learning games by Science students Associate Professor Carmel Hensey - - PDF document
learning games by Science students Associate Professor Carmel Hensey - - PDF document
5/18/2017 Facilitate Symposium Assessment in Problem & Project Based Learning Sharing our Practice with One Another Maynooth University Friday 19th May 2017 Assessing knowledge, novelty, creativity and group work in development of
5/18/2017 2
3rd year Science, Pharmacology
- Redesign a core, traditionally delivered toxicology module of
lectures and laboratory practicals
– Assessment based on 5 practical reports (30%) and end of semester written exam (70%)
- Reduce the number of lectures and practicals and replace with
supervised project work sessions with all elements of the module being assessed during semester
– Group project (30%) – Individual project (30%) – Practical reports x 3 (20%) – MCQ (20%)
- The rational was to improve student engagement with the
subject, promote deeper learning and peer learning.
- Increasing social interaction and creating a more inclusive
environment for international and mature students was another goal.
Group Project: Design and Develop tools to teach toxicology to your peers
- Each group is required to design a learning aid to teach
the fundamentals of organ specific toxicology
– Each group focuses on a different organ, e.g. heart, thus all aspects of organ based toxocity are covered across the class.
- Be creative, you are free to work in any media
– e.g. film, model, poster, wiki, app, podcast…...
- The
learning aid should convey the key points regarding toxicity in a particular organ using at least 3 major toxins to demonsrtate toxic mechanisms in that
- rgan.
- On completion of this task the learning aids will be
available for use by the whole class.
– all students will use the available tools to learn about toxicity in different organs.
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- Students work in
assigned groups of 4 to 6 in an active learning environment.
- Games and other
learning aids are developed in consultation with the lecturer.
Games are popular….
TOX HOP- Board game- focus is on liver toxicity. Renal Pursuit Board Game- focus is on kidney toxicity
5/18/2017 4 Screen shots from Lung Tox playstation game
Websites and digital media designed for use on smartphones or other mobile electronic devices.
A website on kidney toxicology: http://toxicologyofthekidney.weebly.co m/
5/18/2017 5 A wiki on blood toxicity:
- Includes different pages designed for visual learners, audiovisual
learners and “table people”. Mnemonics and Rhymes were also created.
http://toxic-responses-in-the-blood.wikispaces.com/
Flash Cards and…..mannequins
Assessment
- Comprehension of topic- 30%
- Identification of key concepts-30%
– Clarity of Delivery – Level Appropriate to Stage 3 Pharmacology
- Enhancements to learning 30%
– Visual/auditory/interactive etc. – Novelty/Creativity – Rational for chosen methodology-submit a paragraph (max 250 words)
- Reflection on group work-10%
– submit a paragraph (max 200 words) on what went well and did not go well within the group. – What actions would you take to improve the group process?
- Additionally, all aspects of organ based toxicity and lectures
assessed by MCQ
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The benefits…..
- Students were highly engaged and show more interest in
the topic compared to the traditional delivery format.
- Students
welcome the freedom and
- pportunity
for creativity.
- Students develop many softer skills such as group work,
writing and communication skills.
- Promotes development of students ability to direct their
- wn learning
- Feedback
is provided during the supervised project sessions and is thus timely, integrated and supports development.
- Rich in informal feedback through peer review of project
progress.
- Attendance: 95-100%
https://www.youtube.com/watch?v=veivW9sfVwM
Student Feedback- the good…
- Identify up to three aspects of the module that most helped your learning
– “the group projects were great and a nice number to work with, the freedom in media and approach helped make us think creatively. I like the way the final exam is before the exam period to relive stress from other subjects” – “The opportunity to choose a learning medium encouraged innovation and made the project more interesting” – “The concept behind doing the two projects was the most useful part of this
- project. Working in a group and dealing with arising problems was a great
experience” – “Doing the group project and learning from the other group projects” – “My group work did not only help me learning about my assigned organ, but also helped how to work within groups and gave me a better understanding of group dynamics”
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and the bad…..
- “Not personally a fan of group work, found it very stressful”
- “More lectures”
- “studying everyone's group project is quite difficult”
- “Was hard to follow when we had lectures and when we didn't”