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MMI 2: Mobile Human- Computer Interaction Visualization and - - PowerPoint PPT Presentation

MMI 2: Mobile Human- Computer Interaction Visualization and Interaction Techniques for Small Displays Prof. Dr. Michael Rohs michael.rohs@ifi.lmu.de Mobile Interaction Lab, LMU Mnchen Lectures # Date Topic 1 19.10.2011 Introduction to


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SLIDE 1

MMI 2: Mobile Human- Computer Interaction

Visualization and Interaction Techniques for Small Displays

  • Prof. Dr. Michael Rohs

michael.rohs@ifi.lmu.de Mobile Interaction Lab, LMU München

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SLIDE 2 MMI 2: Mobile Interaction 2 WS 2011/12 Michael Rohs, LMU

Lectures

# Date Topic 1 19.10.2011 Introduction to Mobile Interaction, Mobile Device Platforms 2 26.10.2011 History of Mobile Interaction, Mobile Device Platforms 3 2.11.2011 Mobile Input and Output Technologies 4 9.11.2011 Mobile Input and Output Technologies, Mobile Device Platforms 5 16.11.2011 Mobile Communication 6 23.11.2011 Location and Context 7 30.11.2011 Mobile Interaction Design Process 8 7.12.2011 Mobile Prototyping 9 14.12.2011 Evaluation of Mobile Applications 10 21.12.2011 Visualization and Interaction Techniques for Small Displays 11 11.1.2012 Mobile Devices and Interactive Surfaces 12 18.1.2012 Camera-Based Mobile Interaction 13 25.1.2012 Sensor-Based Mobile Interaction 1 14 1.2.2012 Sensor-Based Mobile Interaction 2 15 8.2.2012 Exam

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SLIDE 3 MMI 2: Mobile Interaction 3 WS 2011/12 Michael Rohs, LMU

Review

  • What is conceptual model extraction?
  • Differences heuristic evaluation and think aloud?
  • Why is mobile evaluation difficult?
  • Example?
  • Categories of rules to guide design / evaluation?
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SLIDE 4 MMI 2: Mobile Interaction 4 WS 2011/12 Michael Rohs, LMU

Preview

  • Visualization for mobile devices
  • Mobile Web browsers
  • Locating off-screen objects
  • Improving touch screen accuracy
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SLIDE 5 MMI 2: Mobile Interaction 5 WS 2011/12 Michael Rohs, LMU

VISUALIZATION FOR MOBILE DEVICES

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SLIDE 6 MMI 2: Mobile Interaction 6 WS 2011/12 Michael Rohs, LMU

Visualization for Mobile Devices

  • External visualization and human visual processing to

simplify task and reduce cognitive load

– Better decisions in less time

  • Examples: patient records, aircraft maintenance
  • Influence of context, distraction
  • Untrained users, minimal learning
  • Limited display size

– Limit amount of information per screen – Distribute information between screens

  • Match the user’s task (e.g. locate a POI)
  • Aesthetics, fun, engagement

Chittaro: Visualizing Information on Mobile Devices. IEEE Computer, 2006.

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SLIDE 7 MMI 2: Mobile Interaction 7 WS 2011/12 Michael Rohs, LMU

Aspects of Visualization Design

  • Mapping: visually encoding information

– Turning data into graphics – Make data and relationships easy to visually perceive

  • Selection: relevance to the task

– Missing data: wrong decisions – Unnecessary data: visual clutter, cognitive effort

  • Presentation: screen layout

– Using available screen space effectively

Chittaro: Visualizing Information on Mobile Devices. IEEE Computer, 2006.

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SLIDE 8 MMI 2: Mobile Interaction 8 WS 2011/12 Michael Rohs, LMU

Aspects of Visualization Design

  • Interactivity: explore and rearrange information

– Zooming, filtering, highlighting, etc.

  • Human factors: visual perception and cognition

– Mental models – Delay

  • Evaluation

– Consider user, context, task, goal, visualization

Chittaro: Visualizing Information on Mobile Devices. IEEE Computer, 2006.

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SLIDE 9 MMI 2: Mobile Interaction 9 WS 2011/12 Michael Rohs, LMU

Mapping: Visually Encoding Information

  • Turning data into graphics

– Making conceptually important aspects perceptually important – Precise and consistent mapping

  • Possible visual features

– Length – Width – Depth – Size – Position – Orientation – Curvature – Shape – Color – Intensity – Transparency – Icon – Movement – Speed – Flicker – Animation

Chittaro: Tutorial: Information Vis. and Visual Interfaces for Mobile Devices. MobileHCI 2009.

