Cel vs Computer Animation Snow White vs. Toy Story Animation - - PDF document

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Cel vs Computer Animation Snow White vs. Toy Story Animation - - PDF document

Cel vs Computer Animation Snow White vs. Toy Story Animation Pipeline Not much has changed in 70 years! Technology not process. Animation Production Animation Production Story Story Model Layout Shading Animation Foley


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SLIDE 1

Animation Pipeline

Cel vs Computer Animation

  • Snow White vs. Toy Story

– Not much has changed in 70 years! – Technology not process.

Animation Production

Story Model Lighting Shading Animation Camera Layout Voice Foley Postprocess

Animation Production

Story

Animation Pipeline

  • Story

– The story drives the process – Storyboard – rough drawings that tell the story – Tools for you

  • Paper
  • Pencil
  • Napkins
  • Palm of hands
  • Etc.

Animation Production

Story Model Shading Layout

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SLIDE 2

Animation Pipeline

  • Setting the stage

– Models –characters objects in story – Tools for you

  • Modelers (in order of $$$)

– Emacs / vi – Milkshape 3D – Rhino 3D – 3D Studio Max – Maya – Laser Modelers

Animation pipeline

  • Setting the stage

– Layout – staging / blocking – Tips for you

  • Test using low-quality models
  • Test using wireframe or basic shading

Animation Pipeline

  • Setting the stage

– Shading – defines look of your model. – Tools for you

  • OpenGL / DirectX defaults

– Gouraud, Phong Shading.

  • Renderman

– BMRT – Aqsis – prman

  • Dare I say…

– Cg (real time)

Animation Production

Story Model Shading Animation Layout

Animation Pipeline

  • Animation

– aka Motion Control – This is the crux of what you will be doing – Degrees of Freedom problem

  • Your job is to make the number of degrees of

freedom manageable to an animator

  • Animator decides what is managable and what

parameters should be under his/her control.

Animation Pipeline

  • Animation

– Tools for you

  • Programming environment: C, C++, jav
  • 3D API: OpenGL / DirectX / java3D
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SLIDE 3

Remember This?

an·i·ma·tion (n)

a motion picture made from a series of drawings simulating motion by means of slight progressive changes in the drawings

Animation Pipeline

  • Animation

– A note about timing

  • Film Frame Rate: 24 frames/sec
  • Video Frame Rate: approx. 30 frames / sec.
  • Realtime Frame Rate: variable

– MUST CONSIDER WHEN doing realistic animation.

Animation Production

Story Model Lighting Shading Animation Layout

Animation Pipeline

  • Lighting

– Set up virtual lighting to achieve visual goals. – Tools for you

  • See shading & animation

Animation Production

Story Model Lighting Shading Animation Camera Layout

Animation Pipeline

  • Camera

– Render frames and assemble – Tools for you – Rendering

  • Renderman
  • POV-Ray
  • Maya/3DSM
  • Radiance
  • OpenGL/DirectX – real time
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SLIDE 4

Animation Pipeline

  • Camera

– Render frames and assemble – Tools for you – Assembly

  • OpenGL/DirectX – real time
  • Non-real time

– Adobe Premiere ($$$) – VideoWave III ($$$) – AVI Creator / Netpbm

Animation Production

Story Model Lighting Shading Animation Camera Layout Voice Foley Postprocess

Animation Pipeline

  • If you wish to add sound

– Voice drives animation (lip sync) – Animation drive sound effects (foley) – Background music. – Tools for you:

  • OpenAL/DirectSound – real time
  • Non-real time

– Also allows for titles, transitions, editing, etc, » Adobe Premiere ($$$) » VideoWave III ($$$) » Window Movie Maker

Animation Pipeline

  • Questions?

Next Time

  • Animation Pipeline
  • Defining orientation and transformations.
  • Keep thinking of Project Ideas.

– Proposals are due before you know it.

Remember

  • Class Web Site:

– http://www.cs.rit.edu/~jmg/animation

  • Any questions?