SLIDE 1 Giving Purpose to First-Person Animation
Ryan Duffin Senior Animator at Electronic Arts
Twitter: @AnimationMerc
SLIDE 2
First, second & third person
SLIDE 3
First, second & third person
SLIDE 4
First, second & third person
SLIDE 5
Perspective matters!
SLIDE 6 Why does this matter?
- There are a couple of ways to look at 1st
person (1P) Animation:
SLIDE 7 What kind of bullets you’re going to shoot the bad guys with…
SLIDE 8 …or the window through which your player interacts with your world
SLIDE 9
SLIDE 10
It’s all about…
PLAYER FEEDBACK
SLIDE 11
- On first person “philosophy”…
Disclaimers
SLIDE 12
SLIDE 13
SLIDE 14
SLIDE 15
Staging
SLIDE 16 Staging
“The window through which your player will experience your world.”
SLIDE 17
Staging
SLIDE 18
Staging
SLIDE 19
Staging
SLIDE 20
Staging & the Golden Ratio
SLIDE 21
The Golden Section/Spiral
SLIDE 22
Staging & the Golden Ratio
SLIDE 23
First-Person Personality!
SLIDE 24 First-Person Personality!
- Pain, strain, exertion and weight
SLIDE 25
Pain
SLIDE 26
Pain
SLIDE 27
Strain and Exertion
SLIDE 28
Pain
SLIDE 29
Pain
SLIDE 30
Weight
SLIDE 31
Weight
SLIDE 32
Weight
SLIDE 33
Weight
SLIDE 34
Weight
SLIDE 35 First-Person Personality!
- Pain, exertion and weight
- Quality and proficiency
SLIDE 36 First-Person Personality!
- Pain, exertion and weight
- Quality and proficiency
SLIDE 37 First-Person Personality!
- Pain, exertion and weight
- Quality and proficiency
- How stuff works
SLIDE 38
How stuff works/backstory
SLIDE 39
How stuff works/backstory
SLIDE 40
How stuff works
SLIDE 41
Reference, reference, reference!
SLIDE 42
Reference, reference, reference!
SLIDE 43
How stuff works
SLIDE 44 Realism
“Know the rules before you break the rules”
SLIDE 45 Realism versus…
…the unique needs of the first-person perspective.
SLIDE 46 Realism versus…
…the unique needs of the first-person perspective.
- Believability over Realism
- Player Feedback
SLIDE 47
Realism versus Readability
SLIDE 48
Realism versus Readability
SLIDE 49
Realism versus Stylization
SLIDE 50
SLIDE 51 Motion Capture
“Motion capture is like keyframed animation… but better!”
SLIDE 52 Motion Capture
“Motion capture is like keyframed animation… but different!”
SLIDE 53 The technical stuff…
SLIDE 54 The technical stuff…
- Space-switching
- Left hand, right hand
- Local object space, body space, world space
SLIDE 55 The technical stuff…
- Space-switching
- Left hand, right hand
- Local object space, body space, world space
- Object
- World, body, left hand, right hand
SLIDE 56 The technical stuff…
- Space-switching
- Left hand, right hand
- Local object space, body space, world space
- Object
- World, body, left hand, right hand
- Sub-Object
- Object, world, body, left hand, right hand
SLIDE 57 The technical stuff…
“Don’t build assuming you’ve anticipated every use case!!!”
SLIDE 58 The technical stuff…
SLIDE 59 The technical stuff…
“Don’t build assuming you’ve anticipated every use case!!!”
SLIDE 60 The technical stuff…
- Space-switching
- IK vs FK
- Arc-tracking
SLIDE 61
Camera Field of View
SLIDE 62
Camera Field of View
SLIDE 63
Camera Field of View
SLIDE 64
Camera Field of View
SLIDE 65
Camera Field of View
SLIDE 66
Camera Movement
SLIDE 67
Camera Movement
SLIDE 68 Camera Movement
- The camera as punctuation
SLIDE 69 Camera Movement
- The camera as punctuation
- “Can’t shoot anyway”
SLIDE 70 Camera Movement
- The camera as punctuation
- “Can’t shoot anyway”
- Rotation & Translation axis
SLIDE 71 Camera Movement
- The camera as punctuation
- “Can’t shoot anyway”
- Rotation & Translation axis
SLIDE 72
Firearms handling misconceptions
SLIDE 73 Firearms handling misconceptions
SLIDE 74
1st Person Body Awareness
SLIDE 75
1st Person Body Awareness
SLIDE 76
Body Awareness & Gameplay
SLIDE 77
1st Person Body Awareness
SLIDE 78
Body Awareness & Gameplay
SLIDE 79
1st Person Legs
SLIDE 81 1st Person Legs
- “Always on” legs
- Legs for the occasion
SLIDE 82
1st Person Shadows
SLIDE 83 1st Person Shadows
- Full 1st Person Rig with body
SLIDE 84 1st Person Shadows
- Full 1st Person Rig with body
- Synchronized 1st and 3rd person
animation sets
SLIDE 85
Body Awareness & Inventory
SLIDE 86
Cheating Body Awareness
SLIDE 87 The Future of Body Awareness
and the return of Virtual Reality!
SLIDE 88
The Future of Body Awareness
SLIDE 89 Acknowledgements
- Breakdown
- Trespasser
- The Thief series
- Far Cry 2 & 3
- Chronicles of Riddick
- Dishonored
- Mirror’s Edge
- The Darkness
- Metroid Prime series
- Star Wars: Republic Commando
- Battlefield 3
- Bioshock series
- Condemned series
- Dead Island
- Crysis series
SLIDE 90
Questions
SLIDE 91 Thanks!
Ryan Duffin Senior Animator at Electronic Arts
Twitter: @AnimationMerc www.reanimators.net