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SLIDE 10 MMI 2: Mobile Interaction 10 WS 2011/12 Michael Rohs, LMU

Mapping Example

  • Point of Interest (POI)
  • POI type à Icon
  • POI location à Position

Chittaro: Tutorial: Information Vis. and Visual Interfaces for Mobile Devices. MobileHCI 2009.

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SLIDE 11 MMI 2: Mobile Interaction 11 WS 2011/12 Michael Rohs, LMU

Selection: Relevance to the Task

  • Missing data: wrong decisions
  • Unnecessary data: visual clutter, cognitive effort
  • Example: mobile city guides

Chittaro: Visualizing Information on Mobile Devices. IEEE Computer, 2006.

reduce number

  • f candidates:
  • nly draw POIs

that satisfy constraints

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SLIDE 12 MMI 2: Mobile Interaction 12 WS 2011/12 Michael Rohs, LMU

Selection: Relevance to the Task

  • Problem: specify constraints appropriately

– too strict limits flexibility – too loose leads to clutter

Chittaro: Visualizing Information on Mobile Devices. IEEE Computer, 2006.

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SLIDE 13 MMI 2: Mobile Interaction 13 WS 2011/12 Michael Rohs, LMU

Selection: Relevance to the Task

  • Degree of relevance

– Rather than binary on/off

  • Point of Interest (POI) à Icon

with color bar

  • POI Location à Position
  • Satisfied / unsatisfied

constraints à length of bar

Chittaro: Tutorial: Information Vis. and Visual Interfaces for Mobile Devices. MobileHCI 2009.

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SLIDE 14 MMI 2: Mobile Interaction 14 WS 2011/12 Michael Rohs, LMU

Selection: Relevance to the Task

  • Whether gradual or binary is

better depends on task

  • Binary on/off

– Quickly reduce number of candidate POIs – Fast for simple tasks – High error rate for complex tasks

  • Color bar

– Keep partially matching POIs visible – Need to examine color bars of all POIs – Can refine queries

Burigat, Chittaro: Interactive Visual Analysis of Geographic Data on Mobile Devices based on Dynamic Queries. J.Vis.Lang.&Comp., 2008

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SLIDE 15 MMI 2: Mobile Interaction 15 WS 2011/12 Michael Rohs, LMU

Interactivity: Explore and Rearrange

  • Example: Dynamic visual queries

– Visualization updated in real-time – Tabbed panel, range sliders

Burigat, Chittaro: Interactive Visual Analysis of Geographic Data on Mobile Devices based on Dynamic Queries. J.Vis.Lang.&Comp., 2008

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SLIDE 16 MMI 2: Mobile Interaction 16 WS 2011/12 Michael Rohs, LMU

Interactivity: Explore and Rearrange

  • Selecting a POI: POI value (blue), match (tab color)

Burigat, Chittaro: Interactive Visual Analysis of Geographic Data on Mobile Devices based on Dynamic Queries. J.Vis.Lang.&Comp., 2008

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SLIDE 17 MMI 2: Mobile Interaction 17 WS 2011/12 Michael Rohs, LMU

Presentation: Screen Layout

  • Using available screen space effectively
  • Example: either overview but not enough detail
  • r detail but not enough overview

Chittaro: Tutorial: Information Vis. and Visual Interfaces for Mobile Devices. MobileHCI 2009.

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SLIDE 18 MMI 2: Mobile Interaction 18 WS 2011/12 Michael Rohs, LMU

Presentation: Screen Layout

  • User needs mechanisms to navigate UI
  • Scrolling

– Needs horizontal and vertical scrollbars

  • Panning

– Dragging content; OK for limited amount of navigation

  • Switching between screens

– Completely separates context and details

  • Overview + detail

– Two separate views, simultaneously shown

  • Focus + context

– Integrate context and detail, e.g. by distorting view, fisheye magnification

Chittaro: Tutorial: Information Vis. and Visual Interfaces for Mobile Devices. MobileHCI 2009.

