • You have a design and architecture • Implement/test children first – Need to code and test the system – For example: G, E, B, F, C, D, A B C D • First, test G stand-alone (also E) • Key question, what to do when? – Generate test data as discussed earlier E F – Construct drivers G • Suppose the system has this module dependency diagram • Next, implement/test B, F, C, D – In what order should • No longer unit testing: use lower-level modules you address the pieces? A – A test of module M tests: • whether M works, and • whether modules M calls behave as expected B C D – When a failure occurs, many possible sources of defect E F – Integration testing is hard, irrespective of order G

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