Idag Kort om The Role Litteraturseminarium 3 Kort om Hertzian - - PDF document

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Idag Kort om The Role Litteraturseminarium 3 Kort om Hertzian - - PDF document

Idag Kort om The Role Litteraturseminarium 3 Kort om Hertzian Tales Diskussionsuppgift tersamling o redovisning Olof Torgersson Interaktionsdesign - projekt 07 02 22 - 1 Interaktionsdesign - projekt 07 02 22


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SLIDE 1

Interaktionsdesign - projekt 07 02 22 - 1

Litteraturseminarium 3

Olof Torgersson

Interaktionsdesign - projekt 07 02 22 - 2

Idag

  • Kort om ”The Role…”
  • Kort om ”Hertzian Tales”
  • Diskussionsuppgift
  • Återsamling o redovisning

Interaktionsdesign - projekt 07 02 22 - 3

The Role…

  • Handlar om vad interaktionsdesign är

Interaction design cannot dispense with scientific method and engineering knowledge; indeed familiarity with computing technology is as essential to …[but] interaction design is more of an art than a science…

Interaktionsdesign - projekt 07 02 22 - 4

Några citat

”… a design that serves well both the particular material and the particular audience cannot be adduced from principles alone. It requires a leap

  • f invention”
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SLIDE 2

Interaktionsdesign - projekt 07 02 22 - 5

Om Function and Aesthetics

”Aesthetics, moreover, are concerned with more than visual appearance. There is a delight in a program that is rigorously consistent, elegantly clear and lean, where sound and vision are perfectly at one, or where the representation chosen neatly fits the ways that users think about what they are doing”

Interaktionsdesign - projekt 07 02 22 - 6

More Art Than Science

”But because interaction design deals primarily with values, preferences and meanings - with if you like, aesthetics and semantics - it can have neither a universal predictive theory nor always reliable methods to generate solutions… So informed instinct (hunch) is as important as is principle in interaction-design practice, and osmosis (…) is as important in interaction-design education as is factual information transfer”

Interaktionsdesign - projekt 07 02 22 - 7

Hertzian Tales

  • (in)human factors
  • psychosocial narratives
  • real fiction

Interaktionsdesign - projekt 07 02 22 - 8

(in)human factors

  • User-friendliness?
  • Human factors?
  • Transparency?
  • Alternativ för post-optimal objects?
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SLIDE 3

Interaktionsdesign - projekt 07 02 22 - 9

psychosocial narratives

  • User as protagonist
  • Mystic narrative
  • Designer as author

Interaktionsdesign - projekt 07 02 22 - 10

real fiction

  • Diskuterar prototyper vs konceptdesign
  • The Design object as…
  • Alternativa lösningar på hur designförslag

kan visas

  • The Design Object as Prop

– Rekvisita?

  • The conceptaul space of the object in use