First-Person Animation Ryan Duffin Senior Animator at Electronic - - PowerPoint PPT Presentation

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First-Person Animation Ryan Duffin Senior Animator at Electronic - - PowerPoint PPT Presentation

Giving Purpose to First-Person Animation Ryan Duffin Senior Animator at Electronic Arts Twitter: @AnimationMerc First, second & third person First, second & third person First, second & third person Perspective matters! Why does


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Giving Purpose to First-Person Animation

Ryan Duffin Senior Animator at Electronic Arts

Twitter: @AnimationMerc

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First, second & third person

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First, second & third person

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First, second & third person

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Perspective matters!

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Why does this matter?

  • There are a couple of ways to look at 1st

person (1P) Animation:

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What kind of bullets you’re going to shoot the bad guys with…

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…or the window through which your player interacts with your world

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It’s all about…

PLAYER FEEDBACK

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  • On first person “philosophy”…

Disclaimers

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Staging

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Staging

“The window through which your player will experience your world.”

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Staging

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Staging

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Staging

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Staging & the Golden Ratio

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The Golden Section/Spiral

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Staging & the Golden Ratio

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First-Person Personality!

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First-Person Personality!

  • Pain, strain, exertion and weight
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Pain

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Pain

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Strain and Exertion

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Pain

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Pain

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Weight

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Weight

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Weight

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Weight

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Weight

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First-Person Personality!

  • Pain, exertion and weight
  • Quality and proficiency
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First-Person Personality!

  • Pain, exertion and weight
  • Quality and proficiency
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First-Person Personality!

  • Pain, exertion and weight
  • Quality and proficiency
  • How stuff works
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How stuff works/backstory

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How stuff works/backstory

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How stuff works

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Reference, reference, reference!

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Reference, reference, reference!

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How stuff works

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Realism

“Know the rules before you break the rules”

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Realism versus…

…the unique needs of the first-person perspective.

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Realism versus…

…the unique needs of the first-person perspective.

  • Believability over Realism
  • Player Feedback
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Realism versus Readability

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Realism versus Readability

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Realism versus Stylization

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Motion Capture

“Motion capture is like keyframed animation… but better!”

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Motion Capture

“Motion capture is like keyframed animation… but different!”

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The technical stuff…

  • Space-switching
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The technical stuff…

  • Space-switching
  • Left hand, right hand
  • Local object space, body space, world space
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The technical stuff…

  • Space-switching
  • Left hand, right hand
  • Local object space, body space, world space
  • Object
  • World, body, left hand, right hand
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The technical stuff…

  • Space-switching
  • Left hand, right hand
  • Local object space, body space, world space
  • Object
  • World, body, left hand, right hand
  • Sub-Object
  • Object, world, body, left hand, right hand
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The technical stuff…

  • Space-switching

“Don’t build assuming you’ve anticipated every use case!!!”

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The technical stuff…

  • Space-switching
  • IK vs FK
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The technical stuff…

  • Space-switching
  • IK vs FK

“Don’t build assuming you’ve anticipated every use case!!!”

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The technical stuff…

  • Space-switching
  • IK vs FK
  • Arc-tracking
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Camera Field of View

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Camera Field of View

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Camera Field of View

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Camera Field of View

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Camera Field of View

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Camera Movement

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Camera Movement

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Camera Movement

  • The camera as punctuation
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Camera Movement

  • The camera as punctuation
  • “Can’t shoot anyway”
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Camera Movement

  • The camera as punctuation
  • “Can’t shoot anyway”
  • Rotation & Translation axis
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Camera Movement

  • The camera as punctuation
  • “Can’t shoot anyway”
  • Rotation & Translation axis
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Firearms handling misconceptions

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Firearms handling misconceptions

  • Trigger discipline
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1st Person Body Awareness

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1st Person Body Awareness

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Body Awareness & Gameplay

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1st Person Body Awareness

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Body Awareness & Gameplay

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1st Person Legs

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1st Person Legs

  • “Always on” legs
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1st Person Legs

  • “Always on” legs
  • Legs for the occasion
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1st Person Shadows

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1st Person Shadows

  • Full 1st Person Rig with body
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1st Person Shadows

  • Full 1st Person Rig with body
  • Synchronized 1st and 3rd person

animation sets

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Body Awareness & Inventory

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Cheating Body Awareness

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The Future of Body Awareness

and the return of Virtual Reality!

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The Future of Body Awareness

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Acknowledgements

  • Breakdown
  • Trespasser
  • The Thief series
  • Far Cry 2 & 3
  • Chronicles of Riddick
  • Dishonored
  • Mirror’s Edge
  • The Darkness
  • Metroid Prime series
  • Star Wars: Republic Commando
  • Battlefield 3
  • Bioshock series
  • Condemned series
  • Dead Island
  • Crysis series
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Questions

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Thanks!

Ryan Duffin Senior Animator at Electronic Arts

Twitter: @AnimationMerc www.reanimators.net