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DESIGNING PERSUASIVE ROBOTS: HOW ROBOTS MIGHT PERSUADE PEOPLE - PowerPoint PPT Presentation

VIJAY CHIDAMBARAM , YUEH-HSUAN CHIANG, & BILGE MUTLU HUMAN-COMPUTER INTERACTION LAB, UNIVERSITY OF WISCONSINMADISON DESIGNING PERSUASIVE ROBOTS: HOW ROBOTS MIGHT PERSUADE PEOPLE USING VOCAL AND NONVERBAL CUES MUTLU CHIANG CHIDAMBARAM


  1. VIJAY CHIDAMBARAM , YUEH-HSUAN CHIANG, & BILGE MUTLU HUMAN-COMPUTER INTERACTION LAB, UNIVERSITY OF WISCONSIN‒MADISON DESIGNING PERSUASIVE ROBOTS: HOW ROBOTS MIGHT PERSUADE PEOPLE USING VOCAL AND NONVERBAL CUES MUTLU CHIANG CHIDAMBARAM

  2. Persuasion Part of everyday life ̶ both professional and personal Crucial in several spheres Sports Education Health and Well-being

  3. What makes a person persuasive?

  4. What makes a person persuasive? “Immediacy”

  5. “ The degree of perceived bodily and psychological closeness between people ” [Mehrabian 1971] Immediacy shaped by Bodily, vocal, verbal cues Immediacy

  6. Cues Shaping Nonverbal Immediacy Behavioral cues Cue Affordances Moves around class room when teaching. Gestures when talking to the class. Looks at the class when talking. Uses a variety of vocal expressions. Proximity Gestures Gaze Vocal Expressions [Richmond et.al 1987]

  7. Persuasive Behavior

  8. Persuasive Behavior

  9. Persuasive Behavior

  10. Persuasive Behavior

  11. Persuasive Behavior

  12. Robots In Persuasive Roles Healthcare Healthcare Healthcare Sports Education Well-being

  13. How do we design persuasive robots?

  14. Design Space

  15. Design Space

  16. Design Space

  17. Nonverbal cue #1: Proximity Proximity known to affect compliance [Hall 1966, Glick et.al 1988]

  18. Nonverbal cue #1: Proximity Proximity known to affect compliance [Hall 1966, Glick et.al 1988]

  19. Nonverbal cue #1: Proximity Proximity known to affect compliance [Hall 1966, Glick et.al 1988]

  20. Nonverbal cue #1: Proximity Proximity known to affect compliance [Hall 1966, Glick et.al 1988]

  21. Nonverbal cue #1: Proximity Proximity known to affect compliance [Hall 1966, Glick et.al 1988]

  22. Nonverbal cue #1: Proximity Proximity known to affect compliance [Hall 1966, Glick et.al 1988]

  23. Design Space

  24. Nonverbal cue #2: Gaze Gaze cues communicate social accessibility [Goffman 1969] Robot looks at human when talking [Kendon 1967]

  25. Nonverbal cue #2: Gaze Gaze cues communicate social accessibility [Goffman 1969] Robot looks at human when talking [Kendon 1967]

  26. Design Space

  27. Nonverbal cues #3: Gestures Gestures shape the persuasiveness of speech [Maricchiolo et al. 2009] We used four kinds of gestures in designing the behavior of the robot [McNeil 1996, Kendon 1996, Goldin-Meadow 2005] 1. Iconic gestures 2. Metaphoric gestures 3. Deictic gestures 4. Beat gestures

  28. Iconic gestures : depict a concrete event or object Nonverbal cues #3: Gestures

  29. Iconic gestures : depict a concrete event or object Nonverbal cues #3: Gestures

  30. Metaphoric gestures : depict abstract events Nonverbal cues #3: Gestures

  31. Metaphoric gestures : depict abstract events Nonverbal cues #3: Gestures

  32. Deictic gestures : points at objects in the environment Nonverbal cues #3: Gestures

  33. Deictic gestures : points at objects in the environment Nonverbal cues #3: Gestures

  34. Beat gestures : used to maintain rhythm Nonverbal cues #3: Gestures

  35. Beat gestures : used to maintain rhythm Nonverbal cues #3: Gestures

  36. Design Space

  37. Vocal parameters known to affect compliance [Buller et al. 1986] Used Festival text-to-speech system [Taylor et al. 1998] Manipulated vocal tone by varying the pitch Nonverbal Cues #4: Vocal tone

