Even Further Beyond the Screen CoMotion thesis: shape-changing - - PowerPoint PPT Presentation

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Even Further Beyond the Screen CoMotion thesis: shape-changing - - PowerPoint PPT Presentation

Even Further Beyond the Screen CoMotion thesis: shape-changing technologies allow computation to be literally interwoven with the fabric of everyday life ubicomp genre: interaction problem: usefulness, necessity, purpose


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Even Further Beyond the Screen

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CoMotion

  • thesis: “shape-changing

technologies allow computation to be literally interwoven with the fabric of everyday life”

  • ubicomp genre: interaction
  • problem: usefulness,

necessity, purpose

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CoMotion: design and research approach

  • explore people’s experience encountering a shape-

changing object to see how the change has social behavior

  • designed to blend in to dispel initial notions of

behavior

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CoMotion

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CoMotion

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CoMotion: in the “wild”

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CoMotion: Evaluating the Experience

  • McCarthy and Wright’s

Framework

  • anticipating
  • connecting
  • interpreting
  • reflecting
  • appropriating
  • recounting
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SLIDE 8

CoMotion: Evaluating the Experience

  • McCarthy and Wright’s

Framework

  • anticipating
  • connecting
  • interpreting
  • reflecting
  • appropriating
  • recounting
  • exploring
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SLIDE 9

–female 60’s

“Was it the bench that moved? I have just had a virus causing balance disorder, and I thought it was flaring. I wanted to go home straight away”

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CoMotion: ethical concerns

  • no choice on whether you are affected by shape

changing of a certain object

  • unexpected behavior that could shock and
  • verwhelm certain people
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CoMotion: strengths and weaknesses

  • shows the potential for technology in everyday
  • bjects
  • we may not want all everyday objects to be

combined with technology… sometimes a couch should just be a couch

  • no strong purpose
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SLIDE 12

Possible real world application?

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Possible real world application?

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Possible real world application?

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AirWave

  • thesis: at-a-distance

interaction comes with a loss

  • f sensation and realism
  • ubicomp genre: interaction
  • problem: creating sustained

force over long distances, ability to target

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AirWave

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AirWave: technique

  • the slug
  • formalizes tradeoffs for

ubicomp researchers

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AirWave: theory of op.

  • the slug
  • formalizes tradeoffs for

ubicomp researchers

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AirWave: evaluation

  • some canned examples to

validate

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AirWave: evaluation

  • 10 users
  • single environment
  • randomized
  • single shot
  • pink noise
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AirWave: strengths and weaknesses

  • good use of equations and theory of operation
  • good feasibility study of force and targeting
  • “okay” perceptual study
  • limiting factors? environments?
  • exploration of perception, sliding, buttons, double

tap

  • overall use in a system not evaluated
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SLIDE 22

More Haptic feedback