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Human-Computer Interaction Bjrn Hartmann University of California, Berkeley EECS, Computer Science Division CS10, Spring 2012 My Background CS10 - UC Berkeley Spring 2012 2 1997-2002 UPenn- NOT in Computer Science (cc) SnapsterMax


  1. Human-Computer Interaction Björn Hartmann University of California, Berkeley EECS, Computer Science Division CS10, Spring 2012

  2. My Background CS10 - UC Berkeley Spring 2012 2

  3. 1997-2002 UPenn- NOT in Computer Science (cc) SnapsterMax CS10 - UC Berkeley Spring 2012 3 http://www.flickr.com/photos/myworldinpixels/558060045

  4. 1999-2004 Jay Haze Club Milk, Tokyo, 2003 CS10 - UC Berkeley Spring 2012 4

  5. 2004-2009 CS10 - UC Berkeley Spring 2012 5

  6. 2010 CS10 - UC Berkeley Spring 2012 6

  7. What is HCI? CS10 - UC Berkeley Spring 2012 7

  8. Human-Computer Interaction (HCI) Human • End-user of program • Others (friends, collaborators, coworkers) Computer • Machine program runs on • Often split: clients & servers Interaction • User tells the computer what they want • Computer communicates results

  9. User Interfaces (UIs) Part of application that allows • People to interact with computer • Computer to communicate results Can include hardware design • Buttons, sliders, other sensors HCI = design, prototyping, implementation & h t p://www.reactable.com evaluation of UIs

  10. Design Computer Science Applied Psychology CS10 - UC Berkeley Spring 2012 10

  11. Rich Gold, The Plenitude , MIT Press CS10 - UC Berkeley Spring 2012 11

  12. Iterative Design Cycle Design Evaluate Prototype Getting it right the first time is hard! CS10 - UC Berkeley Spring 2012

  13. Understanding Users Observe existing practices Create scenarios of actual use CS247, Stanford, 2006 Build models to gain insight into work processes http://www-personal.umich.edu/~chrisli/m2.html CS10 - UC Berkeley Spring 2012 13

  14. Prototyping Interfaces Rapidly build a mockup of your UI Low-fidelity techniques: Paper prototyping Video prototypes Moggridge, Designing Interactions, p.704 Interactive prototypes: HTML, Javascript, Flash, ... http://www.balsamiq.com/products/mockups/examples#wiki CS10 - UC Berkeley Spring 2012 14

  15. Storyboarding CS10 - UC Berkeley Spring 2012

  16. Evaluation Formative Are we building the right thing? What should be different in the next iteration? Summative Does it work? Is it better than existing solutions? Can this teach us something about how people or the world work? CS10 - UC Berkeley Spring 2012

  17. h t p://www.laurasmith.info/UsabilityTest.jpg Techniques Analytically, expert walkthroughs, laboratory studies,... CS10 - UC Berkeley Spring 2012 18

  18. Why study user interfaces? “The results show that in today's applications, an average of 48% of the code is devoted to the user interface portion. The average time spent on the user interface portion is 45% during the design phase, 50% during the implementation phase, and 37% during the maintenance phase. ” – Myers & Rosson, CHI’92 CS10 - UC Berkeley Spring 2012 20

  19. History CS10 - UC Berkeley Spring 2012 21

  20. ENIAC, UPenn, 1946 CS10 - UC Berkeley Spring 2012 22

  21. Doug Engelbart & Bill English, SRI, 1963 CS10 - UC Berkeley Spring 2012 24

  22. (cc) Flickr user John Chuang http://www.flickr.com/photos/13184584@N08/1362760884/ CS10 - UC Berkeley Spring 2012 25

  23. Ivan Sutherland, Sketchpad, MIT, 1963/64 CS10 - UC Berkeley Spring 2012 27

  24. CS10 - UC Berkeley Spring 2012 28

  25. digibarn.com CS10 - UC Berkeley Spring 2012 29

  26. Earlier today... CS10 - UC Berkeley Spring 2012 30

  27. GRiD Compass in Space (1985) CS10 - UC Berkeley Spring 2012 31

  28. IBM Simon 1992 CS10 - UC Berkeley Spring 2012 32

  29. http://www.dipity.com/bjoern/personal CS10 - UC Berkeley Spring 2012 33

  30. What has changed? “For every ant in the world today, there are 100 transistors. ” - Gordon Moore, 2003 CS10 - UC Berkeley Spring 2012 34

  31. CS10 - UC Berkeley Spring 2012 35

  32. Ratio Era HCI Focus Computers:People Mainframe 1:many Human Factors Computing Personal Psychology, Cog. 1:1 Computing Science Ubiquitous Collaboration, Rich many:1 Computing Interaction CS10 - UC Berkeley Spring 2012 36

