computer animation
play

Computer Animation Tim Weyrich March 2010 Behaviour Simulation - PDF document

Computer Animation Tim Weyrich March 2010 Behaviour Simulation Heavily based on slides by Marco Gillies Behaviour simulation Behaviour simulation Have a procedural model of a Sense - Action selection Act characters


  1. Computer Animation Tim Weyrich March 2010 Behaviour Simulation Heavily based on slides by Marco Gillies Behaviour simulation Behaviour simulation • � Have a procedural model of a • � Sense - Action selection – Act character’s behaviour that decides what • � Flocking and crowds the character should do next • � A lot of overlap with AI Simulating behaviour Sense-Select-Act • � The “Agent” paradigm Character Sense • � Comes from AI • � The character is Action – � Autonomous Environment Selection – � Reactive Act – � Proactive

  2. Sensing Action Selection • � Decide what to do next depending on • � To act the character needs to know what the character has sensed and its about the environment current state • � In a graphical world this is easy, you – � (if the character has no state then the have everything stored in the scene behaviour is called “reactive”) graph! • � This is the core of the behaviour • � Need some sort of filtering rule to make simulation sure that a character doesn’t know stuff • � Can be done based on a number of it shouldn’t (e.g. see stuff behind it) factors Action Selection Act • � Satisfying drives • � Implement the action – � Hunger, tiredness, social (e.g. The Sims) • � Turn the action specification into a piece • � Path finding of animation of the type we’ve talked about – � Getting around an environment • � Need motion specific to the action • � Emotion (which isn’t known in advance) – � Expressing emotion • � 2 ways of doing it – � Influencing actions – � Inverse Kinematics • � Goals – � Motion capture/hand animated – � Does actions which help achieve goals Act: IK Act: IK • � If an action involves: • � Pros – � Interacting with an object – � Allows exact placement of the hands (or other body parts) – � Moving the hand to a particular location – � Very flexible, allows a large range of – � Moving the hands to a particular place on actions the body (e.g. hands on hips) • � Cons • � Inverse Kinematics is an obvious choice – � Not as good quality motion as mocap or hand animated – � expensive

  3. Act: Canned Motion Act: Canned Motion • � To get higher quality motion you need to • � Pros use canned motion – � High quality motion • � Either motion captured or hand – � Faster animated • � Cons – � Limited range of motions – � Either limits to a small number of actions – � Or you end up using inappropriate motion Act: Motion reuse Act: Motion reuse • � The best of both worlds would be to • � One way is to combine motions have a way of changing motion to fit the • � E.g. if you want to walk, turning left by current situation without reducing its 20 ° and you have a straight walk and a quality 45 ° walk • � There are many methods to do this • � Blend the two walks together (linear (though the quality often suffers a bit) interpolation • � Turn20 = slerp(straight, turn45, 20/45) Act: Motion reuse Act: Motion reuse • � Motions can be composed out of • � Apply one motion “on top of” another smaller sub motions • � E.g. if you have a motion (walking) you • � E.g. gestures can be composed out of can apply a posture to it (hunched over) small sub-gestures • � Want to have all of both motions (not • � Apply different sub-motions to different blending or separate joints) joints • � Quaternion multiplication will combine • � Or blend as before the effects q = q 1 q 2

  4. Act: Motion reuse Craig Reynolds - flocking • � The first behavioural • � So we have 3 simple methods simulation – � Blend 2 motions (interpolate) • � Simulates the behaviour of – � Apply different motions to different joints flocks of birds (boids), – � Quaternion multiplication schools of fish or herds of • � Also more complex methods animals – � Combining IK with canned motion • � Extensively used in films and other applications – � Find IK solution that is closest to the motion • � “Flocks, herds and schools: a distributed behavioural model” Craig Reynolds SIGGRAPH 1987 Boids: Sensing Boids: Sensing • � The boids have direct access to the • � Need some filtering to provide realistic scene graph sensing • � They directly sense aspects of the • � (and reduce behaviour of other boids in their flock computation) • � They also “see” a simplified • � Only sense other representation of objects that can act as boids within a obstacles certain distance and angle Reynold’s 87 Boids: Action Selection Boids: Action Selection • � Craig Reynold’s work was an early • � Separation aspect of the artificial life field • � Steer away from • � He observed the behaviour of real flockmates that flocks of birds and tried to figure out are very close rules of their behaviour • � The resulting rules are surprisingly simple

  5. Boids: Action Selection Boids: Action Selection • � Alignment: • � Cohesion: • � Match direction to • � Move towards the the average centre of mass of direction of nearby nearby flockmates flockmates Boids: Action Selection Boids: Action Selection • � There is also a rule to avoid bumping • � The behaviours take strict priority over into obstacles each other: • � Obstacle Avoidance: • � Obstacle Avoidance • � Steer to avoid any obstacles in the • � Separation scene • � Alignment • � Cohesion Boids: Act Craig Reynolds - flocking • � boids are very simple they have a • � Emergent Behaviour position, orientation and velocity • � These simple rules • � They are moved by changing the velocity produce surprising results • � Animations can be added on top • � Here is a flock splitting to avoid an obstacle • � They recombine afterwards, just like a real flock

  6. Boids: Movie

Download Presentation
Download Policy: The content available on the website is offered to you 'AS IS' for your personal information and use only. It cannot be commercialized, licensed, or distributed on other websites without prior consent from the author. To download a presentation, simply click this link. If you encounter any difficulties during the download process, it's possible that the publisher has removed the file from their server.

Recommend


More recommend