eCrisis & Social Inclusion In Austria Health Community - - PowerPoint PPT Presentation
eCrisis & Social Inclusion In Austria Health Community - - PowerPoint PPT Presentation
eCrisis & Social Inclusion In Austria Health Community inequalities Employment ??? Housing Games ??? ??? Education Inclusion benefits and challenges everyone involved. (OBrien 2014, 9) PARTICIPATION Inclusion: Education
“Inclusion benefits and challenges everyone involved.” (O´Brien 2014, 9)
Employment
Health inequalities Housing Games Education Community ??? ??? ???
PARTICIPATION Inclusion: Education & Research WITH people instead of ON or ABOUT people!
Activities & Results from Austria
partners & co-researchers in Austria
Academic Staff Teachers Refugees People with learning difficulties People with disabilities People with migrant background Students
Core Stakeholders:
- Iris Grasel - Caritas Lanzendorf
- Jacqueline Hechmati, Marlene Zwettler - Integrative Workshop Brigittenau
- Andrea Schweiger - Centre for Inclusive Schooling 1180 Vienna
- Theresia Schmall, Bernhard Zangl - Higher Vocational School Oberwart
- Lisa Moehlen, Daniel Pfeiffer - University of Vienna
Austria
Challenges in Austria:
- Bullying, Mobbing
- Racism / Discrimination
- Language Barriers
- Socio-economic differences
- Access to parents
- Need for supervision
Prototypical Learning Scenario
Setting: 1 ½ hours, one Tables with games, accessible to everyone Agenda:
- 1. Intro (5 min)
- 2. Gaming-Session (55min)
- 3. Reflection & Diskussion (25min)
(Schmölz, Kremsner, Proyer, Pfeiffer, Möhlen, Karpouzis, Yannakakis, 2017)
Austria
Experiences from Austrian Stakeholders:
- Iris Grasel - Caritas Lanzendorf
- Andrea Schweiger - Centre for Inclusive Schooling 1180 Vienna
- Theresia Schmall, Bernhard Zangl - Higher Vocational School Oberwart
- Lisa Moehlen, Daniel Pfeiffer - University of Vienna
Barriers for Social Inklusion with Games
(Kremsner, Schmölz, Proyer, 2018)
Publications
Kremsner, G.; Schmölz, A. & Proyer, M. (2018): A (Dis-)Abling Gaming Model for playful inclusion: Playing (digital) games with people with disabilities, refugees, teachers and students. In: Ellis, Katie; Kent, Mike & Leaver, T. (eds.): Gaming Disability: Disability perspectives on contemporary video games. London: Routledge, under review Koenig, O., & Schmölz, A. (2018). Inklusive Forschung mit Medien? In. Schluchter, J (Hrsg.) Inklusion und Medienbildung (S. o.S). Stuttgart: Kohlhammer. Proyer, M., Schmölz, A., Kremsner, G., Karpouzis, K., Yannakakis, G., Pfeiffer, D., ... Koulouris, P. (2017). Doing social inclusion: Aiming to conquer crisis through game-based dialogues and games. in M. Pivec, & J. Gründler (Hrsg.), Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017 (S. 554-561). Academic Conferences and Publishing International Limited. Schmölz, A.; Kremsner, G.; Proyer, M.; Pfeiffer, D.; Möhlen, L.; Karpouzis, K.; Yannakakis, G. (2017): Inklusiver Unterricht mit Digitalen Spielen. In: Medienimpulse: Beiträge zur Medienpädagogik, Nr. 2, 2017, S. 1-15.