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Interactive Character Animation using Simulated Physics
- T. Geijtenbeek, N. Pronost, A. Egges, and M. H.
Interactive Character Animation using Simulated Physics T. - - PowerPoint PPT Presentation
Interactive Character Animation using Simulated Physics T. Geijtenbeek, N. Pronost, A. Egges, and M. H. Overmars Given by Derek Basehore Why use Physics? Responses to Actions in the simulated environment do not rely on existing data
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