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SLIDE 19 MMI 2: Mobile Interaction 19 WS 2011/12 Michael Rohs, LMU

Switching between Screens: ZoneZoom

  • Discrete screen areas mapped to keypad
  • Recursive zooming and panning
  • Allows one-handed operation

Robbins, Cutrell, Sarin, Horvitz: ZoneZoom: Map Navigation for Smartphones with Recursive View Segmentation. AVI 2004.

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SLIDE 20 MMI 2: Mobile Interaction 20 WS 2011/12 Michael Rohs, LMU

Overview + Detail

  • Show details and

separate overview

  • Problems

– Overview region difficult to read / too small – Overview takes away space from detail view – No integration of overview and detail

Chittaro: Tutorial: Information Vis. and Visual Interfaces for Mobile Devices. MobileHCI 2009.

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SLIDE 21 MMI 2: Mobile Interaction 21 WS 2011/12 Michael Rohs, LMU

Focus + Context: DateLens

  • Calendar with fisheye view and semantic zoom
  • Integrate context and detail, distortion

Bederson, Clamage, Czerwinski, Robertson: DateLens: A Fisheye Calendar Interface for PDAs. ACM TOCHI, 2004.

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SLIDE 22 MMI 2: Mobile Interaction 22 WS 2011/12 Michael Rohs, LMU

Human Factors: Visual Perception and Cognition

  • Quickly and easily recognize and interpret a visualization
  • Established field
  • Important results

– Brightness and contrast perception

  • Perception of brightness depends on visual context

– Visual salience, preattentive processing

  • Certain features “pop out”

– Suitability of visual features to encode quantitative information

  • E.g., length more accurate than area when judging quantities

– Scene understanding

  • Humans can very quickly grasp a complex scene

– Reading – Gestalt laws

  • E.g., grouping of elements, completion of partially visible elements
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SLIDE 23 MMI 2: Mobile Interaction 23 WS 2011/12 Michael Rohs, LMU

Aesthetics, Fun, Engagement

  • Persuasive technology: support behavior change
  • UbiFit Garden system

Consolvo, McDonald, Landay: Theory-Driven Design Strategies for Technologies that Support Behavior Change in Everyday Life. CHI 2009.

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SLIDE 24 MMI 2: Mobile Interaction 24 WS 2011/12 Michael Rohs, LMU

Aesthetics, Fun, Engagement

  • Persuasive technology: support behavior change
  • UbiGreen: giving feedback on transportation behavior

Consolvo, McDonald, Landay: Theory-Driven Design Strategies for Technologies that Support Behavior Change in Everyday Life. CHI 2009.

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SLIDE 25 MMI 2: Mobile Interaction 25 WS 2011/12 Michael Rohs, LMU

MOBILE WEB BROWSERS

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SLIDE 26 MMI 2: Mobile Interaction 26 WS 2011/12 Michael Rohs, LMU

Web Pages Don’t fit on Small Screens

Source: Patrick Baudisch

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SLIDE 27 MMI 2: Mobile Interaction 27 WS 2011/12 Michael Rohs, LMU

Web Pages Don’t fit on Small Screens

  • Solution approaches

– Device-specific authoring – Automatic re-authoring – Client-side navigation

  • Double tap to zoom into

region or text column

– Uses HTML DOM model

Source: Patrick Baudisch

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SLIDE 28 MMI 2: Mobile Interaction 28 WS 2011/12 Michael Rohs, LMU

Browsing Web Content

  • Reorganize content in narrow vertical strip

– Avoids horizontal scrolling

  • 1-D browsing
  • Narrow layout

– Width = display width – Compact layout – Original layout destroyed – Little overview

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SLIDE 29 MMI 2: Mobile Interaction 29 WS 2011/12 Michael Rohs, LMU

Context in Focus Display

  • Nokia MiniMap

– Overview is semi-transparently shown in detail view while scrolling – Content scaled but original layout preserved

  • Even overview does not

show whole page

Detail view Indication of detail area Overview

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SLIDE 30 MMI 2: Mobile Interaction 30 WS 2011/12 Michael Rohs, LMU

Nokia Symbian Browser

  • Overview embedded in detail view
  • Semi transparent detail view
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SLIDE 31 MMI 2: Mobile Interaction 31 WS 2011/12 Michael Rohs, LMU

Android Browser

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SLIDE 32 MMI 2: Mobile Interaction 32 WS 2011/12 Michael Rohs, LMU

