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Cel vs Computer Animation Snow White vs. Toy Story Animation - PDF document

Cel vs Computer Animation Snow White vs. Toy Story Animation Pipeline Not much has changed in 70 years! Technology not process. Animation Production Animation Production Story Story Model Layout Shading Animation Foley


  1. Cel vs Computer Animation • Snow White vs. Toy Story Animation Pipeline – Not much has changed in 70 years! – Technology not process. Animation Production Animation Production Story Story Model Layout Shading Animation Foley Voice Lighting Camera Postprocess Animation Production Animation Pipeline Story • Story Layout Shading Model – The story drives the process – Storyboard – rough drawings that tell the story – Tools for you • Paper • Pencil • Napkins • Palm of hands • Etc.

  2. Animation Pipeline Animation pipeline • Setting the stage • Setting the stage – Models –characters objects in story – Layout – staging / blocking – Tools for you – Tips for you • Modelers (in order of $$$) • Test using low-quality models – Emacs / vi • Test using wireframe or basic shading – Milkshape 3D – Rhino 3D – 3D Studio Max – Maya – Laser Modelers Animation Production Animation Pipeline Story • Setting the stage Model Layout – Shading – defines look of your model. Shading – Tools for you • OpenGL / DirectX defaults Animation – Gouraud, Phong Shading. • Renderman – BMRT – Aqsis – prman • Dare I say… – Cg (real time) Animation Pipeline Animation Pipeline • Animation • Animation – aka Motion Control – Tools for you – This is the crux of what you will be doing • Programming environment: C, C++, jav • 3D API: OpenGL / DirectX / java3D – Degrees of Freedom problem • Your job is to make the number of degrees of freedom manageable to an animator • Animator decides what is managable and what parameters should be under his/her control.

  3. Remember This? Animation Pipeline an·i·ma·tion (n) • Animation a motion picture made from a series of – A note about timing • Film Frame Rate: 24 frames/sec drawings simulating motion by means of • Video Frame Rate: approx. 30 frames / sec. slight progressive changes in the drawings • Realtime Frame Rate: variable – MUST CONSIDER WHEN doing realistic animation. Animation Production Animation Pipeline Story • Lighting Model Layout Shading – Set up virtual lighting to achieve visual goals. – Tools for you Animation • See shading & animation Lighting Animation Production Animation Pipeline Story • Camera Layout Shading Model – Render frames and assemble – Tools for you – Rendering Animation • Renderman • POV-Ray Lighting • Maya/3DSM • Radiance Camera • OpenGL/DirectX – real time

  4. Animation Production Animation Pipeline Story • Camera Layout Shading Model – Render frames and assemble – Tools for you – Assembly Animation Foley Voice • OpenGL/DirectX – real time • Non-real time Lighting – Adobe Premiere ($$$) – VideoWave III ($$$) – AVI Creator / Netpbm Camera Postprocess Animation Pipeline Animation Pipeline • If you wish to add sound • Questions? – Voice drives animation (lip sync) – Animation drive sound effects (foley) – Background music. – Tools for you: • OpenAL/DirectSound – real time • Non-real time – Also allows for titles, transitions, editing, etc, » Adobe Premiere ($$$) » VideoWave III ($$$) » Window Movie Maker Next Time Remember • Animation Pipeline • Class Web Site: – http://www.cs.rit.edu/~jmg/animation • Defining orientation and transformations. • Any questions? • Keep thinking of Project Ideas. – Proposals are due before you know it.

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