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Interactive Character Animation using Simulated Physics T. Geijtenbeek, N. Pronost, A. Egges, and M. H. Overmars Given by Derek Basehore Why use Physics? Responses to Actions in the simulated environment do not rely on existing data


  1. Interactive Character Animation using Simulated Physics T. Geijtenbeek, N. Pronost, A. Egges, and M. H. Overmars Given by Derek Basehore

  2. Why use Physics? ● Responses to Actions in the simulated environment do not rely on existing data (kinematics) ● Can create unique reactions depending on the stimulus

  3. How? 12 10 8 Column 1 6 Column 2 Column 3 4 2 0 Row 1 Row 2 Row 3 Row 4

  4. Overview ● Forward Dynamics vs. Inverse Dynamics ● Actuation Modeling ● Motion Controllers ● Optimization

  5. Forward Dynamics ● Compute the accelerations of simulated objects ● Based directly off of simple physics equations L = mv H = Iw − 1 ( c ( q ,q' )+ T ( q )τ+ e ( q )) q' ' = M ( q )

  6. Inverse Dynamics ● Opposite of forward dynamics ● Instead of taking accelerations, you take a motion and find the acceleration needed to perform that motion. ● Motion data is analyzed to determine which motions to use − 1 ( M ( q ) q' ' + c ( q ,q' )+ e ( q )) τ= T ( q )

  7. Different Actuation Models ● Muscle-Based Actuation ● Servo-Based Actuation ● Virtual Forces

  8. Muscle-Based Actuation ● Computationally expensive, so real time simulations typically do not use it ● Need at least 2 muscles for every degree of freedom since muscles can only pull (hence more computationally intensive)

  9. Servo-Based Actuation ● Every joint is controlled by a servo motor ● Can lead to more unnatural looking animation when optimization is used (as opposed to muscle-based actuation)

  10. Motion Controllers ● Use sensor data to control the motion of the character ● Joint State, Contact Information, Center of Mass, Target Position, etc.

  11. Joint-Space Motion Control

  12. Stimulus-Response Network Control ● Creates strict relations between sensors and actuators ● Relies heavily on optimization – often uses evolutionary algorithms for offline optimization and reinforcement learning for online optimization

  13. Videos of Research Projects ● http://www.youtube.com/watch?v=JBgG_VSP7f8 ● http://people.csail.mit.edu/jovan/assets/movies/abe-2007-mcf.mp4

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