Collapse-to-Zoom

  • Zoom into arbitrary rectangular areas
  • User’s knowledge about relevance of areas

relevant à zoom in irrelevant à collapse

Baudisch, Xie, Wang, Ma: Collapse- to-zoom: Viewing web pages on small screen devices by interactively removing irrelevant content. UIST '04. Source: Patrick Baudisch

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SLIDE 33 MMI 2: Mobile Interaction 33 WS 2011/12 Michael Rohs, LMU

collapse-cell expand-cell collapse-column expand&zoom

expand collapse

Collapse-to-Zoom Gestures

  • Similar to marking menus
  • Browser gestures
  • Distinguish from

vertical panning

Source: Patrick Baudisch

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SLIDE 34 MMI 2: Mobile Interaction 34 WS 2011/12 Michael Rohs, LMU

Expand-and-zoom gesture…

Collapse-to-Zoom Walkthrough

Source: Patrick Baudisch

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SLIDE 35 MMI 2: Mobile Interaction 35 WS 2011/12 Michael Rohs, LMU

Collapse-to-Zoom Walkthrough

Leads to fully readable detail view

Source: Patrick Baudisch

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SLIDE 36 MMI 2: Mobile Interaction 36 WS 2011/12 Michael Rohs, LMU

Summary Thumbnails

unreadable readable

Lam, Baudisch: Summary Thumbnails: Readable Overviews For Small Screen Web Browsers. CHI 2005. Source: Patrick Baudisch

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SLIDE 37 MMI 2: Mobile Interaction 37 WS 2011/12 Michael Rohs, LMU

Summary Thumbnails – Process HTML

  • For each object on the web page

– Count # of lines – Increase font size – Reduce text to preserve # of lines

  • Text reduction strategies

– Remove words from the end – Remove most commonly occurring word (frequency dictionary)

reduce text to fit scale font up

  • riginal page

Source: Patrick Baudisch

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SLIDE 38 MMI 2: Mobile Interaction 38 WS 2011/12 Michael Rohs, LMU

LOCATING OFF-SCREEN OBJECTS

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SLIDE 39 MMI 2: Mobile Interaction 39 WS 2011/12 Michael Rohs, LMU

Halo (Baudisch & Rosenholtz, 2003)

Source: Patrick Baudisch

Baudisch, Rosenholtz: Halo: A Technique for Visualizing Off-Screen

  • Locations. CHI 2003.
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SLIDE 40 MMI 2: Mobile Interaction 40 WS 2011/12 Michael Rohs, LMU

Streetlamp Metaphor

  • Aura visible from distance
  • Aura is round
  • Overlapping auras aggregate
  • Fading of aura indicates distance

Source: Patrick Baudisch

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SLIDE 41 MMI 2: Mobile Interaction 41 WS 2011/12 Michael Rohs, LMU

Shipley and Kellman 1992

Source: Patrick Baudisch

Gestalt Laws: Perceptual Completion

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SLIDE 42 MMI 2: Mobile Interaction 42 WS 2011/12 Michael Rohs, LMU

arc/arrow fading off same selectable size halo ring distance from display border legend

Source: Patrick Baudisch

User Study: Halos vs. Arrows

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SLIDE 43 MMI 2: Mobile Interaction 43 WS 2011/12 Michael Rohs, LMU

click at expected location of off-screen targets

Source: Patrick Baudisch

  • 1. Locate Task
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SLIDE 44 MMI 2: Mobile Interaction 44 WS 2011/12 Michael Rohs, LMU

click arrow/arc or off-screen location closest to car

Source: Patrick Baudisch

  • 2. Closest Task
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SLIDE 45 MMI 2: Mobile Interaction 45 WS 2011/12 Michael Rohs, LMU

Source: Patrick Baudisch

  • 3. Traverse Task

click on all targets in order, so as to form the shortest delivery path, beginning at the car

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SLIDE 46 MMI 2: Mobile Interaction 46 WS 2011/12 Michael Rohs, LMU

click on hospital farthest away from traffic jams

Source: Patrick Baudisch

  • 4. Avoidance Task
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SLIDE 47 MMI 2: Mobile Interaction 47 WS 2011/12 Michael Rohs, LMU

