CSM-EE727 6 Seconds of Sound and Vision: Creativity in - - PowerPoint PPT Presentation

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CSM-EE727 6 Seconds of Sound and Vision: Creativity in Micro-Videos Authors Miriam Redi, Neil OHare, Rossano Schifanella, Michele Trevisiol, Alejandro Jaimes Published CVPR14 Lausanne - May 11th 2020 *


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CSM-EE727

6 Seconds of Sound and Vision: Creativity in Micro-Videos

Authors

Miriam Redi, Neil O’Hare, Rossano Schifanella, Michele Trevisiol, Alejandro Jaimes

Published

CVPR14

Lausanne - May 11th 2020

* https://www.thedrum.com/news/2016/10/28/where-twitter-went-wrong-with-vine

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  • Study the notion of “creativity”.
  • Use short/micro-videos (eg: Vine, Instagram, Facebook).
  • Vine emergence (google trends)

1st peak: July 2013.

CVPR14 submission: November 2013.

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Introduction

6 SECONDS OF SOUND AND VISION: CREATIVITY IN MICRO-VIDEOS

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  • Research questions:

Can we understand/generate features that are linked to a creative video ?

Can we automatically detect it ?

  • Contributions:

Microvideo labelled dataset.

New set of features (audio-visual) to describe novelty and aesthetic value of videos.

Correlation between generated features and creativity.

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Introduction

6 SECONDS OF SOUND AND VISION: CREATIVITY IN MICRO-VIDEOS

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  • What is creativity ?

“All who study creativity agree that for something to be creative, it is not enough for it to

be novel: it must have value, or be appropriate to the cognitive demands of the situation.”

  • In this paper:

4

Definition

6 SECONDS OF SOUND AND VISION: CREATIVITY IN MICRO-VIDEOS

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  • Only a small fraction of video are creative (1.9%).
  • 4’000 videos

a) 1’000: contains #vineart, #artwork, #vineartist, #vineartgallery

b) 200: mentioned in online article about vine creativity

c) 2’300: video authored by creators identified in previous criteria.

d) 500: random video from streamline

Christian Abbet 5

Dataset

6 SECONDS OF SOUND AND VISION: CREATIVITY IN MICRO-VIDEOS

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  • Labelled with Crowdflower (now Figure Eight).
  • Quality checked with “Gold Standard”.
  • 5 labels (yes, no, idk) per video.

Christian Abbet 6

Dataset

6 SECONDS OF SOUND AND VISION: CREATIVITY IN MICRO-VIDEOS

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Christian Abbet 7

Features Modelling

6 SECONDS OF SOUND AND VISION: CREATIVITY IN MICRO-VIDEOS

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Christian Abbet 8

Experimental Results - Features

6 SECONDS OF SOUND AND VISION: CREATIVITY IN MICRO-VIDEOS

  • Analysis on set D-100 (clean version)
  • Use 7 sets as described in feature

modelling

  • Use Multiple Correlation Coefficient

(MPC) that link correlation between multidimensional variable and unidimensional one.

  • Both aesthetic ( ) and novelty ( ) are

important.

  • Emotional less correlated than

sensory.

  • Audio not so important.
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Christian Abbet 9

Experimental Results - Features

6 SECONDS OF SOUND AND VISION: CREATIVITY IN MICRO-VIDEOS

Correlation (pearson) between individual features and labels.

  • Homogeneity ( )
  • Video warm and bright colors ( )
  • Uniqueness ( )
  • No presence of people, skin color ( )
  • Pleasant emotions ( )
  • No loop and shake ( )
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Christian Abbet 10

Experimental Results - Classification

6 SECONDS OF SOUND AND VISION: CREATIVITY IN MICRO-VIDEOS

  • Classification on 3 sets (D-60, D-80, D-100).
  • ⅔ Training, ⅓ Testing and balanced sets
  • Use of SVM (RBF kernel) on all (7) feature sets.
  • Data augmentation with feature that rely on one frame.
  • Use 1000 unlabeled video to compute KMeans clustering.
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Christian Abbet 11

Experimental Results

6 SECONDS OF SOUND AND VISION: CREATIVITY IN MICRO-VIDEOS

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Christian Abbet 12

Conclusion

6 SECONDS OF SOUND AND VISION: CREATIVITY IN MICRO-VIDEOS

  • Defining creative videos as videos that are novel and have aesthetic

value.

  • If sampling is random, only 1.9% f video are considered as creative
  • Dataset of > 3800 micro-videos.
  • New features (aesthetic and visual) proposed.
  • Positive correlation for homogeneity, warm colors, pleasant

emotions.

  • Negative correlation for presence of people, loop and shaky video.
  • 80% accuracy on test D-100 set.
  • Future work:

Feature to model intellectual aspect.

Include meta-data (non audiovisual), such as tags, tweet, user profile.

Include other video platforms.

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Christian Abbet 13

Thank you :)

6 SECONDS OF SOUND AND VISION: CREATIVITY IN MICRO-VIDEOS