SLIDE 1
ISD Development and Evaluation
Semester 2, 2009
Notes This topic is about the development and evaluation of interactive systems, looking first mainly at the evaluation side.
1 Usability Analysis
Analysing Peformance
- GOMS analysis methods
– Goals, Operators, Methods, Selection rules – including KLM, Keystroke-Level Modelling
- Cognitive walkthrough
- Heuristic evaluation aka usability inspection
Notes These are three ways in which you can analyse and evaluate the usability of an interactive system. The techniques described here are typically applied by the designers to designs, prototypes, or actual working systems. Unlike user studies (which we’ll look at later), they don’t directly involve the users. They all involve the designers imagining what the users might do: with KLM in a fairly mechanical way; with the others more open ended. Cognitive Walkthrough
- Particularly appropriate for analysing walk-up-and-use interfaces for
ease of learning by first-time users.
- Also appropriate for analysing changes to a system.