  38. Experimental Design

  39. Experimental Design Gender #3 #2 #1 Bodily Vocal Condition Use of bodily cues Study Use of vocal cues Independent variables Perception of persuasiveness Compliance Dependent variables Between-participants Two-by-two #4

  40. Experimental Task Scenario Airplane crash in the middle of the desert Task Rank 12 items in the order of importance for survival [Lafferty et al. 1974]

  41. Experimental Task Participant is shown the list Participants ranks all the items Robot makes a suggestion about a specific item Participant listens to suggestion, and changes ranking

  42. Experimental Setup

  43. Experimental Setup

  44. Experimental Setup

  45. Measurements Objective Measured participant’s compliance through change in item ranking done after listening to robot’s suggestions Subjective Measured participant’s perception of robot and task experience Used post-experiment questionnaire Three scales Persuasiveness (Cronbach’s α = 0.78) Intelligence (Cronbach’s α = 0.83) Satisfaction (Cronbach’s α = 0.79)

  46. Hypothesis #1 Compliance with the robot’s suggestions will be higher when the robot displays nonverbal cues (verbal and/or bodily cues) than when it does not display nonverbal cues Hypothesis Nonverbal behavior facilitates persuasion [Sergin 1993, Peters 2007] Basis Nonverbal Cues No Cues Compliance Predicted

  47. Hypothesis #2 Basis Predicted Compliance Cues Vocal Cues Bodily [Mehrabian 1971] Compliance with the robot’s suggestions impressions of others than vocal cues do in people’s Bodily cues might play a stronger role only vocal cues only bodily cues than when it employs will be higher when the robot employs Hypothesis

  48. Hypothesis #3 Women’s compliance with the robot’s suggestions will be higher than that of men in the presence of nonverbal cues Women are more adept than men at reading nonverbal cues [Hoffmann 1977, Rosip et.al 2004] Basis Women Men Compliance Predicted Hypothesis

  49. Participants 32 participants were recruited (M age = 25.39) Gender balanced within each condition Familiarity with computers ( M = 7 , SD = 0) Familiarity with robots ( M=3.67 , SD = 1.71)

  50. Nonverbal Cues No Cues Compliance Predicted Measured Nonverbal Cues No Cues Change in ranking Results : Hypothesis #1

  51. Results : Hypothesis #2 Bodily Cues Vocal Cues Compliance Predicted Measured Bodily Cues Vocal Cues Change in ranking

  52. Women Men Compliance Predicted Measured Women Men Change in ranking Results : Hypothesis #3

  53. Men found the robot more intelligent when it employed bodily cues . vocal } } } } Males Females Males Females cues vocal No cues Vocal cues No Women obtained more task satisfaction when the robot employed bodily vocal cues . Robot Intelligence Satisfaction Bodily cues No cues cues Bodily cues No bodily cues Vocal Results : Subjective measurements

  54. Results Cues Compliance Measured Predicted Compliance Men Women Cues Vocal Bodily Hypothesis #1 and #2 were supported Measured Predicted Measured Predicted Cues No Cues Nonverbal Hypothesis #3 was not supported Compliance

  55. Design Implications Nonverbal immediacy plays a key role in determining persuasiveness of the robot Bodily cues are crucial for a persuasive robot

  56. Limitations Compound conditions Tease apart components in future work Design of the robot Investigate the effect of cues across platforms Generalizability of experimental task Explore a variety of tasks

  57. Conclusion Designed immediacy cues for a humanoid robot Evaluated their effectiveness in persuasion Found that nonverbal immediacy plays a key role in the persuasiveness of the robot

  58. THANK YOU! QUESTIONS? http://hci.cs.wisc.edu, vijayc@cs.wisc.edu VIJAY CHIDAMBARAM , YUEH-HSUAN CHIANG, & BILGE MUTLU HUMAN-COMPUTER INTERACTION LAB, UNIVERSITY OF WISCONSIN‒MADISON Acknowledgements Members of the HCI laboratory Mitsubishi Heavy Industries, Ltd.

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