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Perspective on Web Game Tech from the Instant Games team Chris Hawkins Partner Engineer, Facebook Quick Intro to Instant Games Game Facebook JS BRIDGE WEBVIEW NATIVE Game logic Authentication Graphics Ads Audio IAP


  1. Perspective on Web Game Tech from the Instant Games team Chris Hawkins Partner Engineer, Facebook

  2. Quick Intro to Instant Games Game Facebook JS BRIDGE WEBVIEW NATIVE • Game logic • Authentication • Graphics • Ads • Audio • IAP • Input • Platform UI (e.g. friend selector) • (Hosted on our CDN)

  3. Our Goals Problems we want to solve Problems we would like help with • Instant Games need to be able to • High game fidelity is harder to achieve monetize effectively on Instant Games (graphics, input) • Instant Games should be able to tap • Battery life, crashing issues, into a social network in order to be performance played together • Protecting assets in developer’s games • Instant Games should be developed by trusted developers and be positive experiences for players

  4. Notable issues for Instant Game developers • Device capabilities are difficult to • Caching and loading game assets infer, which makes crashes more likely intelligently (e.g. out of memory) • WASM mobile support and tooling for • Webviews aren’t at feature parity debugging with browsers (web workers, getUserMedia) • IP protection for game developers (assets are more easily stolen from web games)

  5. Questions? chrishawkins@fb.com

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