  33. Research Directions CS10 - UC Berkeley Spring 2012 37

  34. (c) Dan O’Sullivan CS10 - UC Berkeley Spring 2012 38

  35. Some saponas / Chris Harrison thing CS10 - UC Berkeley Spring 2012 39

  36. CS10 - UC Berkeley Spring 2012 40

  37. CS10 - UC Berkeley Spring 2012 41

  38. CS10 - UC Berkeley Spring 2012 42

  39. I'wish'I'knew'you I'like'your'picture You'are'cool I'was'paid'to'link'to'you I'want'your'reflected'glory Everybody'else'links'to'you I’d'vote'for'you Can'I'date'you? Are you my friend? We'met'at'a'conference'and'it'seemed'like'the'thing'to'do. yes no I'kind'of'like'you I'like'you I'really'like'you I'feel'socially'obligated'to'link'to'you I'know'you I'beat'you'on'Xbox'Live Hi,'Mom I'have'fake'alter'egos

  40. Zipf / Power Law Distribution Source: Ed Chi, PARC

  41. HCI Research at Berkeley CS10 - UC Berkeley Spring 2012 46

  42. Crowds & Collective Intelligence Design & Touch & Development Physical Tools Computing

  43. Crowd Work Platforms Crowd Applications (Shepherd CSCW12, (BribeCaster) Crowds & Turkomatic CSCW12) Expertise Sharing Tools Collective (HelpMeOut CHI10, Intelligence Local Crowd Work HyperSource CHI11) (Umati CHI12) Empirical Analyses (Stack Overflow CHI11) Design & Touch & Improved Tutorials Development Physical (ShowMeHow UIST11, Tools Computing d.mix CHI10) Smarter Code Editors Prototyping & Multitouch Applications (Stacksplorer UIST11) Manufacturing & Toolkits Tools (Eden CHI11, (d.tools UIST06, Pictionaire CSCW10, Exemplar CHI07, Proton CHI12) Fabbit)

  44. Crowds & Collective Intelligence Design & Touch & Development Physical Tools Computing Multitouch Applications & Toolkits (Eden, Pictionaire, Proton)

  45. Supporting Co-Located Design 50

  46. Question: How might we help design team members manage information more fluidly across digital and physical boundaries ? 51

  47. 52

  48. 53

  49. 54

  50. Table Infrastructure CS10 - UC Berkeley Spring 2012 55

  51. The FourBySix Table CS10 - UC Berkeley Spring 2012 56

  52. Object Manipulation XY World Z Translation Rotation Z Translation Uniform Scale One-Dimensional Arcball Scale Rotation Throw-and-Catch Local Z Rotation 57

  53. 58

  54. Crowds & Collective Intelligence Local Crowd Work (Umati) Design & Touch & Development Physical Tools Computing

  55. CS10 - UC Berkeley Spring 2012 60

  56. CS10 - UC Berkeley Spring 2012 61

  57. Typical tasks image labeling comment spam detection business listing verification human OCR CS10 - UC Berkeley Spring 2012 62

  58. Can we crowdsource expert tasks by motivating groups of local experts? CS10 - UC Berkeley Spring 2012 63

  59. CS10 - UC Berkeley Spring 2012 64

  60. How about peer grading? CS10 - UC Berkeley Spring 2012 65

  61. SnackShop 4600 CS10 - UC Berkeley Spring 2012 66

  62. CS10 - UC Berkeley Spring 2012 67

  63. CS10 - UC Berkeley Spring 2012 68

  64. CS10 - UC Berkeley Spring 2012 69

  65. CS10 - UC Berkeley Spring 2012 70

  66. CS10 - UC Berkeley Spring 2012 71

  67. 1 Week 300+ Unique Users 7500+ Answers Graded $200 of Candy CS10 - UC Berkeley Spring 2012 72

  68. How Good are the Answers? Gold Standard: 11 Expert Graders (TAs, CS PhD students) Sanity Check: Mechanical Turk (w/ and w/o qualification) CS10 - UC Berkeley Spring 2012 73

  69. Worse than chance (20%) CS10 - UC Berkeley Spring 2012 74

  70. 11 Umatiers are better than 1 expert! More Turkers = more noise CS10 - UC Berkeley Spring 2012 75

  71. www.cs.berkeley.edu/~bjoern CS10 - UC Berkeley Spring 2012 76

  72. Human-Computer Interaction Redux ...is concerned with the design, implementation, and evaluation of user interfaces. Mobile, social & ubiquitous computing: now is an incredibly exciting time to work in HCI! Want more? CS160 User Interface Design Course Thread in Human-Centered Design http://coursethreads.berkeley.edu CS10 - UC Berkeley Spring 2012 77

  73. bjoern@eecs.berkeley.edu www.cs.berkeley.edu/~bjoern

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