Task Arrow interface Halo interface Locate 20.1 (7.3) 16.8 (6.7) Closest 9.9 (10.1) 6.6 (5.3) Traverse 20.6 (14.1) 16.8 (8.7) Avoid 9.2 (4.7) 7.7 (5.8)

5 10 15 20 25 Locate Closest Traverse Avoid Arrow interface Halo interface

Source: Patrick Baudisch

Task Completion Time

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SLIDE 48 MMI 2: Mobile Interaction 48 WS 2011/12 Michael Rohs, LMU

Task Arrow interface Halo interface Locate 23.5 pixels (21.6) 28.4 pixels (33.8) Closest 22% (42%) 21% (41%) Traverse 97.4 pixels (94.7) 81.0 pixels (96.7) Avoid 15% (35%) 14% (34%)

5 10 15 20 25 30 Locate Closest Traverse Avoid Arrow interface Halo interface

Source: Patrick Baudisch

Error Rate

  • Participants underestimated distances by 26%
  • Participants saw ovals
  • To compensate: width += 35%
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SLIDE 49 MMI 2: Mobile Interaction 49 WS 2011/12 Michael Rohs, LMU 1 2 3 4 5 6 7 8 9 Locate Closest Traverse Avoid Arrow interface Halo interface

Source: Patrick Baudisch

Subjective Preference

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SLIDE 50 MMI 2: Mobile Interaction 50 WS 2011/12 Michael Rohs, LMU

Limitation of Halo: Clutter

  • Clutter from overlapping or large number of halos
  • Wedge: Isosceles triangles

– Legs point towards target – Rotation, aperture

  • No overlap

– Layout algorithm adapts rotation and aperture

Gustafson, Baudisch, Gutwin, Irani: Wedge: Clutter-Free Visualization of Off-Screen

  • Locations. CHI 2008.
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SLIDE 51 MMI 2: Mobile Interaction 51 WS 2011/12 Michael Rohs, LMU

The Wedge

  • Degrees of freedom

– Rotation – Intrusion – Aperture

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SLIDE 52 MMI 2: Mobile Interaction 52 WS 2011/12 Michael Rohs, LMU

IMPROVING TOUCH SCREEN ACCURACY

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SLIDE 53 MMI 2: Mobile Interaction 53 WS 2011/12 Michael Rohs, LMU

Source: Patrick Baudisch

Small Displays  Small Targets

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SLIDE 54 MMI 2: Mobile Interaction 54 WS 2011/12 Michael Rohs, LMU

Stylus vs. Direct Finger Input

  • Stylus or pen

– Grabbing stylus takes to long for short interactions

  • Bare finger input

– Unclear contact point, imprecise – Finger occludes target

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SLIDE 55 MMI 2: Mobile Interaction 55 WS 2011/12 Michael Rohs, LMU

Disadvantages of this “software stylus”

  • 1. No visual feedback until contact, need to estimate offset
  • 2. Makes some display areas unreachable
  • 3. Unexpected offset affects walk-up-and-use scenarios

Source: Patrick Baudisch

Offset Cursor (Potter et al., 1988)

Potter, Weldon, Shneiderman: Improving the accuracy of touch screens: an experimental evaluation of three strategies. CHI 1988.

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SLIDE 56 MMI 2: Mobile Interaction 56 WS 2011/12 Michael Rohs, LMU

Source: Patrick Baudisch

  • Shifting the whole screen is distracting
  • Disorients users, negatively impacts performance

Shifting the Whole Screen

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SLIDE 57 MMI 2: Mobile Interaction 57 WS 2011/12 Michael Rohs, LMU

Source: Patrick Baudisch

Shift Callout (Vogel & Baudisch, 2007)

  • Only shift callout
  • Enough context around target
  • 26mm circular shape à occluded area under finger
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SLIDE 58 MMI 2: Mobile Interaction 58 WS 2011/12 Michael Rohs, LMU

no offset, click on the target itself

Source: Patrick Baudisch

Shift Needed Only for Small Targets

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SLIDE 59 MMI 2: Mobile Interaction 59 WS 2011/12 Michael Rohs, LMU

callout can go anywhere, no edge problems

Source: Patrick Baudisch

Corners and Edges

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SLIDE 60 MMI 2: Mobile Interaction 60 WS 2011/12 Michael Rohs, LMU

by default: dwell time (300 ms) extension: larger target à longer dwell time extension: shift learns dwell times

vs.

