from the Instant Games team Chris Hawkins Partner Engineer, - - PowerPoint PPT Presentation

from the instant games team
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from the Instant Games team Chris Hawkins Partner Engineer, - - PowerPoint PPT Presentation

Perspective on Web Game Tech from the Instant Games team Chris Hawkins Partner Engineer, Facebook Quick Intro to Instant Games Game Facebook JS BRIDGE WEBVIEW NATIVE Game logic Authentication Graphics Ads Audio IAP


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SLIDE 1

Perspective on Web Game Tech from the Instant Games team

Chris Hawkins Partner Engineer, Facebook

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SLIDE 2

Quick Intro to Instant Games

Game

WEBVIEW

Facebook

NATIVE JS BRIDGE

  • Game logic
  • Graphics
  • Audio
  • Input
  • (Hosted on our

CDN)

  • Authentication
  • Ads
  • IAP
  • Platform UI (e.g.

friend selector)

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SLIDE 3

Our Goals

Problems we want to solve

  • Instant Games need to be able to

monetize effectively

  • Instant Games should be able to tap

into a social network in order to be played together

  • Instant Games should be developed

by trusted developers and be positive experiences for players Problems we would like help with

  • High game fidelity is harder to achieve
  • n Instant Games (graphics, input)
  • Battery life, crashing issues,

performance

  • Protecting assets in developer’s games
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SLIDE 4

Notable issues for Instant Game developers

  • Device capabilities are difficult to

infer, which makes crashes more likely (e.g. out of memory)

  • Webviews aren’t at feature parity

with browsers (web workers, getUserMedia)

  • IP protection for game developers

(assets are more easily stolen from web games)

  • Caching and loading game assets

intelligently

  • WASM mobile support and tooling for

debugging

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SLIDE 5

Questions? chrishawkins@fb.com