Source: Patrick Baudisch

When to Show the Callout

ST = target size SF = finger occlusion size

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SLIDE 61 MMI 2: Mobile Interaction 61 WS 2011/12 Michael Rohs, LMU

Source: Patrick Baudisch

Experiment: Shift vs. Offset vs. Touch

  • Independent variables

– 3 techniques: shift, offset, touch – 2 finger styles: nail, tip – 6 target sizes

(a) (b) (c)
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SLIDE 62 MMI 2: Mobile Interaction 62 WS 2011/12 Michael Rohs, LMU

Results: Error Rate

96 48 24 18 12 6 S quare ¡Target ¡S ize ¡(px) ¡ ¡ ¡ ¡ ¡100 80 60 40 20 Mean ¡E rror ¡R ate ¡(% ) Touch ¡S creen Offset ¡C ursor S hift Tip Nail

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SLIDE 63 MMI 2: Mobile Interaction 63 WS 2011/12 Michael Rohs, LMU

Source: Patrick Baudisch

Results: Time

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SLIDE 64 MMI 2: Mobile Interaction 64 WS 2011/12 Michael Rohs, LMU

Source: Patrick Baudisch

Results: Time

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SLIDE 65 MMI 2: Mobile Interaction 65 WS 2011/12 Michael Rohs, LMU

Source: Patrick Baudisch

Shift + Zoom

  • Increased callout diameter to compensate for less context
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SLIDE 66 MMI 2: Mobile Interaction 66 WS 2011/12 Michael Rohs, LMU

Escape: A Target Selection Technique Using Visually-cued Gestures

  • Problem: Selecting a target that is surrounded by other

selectable objects

  • Solution: Icons in “Escape” indicate directions. A finger

tap followed by a movement enables disambiguation.

Yatani, Partridge, Newman: Escape: A Target Selection Technique Using Visually-cued Gestures, CHI 2008

Yatani, Partridge, Bern, Newman: Escape: A Target Selection Technique Using Visually-cued Gestures. CHI 2008.

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SLIDE 67 MMI 2: Mobile Interaction 67 WS 2011/12 Michael Rohs, LMU

Escape: A Target Selection Technique Using Visually-cued Gestures

  • Icons in “Escape” indicate directions. A finger tap

followed by a movement enables disambiguation.

  • Can handle 2.3 icons per square centimeter
  • Find an assignment that separates gestures

– Similar to graph coloring à NP-complete – “Escape” uses heuristic algorithm

http://www.youtube.com/watch?v=x3NeZswKkKw

Yatani, Partridge, Bern, Newman: Escape: A Target Selection Technique Using Visually-cued Gestures. CHI 2008.

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SLIDE 68 MMI 2: Mobile Interaction 68 WS 2011/12 Michael Rohs, LMU

Experiment: Escape compared to Shift

  • Independent variables

– Technique: Escape or Shift – Target size: 6, 12, 18, 24 pixels – Exposure (fraction of target visible): 0.25, 0.5, 0.75, 1

  • Results

– Escape significantly faster than Shift – No significant difference in error rate

Yatani, Partridge, Bern, Newman: Escape: A Target Selection Technique Using Visually-cued Gestures. CHI 2008.

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SLIDE 69 MMI 2: Mobile Interaction 69 WS 2011/12 Michael Rohs, LMU

Experiment: Influence of Color and Beak Occlusion

  • Independent variables

– TargetSize: 6, 9, 12 pixels – Exposure: 0.25, 0.5, 0.75, 1 – Direction: 8 directions – Color: gray or colored by dir. – Beak occlusion: yes, no

  • Results

– Significant effect for beak occlusion – 1-colored icon selection as fast as 8-colored icon selection

Yatani, Partridge, Bern, Newman: Escape: A Target Selection Technique Using Visually-cued Gestures. CHI 2008.

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SLIDE 70 MMI 2: Mobile Interaction 70 WS 2011/12 Michael Rohs, LMU

Escape: Advantages and Disadvantages

  • Advantages

– If target big enough, no need to gesture – No need to be 100% accurate – No need to wait for something to appear

  • Disadvantages

– Each icon takes up more space than original target – At screen edge limited gesture directions

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SLIDE 71 MMI 2: Mobile Interaction 71 WS 2011/12 Michael Rohs, LMU

The End